19,922 research outputs found

    Towards Opportunistic Data Dissemination in Mobile Phone Sensor Networks

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    Recently, there has been a growing interest within the research community in developing opportunistic routing protocols. Many schemes have been proposed; however, they differ greatly in assumptions and in type of network for which they are evaluated. As a result, researchers have an ambiguous understanding of how these schemes compare against each other in their specific applications. To investigate the performance of existing opportunistic routing algorithms in realistic scenarios, we propose a heterogeneous architecture including fixed infrastructure, mobile infrastructure, and mobile nodes. The proposed architecture focuses on how to utilize the available, low cost short-range radios of mobile phones for data gathering and dissemination. We also propose a new realistic mobility model and metrics. Existing opportunistic routing protocols are simulated and evaluated with the proposed heterogeneous architecture, mobility models, and transmission interfaces. Results show that some protocols suffer long time-to-live (TTL), while others suffer short TTL. We show that heterogeneous sensor network architectures need heterogeneous routing algorithms, such as a combination of Epidemic and Spray and Wait

    Timely Data Delivery in a Realistic Bus Network

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    Abstract—WiFi-enabled buses and stops may form the backbone of a metropolitan delay tolerant network, that exploits nearby communications, temporary storage at stops, and predictable bus mobility to deliver non-real time information. This paper studies the problem of how to route data from its source to its destination in order to maximize the delivery probability by a given deadline. We assume to know the bus schedule, but we take into account that randomness, due to road traffic conditions or passengers boarding and alighting, affects bus mobility. We propose a simple stochastic model for bus arrivals at stops, supported by a study of real-life traces collected in a large urban network. A succinct graph representation of this model allows us to devise an optimal (under our model) single-copy routing algorithm and then extend it to cases where several copies of the same data are permitted. Through an extensive simulation study, we compare the optimal routing algorithm with three other approaches: minimizing the expected traversal time over our graph, minimizing the number of hops a packet can travel, and a recently-proposed heuristic based on bus frequencies. Our optimal algorithm outperforms all of them, but most of the times it essentially reduces to minimizing the expected traversal time. For values of deadlines close to the expected delivery time, the multi-copy extension requires only 10 copies to reach almost the performance of the costly flooding approach. I

    A First Step Towards Automatically Building Network Representations

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    To fully harness Grids, users or middlewares must have some knowledge on the topology of the platform interconnection network. As such knowledge is usually not available, one must uses tools which automatically build a topological network model through some measurements. In this article, we define a methodology to assess the quality of these network model building tools, and we apply this methodology to representatives of the main classes of model builders and to two new algorithms. We show that none of the main existing techniques build models that enable to accurately predict the running time of simple application kernels for actual platforms. However some of the new algorithms we propose give excellent results in a wide range of situations

    Routing in a many-to-one communication scenario in a realistic VDTN

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    In this paper, we evaluate and compare the performance of different routing protocols in a many-to-one communication within a Vehicular Delay Tolerant Network (VDTN). Seven groups with three stationary sensor nodes sense the temperature, humidity and wind speed and send these data to a stationary destination node that collect them for statistical and data analysis purposes. Vehicles moving in Tirana city roads in Albania during the opportunistic contacts will exchange the sensed data to destination node. The simulations are conducted with the Opportunistic Network Environment (ONE) simulator. For the simulations we considered two different scenarios where the distance of the source nodes from the destination is short and long. For both scenarios the effect of node density, ttl and node movement model is evaluated. The performance is analyzed using delivery probability, overhead ratio, average latency, average number of hops and average buffer time metrics. The simulation results show that the increase of node density increases the delivery probability for all protocols and both scenarios, and better results are achieved when shortest-path map-based movement model is used. The increase of ttl slightly affects the performance of all protocols. By increasing the distance between source nodes and destination node, delivery probability is decreased almost 10% for all protocols, the overhead for sprayandwait protocol does not change, but for other protocols is slightly increased and the average number of hops and average latency is increased.Peer ReviewedPostprint (author's final draft
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