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Interactive intelligence: behaviour-based AI, musical HCI and the Turing Test
The field of behaviour-based artificial intelligence (AI), with its roots in the robotics research of Rodney Brooks, is not predominantly tied to linguistic interaction in the sense of the classic Turing test (or, "imitation game"). Yet, it is worth noting, both are centred on a behavioural model of intelligence. Similarly, there is no intrinsic connection between musical AI and the language-based Turing test, though there have been many attempts to forge connections between them. Nonetheless, there are aspects of musical AI and the Turing test that can be considered in the context of non-language-based interactive environments–-in particular, when dealing with real-time musical AI, especially interactive improvisation software. This paper draws out the threads of intentional agency and human indistinguishability from Turing’s original 1950 characterisation of AI. On the basis of this distinction, it considers different approaches to musical AI. In doing so, it highlights possibilities for non-hierarchical interplay between human and computer agents
Abstraction as a basis for the computational interpretation of creative cross-modal metaphor
Various approaches to computational metaphor interpretation are based on pre-existing similarities between source and target domains and/or are based on metaphors already observed to be prevalent in the language. This paper addresses similarity-creating cross-modal metaphoric expressions. It is shown how the “abstract concept as object” (or reification) metaphor plays a central role in a large class of metaphoric extensions. The described approach depends on the imposition of abstract ontological components, which represent source concepts, onto target concepts. The challenge of such a system is to represent both denotative and connotative components which are extensible, together with a framework of general domains between which such extensions can conceivably occur. An existing ontology of this kind, consistent with some mathematic concepts and widely held linguistic notions, is outlined. It is suggested that the use of such an abstract representation system is well adapted to the interpretation of both conventional and unconventional metaphor that is similarity-creating
SEMA4A: An ontology for emergency notification systems accessibility
This is the post-print version of the final paper published in Expert Systems with Applications. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2009 Elsevier B.V.Providing alert communication in emergency situations is vital to reduce the number of victims. Reaching this goal is challenging due to users’ diversity: people with disabilities, elderly and children, and other vulnerable groups. Notifications are critical when an emergency scenario is going to happen (e.g. a typhoon approaching) so the ability to transmit notifications to different kind of users is a crucial feature for such systems. In this work an ontology was developed by investigating different sources: accessibility guidelines, emergency response systems, communication devices and technologies, taking into account the different abilities of people to react to different alarms (e.g. mobile phone vibration as an alarm for deafblind people). We think that the proposed ontology addresses the information needs for sharing and integrating emergency notification messages over distinct emergency response information systems providing accessibility under different conditions and for different kind of users.Ministerio de Educación y Cienci
State-of-the-art on evolution and reactivity
This report starts by, in Chapter 1, outlining aspects of querying and updating resources on
the Web and on the Semantic Web, including the development of query and update languages
to be carried out within the Rewerse project.
From this outline, it becomes clear that several existing research areas and topics are of
interest for this work in Rewerse. In the remainder of this report we further present state of
the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give
an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs;
in Chapter 4 event-condition-action rules, both in the context of active database systems and
in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks
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