5,259 research outputs found
Compendium of Applications Technology Satellite user experiments
The achievements of the user experiments performed with ATS satellites from 1967 to 1973 are summarized. Included are fixed and mobile point to point communications experiments involving voice, teletype and facsimile transmissions. Particular emphasis is given to the Alaska and Hawaii satellite communications experiments. The use of the ATS satellites for ranging and position fixing of ships and aircraft is also covered. The structure and operating characteristics of the various ATS satellite are briefly described
Controller Synthesis of Multi-Axial Robotic System Used for Wearable Devices
Wearable devices are commonly used in different fields to help improving performance of movements for different groups of users. The long-term goal of this study is to develop a low-cost assistive robotic device that allows patients to perform rehabilitation activities independently and reproduces natural movement to help stroke patients and elderly adults in their daily activities while moving their arms. In the past few decades, various types of wearable robotic devices have been developed to assist different physical movements. Among different types of actuators, the twisted-string actuation system is one of those that has advantages of light-weight, low cost, and great portability. In this study, a dual twisted-string actuator is used to drive the joints of the prototype assistive robotic device. To compensate the asynchronous movement caused by nonlinear factors, a hybrid controller that combines fuzzy logic rules and linear PID control algorithm was adopted to compensate for both tracking and synchronization of the two actuators.;In order to validate the performance of proposed controllers, the robotic device was driven by an xPC Target machine with additional embedded controllers for different data acquisition tasks. The controllers were fine tuned to eliminate the inaccuracy of tracking and synchronization caused by disturbance and asynchronous movements of both actuators. As a result, the synthesized controller can provide a high precision when tracking simple actual human movements
Effective memory management for mobile environments
Smartphones, tablets, and other mobile devices exhibit vastly different constraints compared to regular or classic computing environments like desktops, laptops, or servers. Mobile devices run dozens of so-called “apps” hosted by independent virtual machines (VM). All these VMs run concurrently and each VM deploys purely local heuristics to organize resources like memory, performance, and power. Such a design causes conflicts across all layers of the software stack, calling for the evaluation of VMs and the optimization techniques specific for mobile frameworks.
In this dissertation, we study the design of managed runtime systems for mobile platforms. More specifically, we deepen the understanding of interactions between garbage collection (GC) and system layers. We develop tools to monitor the memory behavior of Android-based apps and to characterize GC performance, leading to the development of new techniques for memory management that address energy constraints, time performance, and responsiveness.
We implement a GC-aware frequency scaling governor for Android devices. We also explore the tradeoffs of power and performance in vivo for a range of realistic GC variants, with established benchmarks and real applications running on Android virtual machines. We control for variation due to dynamic voltage and frequency scaling (DVFS), Just-in-time (JIT) compilation, and across established dimensions of heap memory size and concurrency. Finally, we provision GC as a global service that collects statistics from all running VMs and then makes an informed decision that optimizes across all them (and not just locally), and across all layers of the stack.
Our evaluation illustrates the power of such a central coordination service and garbage collection mechanism in improving memory utilization, throughput, and adaptability to user activities. In fact, our techniques aim at a sweet spot, where total on-chip energy is reduced (20–30%) with minimal impact on throughput and responsiveness (5–10%). The simplicity and efficacy of our approach reaches well beyond the usual optimization techniques
National Conference on ‘Renewable Energy, Smart Grid and Telecommunication-2023
Theme of the Conference:
“The challenges and opportunities of integrating renewable energy into the grid”
The National Conference on Renewable Energy, Smart Grid, and Telecommunication - 2023 is a platform for industry experts, researchers, and policymakers to come together and explore the latest advancements and challenges in the fields of renewable energy, smart grids, and telecommunication.
Conference Highlights:
In-depth discussions on renewable energy technologies and innovations. Smart grid integration for a sustainable future. The role of telecommunication in advancing renewable energy solutions. Networking opportunities with industry leaders and experts. Presentation of cutting-edge research papers and case studies.
Conference topics:
Renewable Energy Technologies and Innovations Smart Grid Development and Implementation Telecommunication for Energy Systems
Energy Storage and Grid Balancing Policy, Regulation, and Market Dynamics
Environmental and Social Impacts of Renewable Energy Energy Transition and Future Outlook
Integration of renewable energy into the grid Microgrids and decentralized energy systems Grid cybersecurity and data analytics
IoT and sensor technologies for energy monitoring Data management and analytics in energy sector Battery storage technologies and applicationshttps://www.interscience.in/conf_proc_volumes/1087/thumbnail.jp
Terminal LTE flexível
Mstrado em Engenharia Eletrónica e TelecomunicaçõesAs redes móveis estão em constante evolução. A geração atual (4G) de
redes celulares de banda larga e representada pelo standard Long Term
Evolution (LTE), definido pela 3rd Generation Partnership Project (3GPP).
Existe uma elevada procura/uso da rede LTE, com um aumento exponencial
do número de dispositivos móveis a requerer uma ligação à Internet de alto
débito. Isto pode conduzir à sobrelotação do espetro, levando a que o sinal
tenha que ser reforçado e a cobertura melhorada em locais específicos, tal
como em grandes conferências, festivais e eventos desportivos. Por outro
lado, seria uma vantagem importante se os utilizadores pudessem continuar
a usar os seus equipamentos e terminais em situações onde o acesso a redes
4G é inexistente, tais como a bordo de um navio, eventos esporádicos em
localizações remotas ou em cenários de catástrofe, em que as infraestruturas
que permitem as telecomunicações foram danificadas e a cobertura
temporária de rede pode ser decisiva em processos de salvamento. Assim
sendo, existe uma motivação clara por trás do desenvolvimento de uma
infraestrutura celular totalmente reconfigurável e que preencha as características mencionadas anteriormente.
Uma possível abordagem consiste numa plataforma de rádio definido por
software (SDR), de código aberto, que implementa o standard LTE e corre
em processadores de uso geral (GPPs), tornando possível construir uma rede
completa investindo somente em hardware - computadores e front-ends de
radiofrequência (RF). Após comparação e análise de várias plataformas LTE
de código aberto foi selecionado o OpenAirInterface (OAI) da EURECOM,
que disponibiliza uma implementação compatível com a Release 8.6 da
3GPP (com parte das funcionalidades da Release 10).
O principal objectivo desta dissertação é a implementação de um User
Equipment (UE) flexível, usando plataformas SDR de código aberto que corram
num computador de placa única (SBC) compacto e de baixa potência,
integrado com um front-end de RF - Universal Software Radio Peripheral
(USRP). A transmissão de dados em tempo real usando os modos de duplexagem
Time Division Duplex (TDD) e Frequency Division Duplex (FDD) é suportada e a reconfiguração de certos parâmetros é permitida, nomeadamente
a frequência portadora, a largura de banda e o número de Resource
Blocks (RBs) usados. Além disso, é possível partilhar os dados móveis LTE
com utilizadores que estejam próximos, semelhante ao que acontece com
um hotspot de Wi-Fi. O processo de implementação é descrito, incluindo
todos os passos necessários para o seu desenvolvimento, englobando o port
do UE de um computador para um SBC. Finalmente, a performance da rede
é analisada, discutindo os valores de débitos obtidos.Mobile networks are constantly evolving. 4G is the current generation of
broadband cellular network technology and is represented by the Long Term
Evolution (LTE) standard, de ned by 3rd Generation Partnership Project
(3GPP). There's a high demand for LTE at the moment, with the number
of mobile devices requiring an high-speed Internet connection increasing exponentially.
This may overcrowd the spectrum on the existing deployments
and the signal needs to be reinforced and coverage improved in speci c sites,
such as large conferences, festivals and sport events. On the other hand,
it would be an important advantage if users could continue to use their
equipment and terminals in situations where cellular networks aren't usually
available, such as on board of a cruise ship, sporadic events in remote
locations, or in catastrophe scenarios in which the telecommunication infrastructure
was damaged and the rapid deployment of a temporary network
can save lives. In all of these situations, the availability of
exible and easily
deployable cellular base stations and user terminals operating on standard
or custom bands would be very desirable. Thus, there is a clear motivation
for the development of a fully recon gurable cellular infrastructure solution
that ful lls these requirements.
A possible approach is an open-source, low-cost and low maintenance
Software-De ned Radio (SDR) software platform that implements the LTE
standard and runs on General Purpose Processors (GPPs), making it possible
to build an entire network while only spending money on the hardware
itself - computers and Radio-Frequency (RF) front-ends. After comparison
and analysis of several open-source LTE SDR platforms, the EURECOM's
OpenAirInterface (OAI) was chosen, providing a 3GPP standard-compliant
implementation of Release 8.6 (with a subset of Release 10 functionalities).
The main goal of this dissertation is the implementation of a
exible opensource
LTE User Equipment (UE) software radio platform on a compact
and low-power Single Board Computer (SBC) device, integrated with an
RF hardware front-end - Universal Software Radio Peripheral (USRP). It
supports real-time Time Division Duplex (TDD) and Frequency Division
Duplex (FDD) LTE modes and the recon guration of several parameters,
namely the carrier frequency, bandwidth and the number of LTE Resource
Blocks (RB) used. It can also share its LTE mobile data with nearby users,
similarly to a Wi-Fi hotspot. The implementation is described through
its several developing steps, including the porting of the UE from a regular
computer to a SBC. The performance of the network is then analysed based
on measured results of throughput
An Omnidirectional Aerial Platform for Multi-Robot Manipulation
The objectives of this work were the modeling, control and prototyping of a new fully-actuated
aerial platform. Commonly, the multirotor aerial platforms are under-actuated vehicles, since the
total propellers thrust can not be directed in every direction without inferring a vehicle body rotation.
The most common fully-actuated aerial platforms have tilted or tilting rotors that amplify
the aerodynamic perturbations between the propellers, reducing the efficiency and the provided
thrust. In order to overcome this limitation a novel platform, the ODQuad (OmniDirectional
Quadrotor), has been proposed, which is composed by three main parts, the platform, the mobile
and rotor frames, that are linked by means of two rotational joints, namely the roll and pitch
joints. The ODQuad is able to orient the total thrust by moving only the propellers frame by
means of the roll and pitch joints.
Kinematic and dynamic models of the proposed multirotor have been derived using the Euler-
Lagrange approach and a model-based controller has been designed. The latter is based on two
control loops: an outer loop for vehicle position control and an inner one for vehicle orientation
and roll-pitch joint control. The effectiveness of the controller has been tested by means of numerical
simulations in the MATLAB
c SimMechanics environment. In particular, tests in free motion
and in object transportation tasks have been carried out. In the transportation task simulation, a
momentum based observer is used to estimate the wrenches exchanged between the vehicle and
the transported object.
The ODQuad concept has been tested also in cooperative manipulation tasks. To this aim, a
simulation model was considered, in which multiple ODQuads perform the manipulation of a
bulky object with unknown inertial parameters which are identified in the first phase of the simulation.
In order to reduce the mechanical stresses due to the manipulation and enhance the system
robustness to the environment interactions, two admittance filters have been implemented: an external
filter on the object motion and an internal one local for each multirotor.
Finally, the prototyping process has been illustrated step by step. In particular, three CAD
models have been designed. The ODQuad.01 has been used in the simulations and in a preliminary
static analysis that investigated the torque values for a rough sizing of the roll-pitch joint
actuators. Since in the ODQuad.01 the components specifications and the related manufacturing
techniques have not been taken into account, a successive model, the ODQuad.02, has been designed.
The ODQuad.02 design can be developed with aluminum or carbon fiber profiles and 3D
printed parts, but each component must be custom manufactured. Finally, in order to shorten the
prototype development time, the ODQuad.03 has been created, which includes some components
of the off-the-shelf quadrotor Holybro X500 into a novel custom-built mechanical frame
Fractional multi-loop active disturbance rejection control for a lower knee exoskeleton system
Rehabilitation Exoskeleton is becoming more and more important in physiotherapists’ routine work. To improve the treatment performance, such as reducing the recovery period and/or monitoring and reacting to unpredictable situations, the rehabilitation manipulators need to help the patients in various physical trainings. A special case of the active disturbance rejection control (ADRC) is applied to govern a proper realisation of basic limb rehabilitation trainings. The experimental study is performed on a model of a flexible joint manipulator, whose behaviour resembles a real exoskeleton rehabilitation device (a one-degree-of-freedom, rigid-link, flexible-joint manipulator). The fractional (FADRC) is an unconventional model-independent approach, acknowledged as an effective controller in the existence of total plant uncertainties, and these uncertainties are inclusive of the total disturbances and unknown dynamics of the plant. In this work, three FADRC schemes are used, the first one using a fractional state observer (FSO), or FADRC1, second one using a fractional proportional-derivative controller (FPD), or FADRC2, and the third one a Multi-loop fractional in PD-loop controller and the observer-loop (Feedforward and Feedback), or FADRC3. The simulated Exoskeleton system is subjected to a noise disturbance and the FADRC3 shows the effectiveness to compensate all these effects and satisfies the desired position when compared with FADRC1 and FADRC2. The design and simulation were carried out in MATLAB/Simulink
Multi Agent Systems
Research on multi-agent systems is enlarging our future technical capabilities as humans and as an intelligent society. During recent years many effective applications have been implemented and are part of our daily life. These applications have agent-based models and methods as an important ingredient. Markets, finance world, robotics, medical technology, social negotiation, video games, big-data science, etc. are some of the branches where the knowledge gained through multi-agent simulations is necessary and where new software engineering tools are continuously created and tested in order to reach an effective technology transfer to impact our lives. This book brings together researchers working in several fields that cover the techniques, the challenges and the applications of multi-agent systems in a wide variety of aspects related to learning algorithms for different devices such as vehicles, robots and drones, computational optimization to reach a more efficient energy distribution in power grids and the use of social networks and decision strategies applied to the smart learning and education environments in emergent countries. We hope that this book can be useful and become a guide or reference to an audience interested in the developments and applications of multi-agent systems
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