2,743 research outputs found

    A Robotic CAD System using a Bayesian Framework

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    We present in this paper a Bayesian CAD system for robotic applications. We address the problem of the propagation of geometric uncertainties and how esian CAD system for robotic applications. We address the problem of the propagation of geometric uncertainties and how to take this propagation into account when solving inverse problems. We describe the methodology we use to represent and handle uncertainties using probability distributions on the system's parameters and sensor measurements. It may be seen as a generalization of constraint-based approaches where we express a constraint as a probability distribution instead of a simple equality or inequality. Appropriate numerical algorithms used to apply this methodology are also described. Using an example, we show how to apply our approach by providing simulation results using our CAD system

    The Design and Implementation of a Bayesian CAD Modeler for Robotic Applications

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    We present a Bayesian CAD modeler for robotic applications. We address the problem of taking into account the propagation of geometric uncertainties when solving inverse geometric problems. The proposed method may be seen as a generalization of constraint-based approaches in which we explicitly model geometric uncertainties. Using our methodology, a geometric constraint is expressed as a probability distribution on the system parameters and the sensor measurements, instead of a simple equality or inequality. To solve geometric problems in this framework, we propose an original resolution method able to adapt to problem complexity. Using two examples, we show how to apply our approach by providing simulation results using our modeler

    Developmental Bayesian Optimization of Black-Box with Visual Similarity-Based Transfer Learning

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    We present a developmental framework based on a long-term memory and reasoning mechanisms (Vision Similarity and Bayesian Optimisation). This architecture allows a robot to optimize autonomously hyper-parameters that need to be tuned from any action and/or vision module, treated as a black-box. The learning can take advantage of past experiences (stored in the episodic and procedural memories) in order to warm-start the exploration using a set of hyper-parameters previously optimized from objects similar to the new unknown one (stored in a semantic memory). As example, the system has been used to optimized 9 continuous hyper-parameters of a professional software (Kamido) both in simulation and with a real robot (industrial robotic arm Fanuc) with a total of 13 different objects. The robot is able to find a good object-specific optimization in 68 (simulation) or 40 (real) trials. In simulation, we demonstrate the benefit of the transfer learning based on visual similarity, as opposed to an amnesic learning (i.e. learning from scratch all the time). Moreover, with the real robot, we show that the method consistently outperforms the manual optimization from an expert with less than 2 hours of training time to achieve more than 88% of success

    Probabilistic Methodology and Techniques for Artefact Conception and Development

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    The purpose of this paper is to make a state of the art on probabilistic methodology and techniques for artefact conception and development. It is the 8th deliverable of the BIBA (Bayesian Inspired Brain and Artefacts) project. We first present the incompletness problem as the central difficulty that both living creatures and artefacts have to face: how can they perceive, infer, decide and act efficiently with incomplete and uncertain knowledge?. We then introduce a generic probabilistic formalism called Bayesian Programming. This formalism is then used to review the main probabilistic methodology and techniques. This review is organized in 3 parts: first the probabilistic models from Bayesian networks to Kalman filters and from sensor fusion to CAD systems, second the inference techniques and finally the learning and model acquisition and comparison methodologies. We conclude with the perspectives of the BIBA project as they rise from this state of the art

    Learning at the Ends: From Hand to Tool Affordances in Humanoid Robots

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    One of the open challenges in designing robots that operate successfully in the unpredictable human environment is how to make them able to predict what actions they can perform on objects, and what their effects will be, i.e., the ability to perceive object affordances. Since modeling all the possible world interactions is unfeasible, learning from experience is required, posing the challenge of collecting a large amount of experiences (i.e., training data). Typically, a manipulative robot operates on external objects by using its own hands (or similar end-effectors), but in some cases the use of tools may be desirable, nevertheless, it is reasonable to assume that while a robot can collect many sensorimotor experiences using its own hands, this cannot happen for all possible human-made tools. Therefore, in this paper we investigate the developmental transition from hand to tool affordances: what sensorimotor skills that a robot has acquired with its bare hands can be employed for tool use? By employing a visual and motor imagination mechanism to represent different hand postures compactly, we propose a probabilistic model to learn hand affordances, and we show how this model can generalize to estimate the affordances of previously unseen tools, ultimately supporting planning, decision-making and tool selection tasks in humanoid robots. We present experimental results with the iCub humanoid robot, and we publicly release the collected sensorimotor data in the form of a hand posture affordances dataset.Comment: dataset available at htts://vislab.isr.tecnico.ulisboa.pt/, IEEE International Conference on Development and Learning and on Epigenetic Robotics (ICDL-EpiRob 2017

    Using Bayesian Programming for Multisensor Multi-Target Tracking in Automative Applications

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    A prerequisite to the design of future Advanced Driver Assistance Systems for cars is a sensing system providing all the information required for high-level driving assistance tasks. Carsense is a European project whose purpose is to develop such a new sensing system. It will combine different sensors (laser, radar and video) and will rely on the fusion of the information coming from these sensors in order to achieve better accuracy, robustness and an increase of the information content. This paper demonstrates the interest of using probabilistic reasoning techniques to address this challenging multi-sensor data fusion problem. The approach used is called Bayesian Programming. It is a general approach based on an implementation of the Bayesian theory. It was introduced rst to design robot control programs but its scope of application is much broader and it can be used whenever one has to deal with problems involving uncertain or incomplete knowledge

    Proscriptive Bayesian Programming Application for Collision Avoidance

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    Evolve safely in an unchanged environment and possibly following an optimal trajectory is one big challenge presented by situated robotics research field. Collision avoidance is a basic security requirement and this paper proposes a solution based on a probabilistic approach called Bayesian Programming. This approach aims to deal with the uncertainty, imprecision and incompleteness of the information handled. Some examples illustrate the process of embodying the programmer preliminary knowledge into a Bayesian program and experimental results of these examples implementation in an electrical vehicle are described and commented. Some videos illustrating these experiments can be found at http://www-laplace.imag.fr

    Learning to Represent Haptic Feedback for Partially-Observable Tasks

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    The sense of touch, being the earliest sensory system to develop in a human body [1], plays a critical part of our daily interaction with the environment. In order to successfully complete a task, many manipulation interactions require incorporating haptic feedback. However, manually designing a feedback mechanism can be extremely challenging. In this work, we consider manipulation tasks that need to incorporate tactile sensor feedback in order to modify a provided nominal plan. To incorporate partial observation, we present a new framework that models the task as a partially observable Markov decision process (POMDP) and learns an appropriate representation of haptic feedback which can serve as the state for a POMDP model. The model, that is parametrized by deep recurrent neural networks, utilizes variational Bayes methods to optimize the approximate posterior. Finally, we build on deep Q-learning to be able to select the optimal action in each state without access to a simulator. We test our model on a PR2 robot for multiple tasks of turning a knob until it clicks.Comment: IEEE International Conference on Robotics and Automation (ICRA), 201
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