283 research outputs found
IPTV 2.0 from Triple Play to social TV
International audienceThe great success of social technologies is transforming the Internet into a collaborative community. With a vision of IPTV 2.0, this paper presents our research work towards the exploitation of social phenomena in the domain of TV. Based on the advantage of IP Multimedia Subsystem (IMS) service architecture, the current IPTV service is extended from two aspects: TV-enriched communication and sociability-enhanced TV. Two applications namely TV Buddy and Social Electronic Program Guide (EPG) are proposed to demonstrate them respectively. Finally, we developed a prototype system on Ericsson IMS Software Development Studio (SDS)
The Gordian Knot of Mobile TV Policy in Singapore
Mobile TV brings challenges to existing regulatory frameworks. The purpose of this paper is to analyze regulatory issues arising from TV services on mobile handsets, including 3G TV and mobile broadcasting TV. The research methods are document analysis and in-depth interviews with mobile TV policymakers and industrial players. Singapore’s case is used to illustrate how the advancement and convergence of mobile video technology affect mobile TV policymaking and complicates regulatory considerations. Since 2005, Singapore’s 3G TV services have been regulated under an Internet services’ Class License scheme. In 2007, the Media Development Authority proposed to regulate both 3G TV services and the emerging mobile broadcasting TV under the broadcasting act with stricter licensing and content regulation. This paper argues that the old media laws cannot address mobile TV’s unique characteristics and complex issues. Finally, it recommends the regulation of unicast and multicast mobile TV services separately under a light-touch, customized mobile TV policy
IPTV Service Framework Based on Secure Authentication and Lightweight Content Encryption for Screen-Migration in Cloud Computing
These days, the advancing of smart devices (e.g. smart phones, tablets, PC, etc.) capabilities and the increase of internet bandwidth enables IPTV service provider to extend their services to smart mobile devices. User can just receive their IPTV service using any smart devices by accessing the internet via wireless network from anywhere anytime in the world which is convenience for users. However, wireless network communication has well a known critical security threats and vulnerabilities to user smart devices and IPTV service such as user identity theft, reply attack, MIM attack, and so forth. A secure authentication for user devices and multimedia protection mechanism is necessary to protect both user devices and IPTV services. As result, we proposed framework of IPTV service based on secure authentication mechanism and lightweight content encryption method for screen-migration in Cloud computing. We used cryptographic nonce combined with user ID and password to authenticate user device in any mobile terminal they passes by. In addition we used Lightweight content encryption to protect and reduce the content decode overload at mobile terminals. Our proposed authentication mechanism reduces the computational processing by 30% comparing to other authentication mechanism and our lightweight content encryption reduces encryption delay to 0.259 second
Converged digital TV services: the role of middleware and future directions of interactive television
The subject of the future of the interactive Television medium has become a topic of great interest to the academic and industrial communities particularly since in the recent years there has been a dramatic increase in the pace of innovation of convergence of digital TV systems and services. The purpose of this paper is to provide a brief overview of what we know as digital TV converged services, to present and categorise the digital Television middleware technologies that contributed to it, and to present possible future trends and directions. A new Television era of converged wireless and mobile content delivery, user-authored content, multimodal interaction, intelligent personalisation, smart space awareness, and 3D content sensations is foreseen, creating ambient and immersive experiences
User generated content for IMS-based IPTV
Includes abstract.Includes bibliographical references.Web 2.0 services have been on the rise due to improved bandwidth availability. Users can now connect to the internet with a variety of portable devices which are capable of performing multiple tasks. Due to this, services such as Voice over IP (VoIP), presence, social networks, instant messaging (IM) and Internet Protocol television (IPTV) to mention but a few, started to emerge...This thesis proposed a framework that will offer user-generated content on an IMS-Based IPTV and the framework will include a personalised advertising system..
Media Regulatory Frameworks in the Age of Broadband: Securing Diversity
Professor Hitchens, writing from Australia, sees a dramatically different regulatory framework in a post-convergence Broadband Age. Future media policy and regulation, she says, will have to address the entire media ecosystem, viewed as a regulatory space in which self-regulation and the market are all part of the basket of regulatory tools. Its goal should be to maintain and strengthen the public sphere. Traditional rules limiting media ownership or setting content requirements are unlikely to be viable, and will be replaced by increased reliance on sectoral ex ante competition regulation, perhaps complemented by a code of behavior promoting self-regulation regarding content. Hitchens concludes that traditional media regulations rooted in spectrum scarcity are not sustainable in the long term
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
A Cross Domain Next Generation Network IPTV Client for Media Center environments
Functions, which can be summarized to the keyword Internet Protocol Television (IPTV) describe the transmission of video services to users via Internet Protocol (IP). Accompanying to this new television transmission path Home Theatre PCs (HTPC) running a so called Media Center platform are more and more entering the living rooms as a companion for the popular LCD and Plasma displays. Perfect ease of use and the visual integration on the screen and also into the living room is raising their acceptance. These HTPCs are a central node for multimedia services such as TV, radio and email within the networked household. Thus, there are good preconditions for the use of a HTPC as end device for Telco operator driven IPTV and telecommunication services. In the context of this diploma thesis possibilities for the provisioning of IPTV and Next Generation Network (NGN) services on a converged multimedia home entertainment platform for the living room will be investigated, especially Vista Media Center platforms. For this reason, standardization activities will be investigated, which deal with the integration of IPTV and telecommunication services into NGN. The validation of the results will be achieved by the design and implementation of a Vista Media Center Add-In, which can be integrated as an IP Multimedia Subsystem (IMS) based User Agent (UA) in ETSI TISPAN Release 2 IPTV infrastructures. Additionally, a Cross Domain messaging service for IMS based UA is created, which enables a cross-network communication between users
Wireless triple play system
Dissertação para obtenção do Grau de Mestre em
Engenharia Electrotécnica e ComputadoresTriple play is a service that combines three types of services: voice, data and multimedia
over a single communication channel for a price that is less than the total price of the individual services. However there is no standard for provisioning the Triple play services, rather they are provisioned individually, since the requirements are quite different for each service. The digital revolution helped to create and deliver a high quality media solutions. One of the most demanding services is the Video on Demand (VoD). This implicates a dedicated streaming channel for each user in order to provide normal media player commands (as pause, fast forward).
Most of the multimedia companies that develops personalized products does not always fulfil the users needs and are far from being cheap solutions. The goal of the project was to create a reliable and scalable triple play solution that works via Wireless Local Area Network (WLAN), fully capable of dealing with the existing state of the art multimedia technologies only resorting to open-source tools.
This project was design to be a transparent web environment using only web technologies
to maximize the potential of the services. HyperText Markup Language (HTML),Cascading Style Sheets (CSS) and JavaScript were the used technologies for the development
of the applications. Both a administration and user interfaces were developed to
fully manage all video contents and properly view it in a rich and appealing application,
providing the proof of concept.
The developed prototype was tested in a WLAN with up to four clients and the Quality
of Service (QoS) and Quality of Experience (QoE) was measured for several combinations
of active services. In the end it is possible to acknowledge that the developed prototype was capable of dealing with all the problems of WLAN technologies and successfully delivery all the proposed services with high QoE
Multimedia session continuity in the IP multimedia subsystem : investigation and testbed implementation
Includes bibliographical references (leaves 91-94).The advent of Internet Protocol (IP) based rich multimedia services and applications has seen rapid growth and adoption in recent years, with an equally increasing user base. Voice over IP (VoIP) and IP Television (IPTV) are key examples of services that are blurring the lines between traditional stove-pipe approach network infrastructures. In these, each service required a different network technology to be provisioned, and could only be accessed through a specific end user equipment (UE) technology. The move towards an all-IP core network infrastructure and the proliferation of multi-capability multi-interface user devices has spurred a convergence trend characterized by access to services and applications through any network, any device and anywhere
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