9,469 research outputs found

    A quasi-Monte Carlo method for computing areas of point-sampled surfaces

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    A novel and efficient quasi-Monte Carlo method for computing the area of a point-sampled surface with associated surface normal for each point is presented. Our method operates directly on the point cloud without any surface reconstruction procedure. Using the Cauchy–Crofton formula, the area of the point-sampled surface is calculated by counting the number of intersection points between the point cloud and a set of uniformly distributed lines generated with low-discrepancy sequences. Based on a clustering technique, we also propose an effective algorithm for computing the intersection points of a line with the point-sampled surface. By testing on a number of point-based models, experiments suggest that our method is more robust and more efficient than those conventional approaches based on surface reconstruction.postprin

    The Iray Light Transport Simulation and Rendering System

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    While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based paradigm while still allowing for artistic workflows, the Iray light transport simulation and rendering system allows for rendering complex scenes by the push of a button and thus makes accurate light transport simulation widely available. In this document we discuss the challenges and implementation choices that follow from our primary design decisions, demonstrating that such a rendering system can be made a practical, scalable, and efficient real-world application that has been adopted by various companies across many fields and is in use by many industry professionals today

    Evaluation of maximum rockfall dimensions based on probabilistic assessment of the penetration of the sliding planes into the slope

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    There is intrinsic difficulty in the investigation of the largest volume of rockfalls that is expected in an area, which lies in the small number of large events, in registrable times. The maximum credible rockfall size has been associated with the properties of the rock mass discontinuities, as they delimit detachable rock blocks, and in particular with the penetration of those discontinuities that comprise rockfall sliding planes. In highly fractured rock masses, the evaluation of the penetration remains an issue. A probabilistic methodology is proposed, to measure the penetration of potential sliding planes into the interior of a rocky slope. The main hypothesis of the method is that the sliding plane persistence is interrupted along its two directions, at the intersection with two lateral discontinuity sets, as the latter displaces the former. Due to the displacement, the sliding planes are formed by quasi-planes that contain a maximum number of spacings of the intersecting joints, hence their size is restricted. The methodology requires as an input the spacing of the intersecting joint sets. Its application to a granodiorite slope confirms that for the study site, there is a maximum volume of rockfalls, excluding the possibility of large stepped failures and rupture of rock bridges. The maximum calculated persistence for the two existing sliding planes in the study site is, respectively, 28.0 m and 48.5 m. The maximum calculated sliding plane surfaces are, accordingly, 282.5 m2 and 289.3 m2. These results are compared against the observed scar dimensions at the study site, which have been retrieved alternatively, by processing a LiDAR point cloud. The results from the two alternative sources are similar, indicating that the methodology can be efficiently used to assess the sliding plane persistence and the expected maximum rockfall magnitude at the study site.Peer ReviewedPostprint (published version

    Path-tracing Monte Carlo Library for 3D Radiative Transfer in Highly Resolved Cloudy Atmospheres

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    Interactions between clouds and radiation are at the root of many difficulties in numerically predicting future weather and climate and in retrieving the state of the atmosphere from remote sensing observations. The large range of issues related to these interactions, and in particular to three-dimensional interactions, motivated the development of accurate radiative tools able to compute all types of radiative metrics, from monochromatic, local and directional observables, to integrated energetic quantities. In the continuity of this community effort, we propose here an open-source library for general use in Monte Carlo algorithms. This library is devoted to the acceleration of path-tracing in complex data, typically high-resolution large-domain grounds and clouds. The main algorithmic advances embedded in the library are those related to the construction and traversal of hierarchical grids accelerating the tracing of paths through heterogeneous fields in null-collision (maximum cross-section) algorithms. We show that with these hierarchical grids, the computing time is only weakly sensitivive to the refinement of the volumetric data. The library is tested with a rendering algorithm that produces synthetic images of cloud radiances. Two other examples are given as illustrations, that are respectively used to analyse the transmission of solar radiation under a cloud together with its sensitivity to an optical parameter, and to assess a parametrization of 3D radiative effects of clouds.Comment: Submitted to JAMES, revised and submitted again (this is v2
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