73,409 research outputs found

    Management of concurrency in a reliable object-oriented computing system

    Get PDF
    PhD ThesisModern computing systems support concurrency as a means of increasing the performance of the system. However, the potential for increased performance is not without its problems. For example, lost updates and inconsistent retrieval are but two of the possible consequences of unconstrained concurrency. Many concurrency control techniques have been designed to combat these problems; this thesis considers the applicability of some of these techniques in the context of a reliable object-oriented system supporting atomic actions. The object-oriented programming paradigm is one approach to handling the inherent complexity of modern computer programs. By modeling entities from the real world as objects which have well-defined interfaces, the interactions in the system can be carefully controlled. By structuring sequences of such interactions as atomic actions, then the consistency of the system is assured. Objects are encapsulated entities such that their internal representation is not externally visible. This thesis postulates that this encapsulation should also include the capability for an object to be responsible for its own concurrency control. Given this latter assumption, this thesis explores the means by which the property of type-inheritance possessed by object-oriented languages can be exploited to allow programmers to explicitly control the level of concurrency an object supports. In particular, a object-oriented concurrency controller based upon the technique of two-phase locking is described and implemented using type-inheritance. The thesis also shows how this inheritance-based approach is highly flexible such that the basic concurrency control capabilities can be adopted unchanged or overridden with more type-specific concurrency control if requiredUK Science and Engineering Research Council, Serc/Alve

    A Peer-to-Peer Middleware Framework for Resilient Persistent Programming

    Get PDF
    The persistent programming systems of the 1980s offered a programming model that integrated computation and long-term storage. In these systems, reliable applications could be engineered without requiring the programmer to write translation code to manage the transfer of data to and from non-volatile storage. More importantly, it simplified the programmer's conceptual model of an application, and avoided the many coherency problems that result from multiple cached copies of the same information. Although technically innovative, persistent languages were not widely adopted, perhaps due in part to their closed-world model. Each persistent store was located on a single host, and there were no flexible mechanisms for communication or transfer of data between separate stores. Here we re-open the work on persistence and combine it with modern peer-to-peer techniques in order to provide support for orthogonal persistence in resilient and potentially long-running distributed applications. Our vision is of an infrastructure within which an application can be developed and distributed with minimal modification, whereupon the application becomes resilient to certain failure modes. If a node, or the connection to it, fails during execution of the application, the objects are re-instantiated from distributed replicas, without their reference holders being aware of the failure. Furthermore, we believe that this can be achieved within a spectrum of application programmer intervention, ranging from minimal to totally prescriptive, as desired. The same mechanisms encompass an orthogonally persistent programming model. We outline our approach to implementing this vision, and describe current progress.Comment: Submitted to EuroSys 200

    Proceedings of International Workshop "Global Computing: Programming Environments, Languages, Security and Analysis of Systems"

    Get PDF
    According to the IST/ FET proactive initiative on GLOBAL COMPUTING, the goal is to obtain techniques (models, frameworks, methods, algorithms) for constructing systems that are flexible, dependable, secure, robust and efficient. The dominant concerns are not those of representing and manipulating data efficiently but rather those of handling the co-ordination and interaction, security, reliability, robustness, failure modes, and control of risk of the entities in the system and the overall design, description and performance of the system itself. Completely different paradigms of computer science may have to be developed to tackle these issues effectively. The research should concentrate on systems having the following characteristics: • The systems are composed of autonomous computational entities where activity is not centrally controlled, either because global control is impossible or impractical, or because the entities are created or controlled by different owners. • The computational entities are mobile, due to the movement of the physical platforms or by movement of the entity from one platform to another. • The configuration varies over time. For instance, the system is open to the introduction of new computational entities and likewise their deletion. The behaviour of the entities may vary over time. • The systems operate with incomplete information about the environment. For instance, information becomes rapidly out of date and mobility requires information about the environment to be discovered. The ultimate goal of the research action is to provide a solid scientific foundation for the design of such systems, and to lay the groundwork for achieving effective principles for building and analysing such systems. This workshop covers the aspects related to languages and programming environments as well as analysis of systems and resources involving 9 projects (AGILE , DART, DEGAS , MIKADO, MRG, MYTHS, PEPITO, PROFUNDIS, SECURE) out of the 13 founded under the initiative. After an year from the start of the projects, the goal of the workshop is to fix the state of the art on the topics covered by the two clusters related to programming environments and analysis of systems as well as to devise strategies and new ideas to profitably continue the research effort towards the overall objective of the initiative. We acknowledge the Dipartimento di Informatica and Tlc of the University of Trento, the Comune di Rovereto, the project DEGAS for partially funding the event and the Events and Meetings Office of the University of Trento for the valuable collaboration

    Maintaining consistency in distributed systems

    Get PDF
    In systems designed as assemblies of independently developed components, concurrent access to data or data structures normally arises within individual programs, and is controlled using mutual exclusion constructs, such as semaphores and monitors. Where data is persistent and/or sets of operation are related to one another, transactions or linearizability may be more appropriate. Systems that incorporate cooperative styles of distributed execution often replicate or distribute data within groups of components. In these cases, group oriented consistency properties must be maintained, and tools based on the virtual synchrony execution model greatly simplify the task confronting an application developer. All three styles of distributed computing are likely to be seen in future systems - often, within the same application. This leads us to propose an integrated approach that permits applications that use virtual synchrony with concurrent objects that respect a linearizability constraint, and vice versa. Transactional subsystems are treated as a special case of linearizability

    A metaobject architecture for fault-tolerant distributed systems : the FRIENDS approach

    Get PDF
    The FRIENDS system developed at LAAS-CNRS is a metalevel architecture providing libraries of metaobjects for fault tolerance, secure communication, and group-based distributed applications. The use of metaobjects provides a nice separation of concerns between mechanisms and applications. Metaobjects can be used transparently by applications and can be composed according to the needs of a given application, a given architecture, and its underlying properties. In FRIENDS, metaobjects are used recursively to add new properties to applications. They are designed using an object oriented design method and implemented on top of basic system services. This paper describes the FRIENDS software-based architecture, the object-oriented development of metaobjects, the experiments that we have done, and summarizes the advantages and drawbacks of a metaobject approach for building fault-tolerant system
    • …
    corecore