825 research outputs found

    Pix2HDR -- A pixel-wise acquisition and deep learning-based synthesis approach for high-speed HDR videos

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    Accurately capturing dynamic scenes with wide-ranging motion and light intensity is crucial for many vision applications. However, acquiring high-speed high dynamic range (HDR) video is challenging because the camera's frame rate restricts its dynamic range. Existing methods sacrifice speed to acquire multi-exposure frames. Yet, misaligned motion in these frames can still pose complications for HDR fusion algorithms, resulting in artifacts. Instead of frame-based exposures, we sample the videos using individual pixels at varying exposures and phase offsets. Implemented on a pixel-wise programmable image sensor, our sampling pattern simultaneously captures fast motion at a high dynamic range. We then transform pixel-wise outputs into an HDR video using end-to-end learned weights from deep neural networks, achieving high spatiotemporal resolution with minimized motion blurring. We demonstrate aliasing-free HDR video acquisition at 1000 FPS, resolving fast motion under low-light conditions and against bright backgrounds - both challenging conditions for conventional cameras. By combining the versatility of pixel-wise sampling patterns with the strength of deep neural networks at decoding complex scenes, our method greatly enhances the vision system's adaptability and performance in dynamic conditions.Comment: 14 pages, 14 figure

    Parallel Implementation of a Real-Time High Dynamic Range Video System

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    Abstract. This article describes the use of the parallel processing capabilities of a graphics chip to increase the processing speed of a high dynamic range (HDR) video system. The basis is an existing HDR video system that produces each frame from a sequence of regular images taken in quick succession under varying exposure settings. The image sequence is processed in a pipeline consisting of: shutter speeds selection, capturing, color space conversion, image registration, HDR stitching, and tone mapping. This article identifies bottlenecks in the pipeline and describes modifications to the algorithms that are necessary to enable parallel processing. Time-critical steps are processed on a graphics processing unit (GPU). The resulting processing time is evaluated and compared to the original sequential code. The creation of an HDR video frame is sped up by a factor of 15 on the average

    High Dynamic Range Adaptive Real-time Smart Camera: an overview of the HDR-ARTiST project

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    International audienceStandard cameras capture only a fraction of the information that is visible to the human visual system. This is specifically true for natural scenes including areas of low and high illumination due to transitions between sunlit and shaded areas. When capturing such a scene, many cameras are unable to store the full Dynamic Range (DR) resulting in low quality video where details are concealed in shadows or washed out by sunlight. The imaging technique that can overcome this problem is called HDR (High Dynamic Range) imaging. This paper describes a complete smart camera built around a standard off-the-shelf LDR (Low Dynamic Range) sensor and a Virtex-6 FPGA board. This smart camera called HDR-ARtiSt (High Dynamic Range Adaptive Real-time Smart camera) is able to produce a real-time HDR live video color stream by recording and combining multiple acquisitions of the same scene while varying the exposure time. This technique appears as one of the most appropriate and cheapest solution to enhance the dynamic range of real-life environments. HDR-ARtiSt embeds real-time multiple captures, HDR processing, data display and transfer of a HDR color video for a full sensor resolution (1280 1024 pixels) at 60 frames per second. The main contributions of this work are: (1) Multiple Exposure Control (MEC) dedicated to the smart image capture with alternating three exposure times that are dynamically evaluated from frame to frame, (2) Multi-streaming Memory Management Unit (MMMU) dedicated to the memory read/write operations of the three parallel video streams, corresponding to the different exposure times, (3) HRD creating by combining the video streams using a specific hardware version of the Devebecs technique, and (4) Global Tone Mapping (GTM) of the HDR scene for display on a standard LCD monitor

    Inverse tone mapping

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    The introduction of High Dynamic Range Imaging in computer graphics has produced a novelty in Imaging that can be compared to the introduction of colour photography or even more. Light can now be captured, stored, processed, and finally visualised without losing information. Moreover, new applications that can exploit physical values of the light have been introduced such as re-lighting of synthetic/real objects, or enhanced visualisation of scenes. However, these new processing and visualisation techniques cannot be applied to movies and pictures that have been produced by photography and cinematography in more than one hundred years. This thesis introduces a general framework for expanding legacy content into High Dynamic Range content. The expansion is achieved avoiding artefacts, producing images suitable for visualisation and re-lighting of synthetic/real objects. Moreover, it is presented a methodology based on psychophysical experiments and computational metrics to measure performances of expansion algorithms. Finally, a compression scheme, inspired by the framework, for High Dynamic Range Textures, is proposed and evaluated
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