7,394 research outputs found

    High performance hardware architecture for half-pixel accurate H.264 motion estimation

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    In this paper, we present a high performance and low cost hardware architecture for real-time implementation of half-pel accurate variable block size motion estimation for H.264 / MPEG4 Part 10 video coding. The proposed architecture includes a novel half-pel interpolation hardware that is shared by novel half-pel search hardwares designed for each block size. This half-pel accurate motion estimation hardware is designed to be used as part of a complete H.264 video coding system for portable applications. The proposed architecture is implemented in Verilog HDL. The Verilog RTL code is verified to work at 85 MHz in a Xilinx Virtex II FPGA. The FPGA implementation can process 30 HDTV frames (1280x720) per second

    A High permormance hardware architecture for an sad reuse based hierarchical motion estimation algorithm for H.264 video coding

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    In this paper, we present a high performance and low cost hardware architecture for real-time implementation of an SAD reuse based hierarchical motion estimation algorithm for H.264 / MPEG4 Part 10 video coding. This hardware is designed to be used as part of a complete H.264 video coding system for portable applications. The proposed architecture is implemented in Verilog HDL. The Verilog RTL code is verified to work at 68 MHz in a Xilinx Virtex II FPGA. The FPGA implementation can process 27 VGA frames (640x480) or 82 CIF frames (352x288) per second

    Embedded video stabilization system on field programmable gate array for unmanned aerial vehicle

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    Unmanned Aerial Vehicles (UAVs) equipped with lightweight and low-cost cameras have grown in popularity and enable new applications of UAV technology. However, the video retrieved from small size UAVs is normally in low-quality due to high frequency jitter. This thesis presents the development of video stabilization algorithm implemented on Field Programmable Gate Array (FPGA). The video stabilization algorithm consists of three main processes, which are motion estimation, motion stabilization and motion compensation to minimize the jitter. Motion estimation involves block matching and Random Sample Consensus (RANSAC) to estimate the affine matrix that defines the motion perspective between two consecutive frames. Then, parameter extraction, motion smoothing and motion vector correction, which are parts of the motion stabilization, are tasked in removing unwanted camera movement. Finally, motion compensation stabilizes two consecutive frames based on filtered motion vectors. In order to facilitate the ground station mobility, this algorithm needs to be processed onboard the UAV in real-time. The nature of parallelization of video stabilization processing is suitable to be utilized by using FPGA in order to achieve real-time capability. The implementation of this system is on Altera DE2-115 FPGA board. Full hardware dedicated cores without Nios II processor are designed in stream-oriented architecture to accelerate the computation. Furthermore, a parallelized architecture consisting of block matching and highly parameterizable RANSAC processor modules show that the proposed system is able to achieve up to 30 frames per second processing and a good stabilization improvement up to 1.78 Interframe Transformation Fidelity value. Hence, it is concluded that the proposed system is suitable for real-time video stabilization for UAV application

    H.264 motion estimator design

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    Recently, a new international standard for video compression named H.264 / MPEG-4 Part 10 is developed. This new standard offers significantly better video compression efficiency than previous international standards. The variable block size motion estimation is the most compute-intensive part of an H.264 video encoder. The full search method is impractical for real-time implementations since it requires a high computational complexity. Therefore, many fast motion estimation algorithms have been developed for real-time implementations. In this thesis, we used an SAD reuse based hierarchical motion estimation algorithm for real-time H.264 / MPEG-4 Part 10 video coding. This algorithm uses the Lagrangian cost parameter (SAD+λR) for selecting the best motion vector. We designed a high performance and low cost hardware architecture for real-time implementation of this algorithm. We have considered several alternative designs and decided on this architecture based on a cost/performance analysis. This architecture uses a novel data flow resulting in a low cost and high performance hardware. This hardware is designed to be used as part of a complete H.264 video coding system for portable applications. The proposed architecture is implemented in Verilog HDL. The Verilog RTL code is verified to work at 63 MHz in a Xilinx Virtex II FPGA. The FPGA implementation can process 25 VGA frames (640x480) or 76 CIF frames (352x288) per second

    A high performance hardware architecture for one bit transform based motion estimation

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    Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. One bit transform (IBT) based ME algorithms have low computational complexity. Therefore, in this paper, we propose a high performance systolic hardware architecture for IBT based ME. The proposed hardware performs full search ME for 4 Macroblocks in parallel and it is the fastest IBT based ME hardware reported in the literature. In addition, it uses less on-chip memory than the previous IBT based ME hardware by using a novel data reuse scheme and memory organization. The proposed hardware is implemented in Verilog HDL. It consumes %34 of the slices in a Xilinx XC2VP30-7 FPGA. It works at 115 MHz in the same FPGA and is capable of processing 50 1920x1080 full High Definition frames per second. Therefore, it can be used in consumer electronics products that require real-time video processing or compression

    Dynamically variable step search motion estimation algorithm and a dynamically reconfigurable hardware for its implementation

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    Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. For the recently available High Definition (HD) video formats, the computational complexity of De full search (FS) ME algorithm is prohibitively high, whereas the PSNR obtained by fast search ME algorithms is low. Therefore, ill this paper, we present Dynamically Variable Step Search (DVSS) ME algorithm for Processing high definition video formats and a dynamically reconfigurable hardware efficiently implementing DVSS algorithm. The architecture for efficiently implementing DVSS algorithm. The simulation results showed that DVSS algorithm performs very close to FS algorithm by searching much fewer search locations than FS algorithm and it outperforms successful past search ME algorithms by searching more search locations than these algorithms. The proposed hardware is implemented in VHDL and is capable, of processing high definition video formats in real time. Therefore, it can be used in consumer electronics products for video compression, frame rate up-conversion and de-interlacing(1)

    Block-Matching Optical Flow for Dynamic Vision Sensor- Algorithm and FPGA Implementation

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    Rapid and low power computation of optical flow (OF) is potentially useful in robotics. The dynamic vision sensor (DVS) event camera produces quick and sparse output, and has high dynamic range, but conventional OF algorithms are frame-based and cannot be directly used with event-based cameras. Previous DVS OF methods do not work well with dense textured input and are designed for implementation in logic circuits. This paper proposes a new block-matching based DVS OF algorithm which is inspired by motion estimation methods used for MPEG video compression. The algorithm was implemented both in software and on FPGA. For each event, it computes the motion direction as one of 9 directions. The speed of the motion is set by the sample interval. Results show that the Average Angular Error can be improved by 30\% compared with previous methods. The OF can be calculated on FPGA with 50\,MHz clock in 0.2\,us per event (11 clock cycles), 20 times faster than a Java software implementation running on a desktop PC. Sample data is shown that the method works on scenes dominated by edges, sparse features, and dense texture.Comment: Published in ISCAS 201

    Efficient hardware implementations of low bit depth motion estimation algorithms

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    In this paper, we present efficient hardware implementation of multiplication free one-bit transform (MF1BT) based and constraint one-bit transform (C-1BT) based motion estimation (ME) algorithms, in order to provide low bit-depth representation based full search block ME hardware for real-time video encoding. We used a source pixel based linear array (SPBLA) hardware architecture for low bit depth ME for the first time in the literature. The proposed SPBLA based implementation results in a genuine data flow scheme which significantly reduces the number of data reads from the current block memory, which in turn reduces the power consumption by at least 50% compared to conventional 1BT based ME hardware architecture presented in the literature. Because of the binary nature of low bit-depth ME algorithms, their hardware architectures are more efficient than existing 8 bits/pixel representation based ME architectures

    A reconfigurable frame interpolation hardware architecture for high definition video

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    Since Frame Rate Up-Conversion (FRC) is started to be used in recent consumer electronics products like High Definition TV, real-time and low cost implementation of FRC algorithms has become very important. Therefore, in this paper, we propose a low cost hardware architecture for realtime implementation of frame interpolation algorithms. The proposed hardware architecture is reconfigurable and it allows adaptive selection of frame interpolation algorithms for each Macroblock. The proposed hardware architecture is implemented in VHDL and mapped to a low cost Xilinx XC3SD1800A-4 FPGA device. The implementation results show that the proposed hardware can run at 101 MHz on this FPGA and consumes 32 BRAMs and 15384 slices
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