3,707 research outputs found

    On the Linear Convergence of the ADMM in Decentralized Consensus Optimization

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    In decentralized consensus optimization, a connected network of agents collaboratively minimize the sum of their local objective functions over a common decision variable, where their information exchange is restricted between the neighbors. To this end, one can first obtain a problem reformulation and then apply the alternating direction method of multipliers (ADMM). The method applies iterative computation at the individual agents and information exchange between the neighbors. This approach has been observed to converge quickly and deemed powerful. This paper establishes its linear convergence rate for decentralized consensus optimization problem with strongly convex local objective functions. The theoretical convergence rate is explicitly given in terms of the network topology, the properties of local objective functions, and the algorithm parameter. This result is not only a performance guarantee but also a guideline toward accelerating the ADMM convergence.Comment: 11 figures, IEEE Transactions on Signal Processing, 201

    An Accelerated Decentralized Stochastic Proximal Algorithm for Finite Sums

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    Modern large-scale finite-sum optimization relies on two key aspects: distribution and stochastic updates. For smooth and strongly convex problems, existing decentralized algorithms are slower than modern accelerated variance-reduced stochastic algorithms when run on a single machine, and are therefore not efficient. Centralized algorithms are fast, but their scaling is limited by global aggregation steps that result in communication bottlenecks. In this work, we propose an efficient \textbf{A}ccelerated \textbf{D}ecentralized stochastic algorithm for \textbf{F}inite \textbf{S}ums named ADFS, which uses local stochastic proximal updates and randomized pairwise communications between nodes. On nn machines, ADFS learns from nmnm samples in the same time it takes optimal algorithms to learn from mm samples on one machine. This scaling holds until a critical network size is reached, which depends on communication delays, on the number of samples mm, and on the network topology. We provide a theoretical analysis based on a novel augmented graph approach combined with a precise evaluation of synchronization times and an extension of the accelerated proximal coordinate gradient algorithm to arbitrary sampling. We illustrate the improvement of ADFS over state-of-the-art decentralized approaches with experiments.Comment: Code available in source files. arXiv admin note: substantial text overlap with arXiv:1901.0986

    Improved Convergence Rates for Distributed Resource Allocation

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    In this paper, we develop a class of decentralized algorithms for solving a convex resource allocation problem in a network of nn agents, where the agent objectives are decoupled while the resource constraints are coupled. The agents communicate over a connected undirected graph, and they want to collaboratively determine a solution to the overall network problem, while each agent only communicates with its neighbors. We first study the connection between the decentralized resource allocation problem and the decentralized consensus optimization problem. Then, using a class of algorithms for solving consensus optimization problems, we propose a novel class of decentralized schemes for solving resource allocation problems in a distributed manner. Specifically, we first propose an algorithm for solving the resource allocation problem with an o(1/k)o(1/k) convergence rate guarantee when the agents' objective functions are generally convex (could be nondifferentiable) and per agent local convex constraints are allowed; We then propose a gradient-based algorithm for solving the resource allocation problem when per agent local constraints are absent and show that such scheme can achieve geometric rate when the objective functions are strongly convex and have Lipschitz continuous gradients. We have also provided scalability/network dependency analysis. Based on these two algorithms, we have further proposed a gradient projection-based algorithm which can handle smooth objective and simple constraints more efficiently. Numerical experiments demonstrates the viability and performance of all the proposed algorithms

    Consensus-based approach to peer-to-peer electricity markets with product differentiation

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    With the sustained deployment of distributed generation capacities and the more proactive role of consumers, power systems and their operation are drifting away from a conventional top-down hierarchical structure. Electricity market structures, however, have not yet embraced that evolution. Respecting the high-dimensional, distributed and dynamic nature of modern power systems would translate to designing peer-to-peer markets or, at least, to using such an underlying decentralized structure to enable a bottom-up approach to future electricity markets. A peer-to-peer market structure based on a Multi-Bilateral Economic Dispatch (MBED) formulation is introduced, allowing for multi-bilateral trading with product differentiation, for instance based on consumer preferences. A Relaxed Consensus+Innovation (RCI) approach is described to solve the MBED in fully decentralized manner. A set of realistic case studies and their analysis allow us showing that such peer-to-peer market structures can effectively yield market outcomes that are different from centralized market structures and optimal in terms of respecting consumers preferences while maximizing social welfare. Additionally, the RCI solving approach allows for a fully decentralized market clearing which converges with a negligible optimality gap, with a limited amount of information being shared.Comment: Accepted for publication in IEEE Transactions on Power System

    Optimal Linear Precoding Strategies for Wideband Non-Cooperative Systems based on Game Theory-Part II: Algorithms

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    In this two-part paper, we address the problem of finding the optimal precoding/multiplexing scheme for a set of non-cooperative links sharing the same physical resources, e.g., time and bandwidth. We consider two alternative optimization problems: P.1) the maximization of mutual information on each link, given constraints on the transmit power and spectral mask; and P.2) the maximization of the transmission rate on each link, using finite order constellations, under the same constraints as in P.1, plus a constraint on the maximum average error probability on each link. Aiming at finding decentralized strategies, we adopted as optimality criterion the achievement of a Nash equilibrium and thus we formulated both problems P.1 and P.2 as strategic noncooperative (matrix-valued) games. In Part I of this two-part paper, after deriving the optimal structure of the linear transceivers for both games, we provided a unified set of sufficient conditions that guarantee the uniqueness of the Nash equilibrium. In this Part II, we focus on the achievement of the equilibrium and propose alternative distributed iterative algorithms that solve both games. Specifically, the new proposed algorithms are the following: 1) the sequential and simultaneous iterative waterfilling based algorithms, incorporating spectral mask constraints; 2) the sequential and simultaneous gradient projection based algorithms, establishing an interesting link with variational inequality problems. Our main contribution is to provide sufficient conditions for the global convergence of all the proposed algorithms which, although derived under stronger constraints, incorporating for example spectral mask constraints, have a broader validity than the convergence conditions known in the current literature for the sequential iterative waterfilling algorithm.Comment: Paper submitted to IEEE Transactions on Signal Processing, February 22, 2006. Revised March 26, 2007. Accepted June 5, 2007. To appear on IEEE Transactions on Signal Processing, 200

    Nash and Wardrop equilibria in aggregative games with coupling constraints

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    We consider the framework of aggregative games, in which the cost function of each agent depends on his own strategy and on the average population strategy. As first contribution, we investigate the relations between the concepts of Nash and Wardrop equilibrium. By exploiting a characterization of the two equilibria as solutions of variational inequalities, we bound their distance with a decreasing function of the population size. As second contribution, we propose two decentralized algorithms that converge to such equilibria and are capable of coping with constraints coupling the strategies of different agents. Finally, we study the applications of charging of electric vehicles and of route choice on a road network.Comment: IEEE Trans. on Automatic Control (Accepted without changes). The first three authors contributed equall
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