1,251 research outputs found

    uC: Ubiquitous Collaboration Platform for Multimodal Team Interaction Support

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    A human-centered computing platform that improves teamwork and transforms the “human- computer interaction experience” for distributed teams is presented. This Ubiquitous Collaboration, or uC (“you see”), platform\u27s objective is to transform distributed teamwork (i.e., work occurring when teams of workers and learners are geographically dispersed and often interacting at different times). It achieves this goal through a multimodal team interaction interface realized through a reconfigurable open architecture. The approach taken is to integrate: (1) an intuitive speech- and video-centric multi-modal interface to augment more conventional methods (e.g., mouse, stylus and touch), (2) an open and reconfigurable architecture supporting information gathering, and (3) a machine intelligent approach to analysis and management of heterogeneous live and stored sensor data to support collaboration. The system will transform how teams of people interact with computers by drawing on both the virtual and physical environment

    Interim research assessment 2003-2005 - Computer Science

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    This report primarily serves as a source of information for the 2007 Interim Research Assessment Committee for Computer Science at the three technical universities in the Netherlands. The report also provides information for others interested in our research activities

    Developing a Mobile Learning Environment: An Axiomatic Approach

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    A new mobile environment for learning has been designed via an axiomatic approach. And by simultaneously designing both tools (software) and processes (pedagogy), the resulting environment matches the functional requirements of the instructional program. This paper describes the axioms established for mobile learning as well as development of the mobile computing environment. The paper discusses the developmental evolution and system architecture as well as the requirements of the portable training programs being offered via this new system. Apps are designed to connect learners, instructors and practitioners as well as to facilitate collaborative learning from a variety of mobile devices, anywhere in the World. Future content, apps and systems development will connect the physical and virtual environments, in order to truly enhance the mobile learning experience for people on the move

    Immersive Insights: A Hybrid Analytics System for Collaborative Exploratory Data Analysis

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    In the past few years, augmented reality (AR) and virtual reality (VR) technologies have experienced terrific improvements in both accessibility and hardware capabilities, encouraging the application of these devices across various domains. While researchers have demonstrated the possible advantages of AR and VR for certain data science tasks, it is still unclear how these technologies would perform in the context of exploratory data analysis (EDA) at large. In particular, we believe it is important to better understand which level of immersion EDA would concretely benefit from, and to quantify the contribution of AR and VR with respect to standard analysis workflows. In this work, we leverage a Dataspace reconfigurable hybrid reality environment to study how data scientists might perform EDA in a co-located, collaborative context. Specifically, we propose the design and implementation of Immersive Insights, a hybrid analytics system combining high-resolution displays, table projections, and augmented reality (AR) visualizations of the data. We conducted a two-part user study with twelve data scientists, in which we evaluated how different levels of data immersion affect the EDA process and compared the performance of Immersive Insights with a state-of-the-art, non-immersive data analysis system.Comment: VRST 201

    Semantic-aware Digital Twin for Metaverse: A Comprehensive Review

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    To facilitate the deployment of digital twins in Metaverse, the paradigm with semantic awareness has been proposed as a means for enabling accurate and task-oriented information extraction with inherent intelligence. However, this framework requires all devices in the Metaverse environment to be directly linked with the semantic model to enable faithful interpretation of messages. In contrast, this article introduces the digital twin framework, considering a smart industrial application, which enables semantic communication in conjugation with the Metaverse enabling technologies. The fundamentals of this framework are demonstrated on an industrial shopfloor management use case with a digital twin so as to improve its performance through semantic communication. An overview of semantic communication, Metaverse, and digital twins is presented. Integration of these technologies with the basic architecture as well as the impact on future industrial applications is presented. In a nutshell, this article showcases how semantic awareness can be an effective candidate in the implementation of digital twins for Metaverse applications.Comment: 9 pages, 5 figures, 1 tabl

    Emotion in Future Intelligent Machines

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    Over the past decades, research in cognitive and affective neuroscience has emphasized that emotion is crucial for human intelligence and in fact inseparable from cognition. Concurrently, there has been a significantly growing interest in simulating and modeling emotion in robots and artificial agents. Yet, existing models of emotion and their integration in cognitive architectures remain quite limited and frequently disconnected from neuroscientific evidence. We argue that a stronger integration of emotion in robot models is critical for the design of intelligent machines capable of tackling real world problems. Drawing from current neuroscientific knowledge, we provide a set of guidelines for future research in artificial emotion and intelligent machines more generally
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