456,127 research outputs found

    Towards a tool-supported approach for collaborative process modeling and enactment

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    International audienceIn software engineering, as in any collective endeavor, understanding and supporting collaboration is a major concern. Unfortunately, the main concepts of popular process formalisms are not always adequate to describe collaboration. We extend the Software & System Process Engineering Meta-Model (SPEM) by introducing concepts needed to represent precise and dynamic collaboration setups that practitioners create to address ever-changing challenges. Our goal is to give practitioners the ability to express evolving understanding about collaboration in a formalism suited for easy representation and tool-provided assistance. Our work is based on a collaborative process metamodel we have developed. In this paper, we first present a meta-process for process modeling and enactment, which we apply to our collaborative process metamodel. Then we describe the implementation of a suitable process model editor, and a project plan generator from process models

    Integrating Behavioral Health & Primary Care in New Hampshire: A Path Forward to Sustainable Practice & Payment Transformation

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    New Hampshire residents face challenges with behavioral and physical health conditions and the interplay between them. National studies show the costs and the burden of illness from behavioral health conditions and co-occurring chronic health conditions that are not adequately treated in either primary care or behavioral health settings. Bringing primary health and behavioral health care together in integrated care settings can improve outcomes for both behavioral and physical health conditions. Primary care integrated behavioral health works in conjunction with specialty behavioral health providers, expanding capacity, improving access, and jointly managing the care of patients with higher levels of acuity In its work to improve the health of NH residents and create effective and cost-effective systems of care, the NH Citizens Health Initiative (Initiative) created the NH Behavioral Health Integration Learning Collaborative (BHI Learning Collaborative) in November of 2015, as a project of its Accountable Care Learning Network (NHACLN). Bringing together more than 60 organizations, including providers of all types and sizes, all of the state’s community mental health centers, all of the major private and public insurers, and government and other stakeholders, the BHI Learning Collaborative built on earlier work of a NHACLN Workgroup focused on improving care for depression and co-occurring chronic illness. The BHI Learning Collaborative design is based on the core NHACLN philosophy of “shared data and shared learning” and the importance of transparency and open conversation across all stakeholder groups. The first year of the BHI Learning Collaborative programming included shared learning on evidence-based practice for integrated behavioral health in primary care, shared data from the NH Comprehensive Healthcare Information System (NHCHIS), and work to develop sustainable payment models to replace inadequate Fee-for-Service (FFS) revenues. Provider members joined either a Project Implementation Track working on quality improvement projects to improve their levels of integration or a Listen and Learn Track for those just learning about Behavioral Health Integration (BHI). Providers in the Project Implementation Track completed a self-assessment of levels of BHI in their practice settings and committed to submit EHR-based clinical process and outcomes data to track performance on specified measures. All providers received access to unblinded NHACLN Primary Care and Behavioral Health attributed claims data from the NHCHIS for provider organizations in the NH BHI Learning Collaborative. Following up on prior work focused on developing a sustainable model for integrating care for depression and co-occurring chronic illness in primary care settings, the BHI Learning Collaborative engaged consulting experts and participants in understanding challenges in Health Information Technology and Exchange (HIT/HIE), privacy and confidentiality, and workforce adequacy. The BHI Learning Collaborative identified a sustainable payment model for integrated care of depression in primary care. In the process of vetting the payment model, the BHI Learning Collaborative also identified and explored challenges in payment for Substance Use Disorder Screening, Brief Intervention and Referral to Treatment (SBIRT). New Hampshire’s residents will benefit from a health care system where primary care and behavioral health are integrated to support the care of the whole person. New Hampshire’s current opiate epidemic accentuates the need for better screening for behavioral health issues, prevention, and treatment referral integrated into primary care. New Hampshire providers and payers are poised to move towards greater integration of behavioral health and primary care and the Initiative looks forward to continuing to support progress in supporting a path to sustainable integrated behavioral and primary care

    Evaluation of Development Process and Methodology for Co-Models

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    An embedded control system often requires a tight association between computational and physical system components. In such cases, embedded system development is difficult, as it requires the collaboration among stakeholders with different backgrounds (software engineers, mechanical engineers, managers etc.). With the constant increase in design complexity, caused by advances in implementation technologies, new ways of approaching embedded system development are needed.This thesis presents an evaluation of a tool-oriented development process and methodology, supporting embedded system development. The philosophy of the development process and methodology, is that design complexity can be managed through collaborative work and multi-disciplinary modeling. To obtain input for the evaluation work, the development process is applied during a case study, involving the development of a route following robot and a model of this. To demonstrate the value of this model, it is simulated to predict route completion times for the physical robot.The evaluation work identifies possibilities and challenges of the development process and methodology, with respect to traditional physicalprototyping. This will support developers in choosing the most optimal way of approaching development. In addition to this, suggestions for extensions to the methodology are provided. These intend to increasethe value the development process and methodology may bring thedevelopment work

    Enabling Multi-Stakeholder Cooperative Modelling in Automotive Software Development and Implications for Model Driven Software Development

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    One of the motivations for a model driven approach to software development is to increase the involvement for a range of stakeholders in the requirements phases. This inevitably leads to a greater diversity of roles being involved in the production of models, and one of the issues with such diversity is that of providing models which are both accessible and appropriate for the phenomena being modelled. Indeed, such accessibility issues are a clear focus of this workshop. However, a related issue when producing models across multiple parties,often at dierent sites, or even dierent organisations is the management of such model artefacts. In particular, different parties may wish to experiment with model choices. For example, this idea of prototypingprocesses by experimenting with variants of models is one which has been used for many years by business process modellers, in order to highlight the impact of change, and thus improve alignment of process and supporting software specications. The problem often occurs when such variants needed to be merged, for example, to be used within a shared repository. This papers reports upon experiences and ndings of this merging problem as evaluated at Bosch Automotive. At Bosch we have dierent sites where modellers will make changes to shared models, and these models will subsequently require merging into a common repository. Currently, this work has concentrated on one type of diagram, the class diagram. However, it seems clear that the issue of how best to merge models where collaborative multi-party working takes places is one which has a significant potential impact upon the entire model driven process, and, given the diversity of stakeholders, could be particularly problematic for the requirements phase. In fact, class diagrams can also be used for information or data models created in the system analysis step. Hence, we believe that the lessons learned from this work will be valuable in tackling the realities of a commercially viable model driven process

    Distributed IT for integration and communication of engineering information for collaborative building design

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    In recent years, the rapid development of new information technologies has significantly impacted on the product development process as strategic means to gain competitive advantage in a global market. In the engineering domain, powerful computer-based tools such as Computer Aided Design systems enable engineers to perform various design tasks and realise product concepts in the early phase of the product development process. However, the increasing complexity of modern products as well as the globalization of product development further necessitate distributed and collaborative design environments. This is where different computer systems and dispersed specialists in similar or different disciplines need to collaboratively be involved in shared design activities. Therefore, the integration and communication of engineering information are two of the most key technical factors in ensuring successful collaboration. The current application of information technology in supporting collaboration during the design process is limited to either a document-based or a common format-based exchange level. These methods provide relatively simple forms of collaboration compared with desired distributed and collaborative design environments that can deliver more effective ways of collaboration. The work detailed in this research investigates the advantages of using modern distributed information technologies alongside a suitable framework and a product model to support multi-disciplinary collaborative design. The work also involves exploring other important issues related to real-time collaborative design environments. These are design transaction management, access control, communication, and version management. The research work employs modern technology and distributed computing to enhance the processes of collaborative building design. The research proposes a framework and a product model to extend the functionalities of stand-alone and single-user design systems to facilitate synchronous collaborative design where distributed designers can work concurrently on a centralised shared model and carry out all necessary communication and data exchanges electronically. The implemented framework proposes a data transaction management approach that ensures efficient concurrent access to the model data and maintains data consistency. The framework also employs software agents to automatically access and operate on the information exchanged among the collaborators. The proposed product model in this work extends an adopted model to support access right control and version management. The work is implemented in an experimental software as a client-server model. .Net technology is used for implementing the framework and the product model and virtual reality technology is used to allow for intuitive interaction with the system. The research concludes that the utilisation of the modern distributed technologies can effectively induce change in the design process toward a more collaborative and concurrent design. As demonstrated within this work, these technologies with a suitable system design can meet the main requirements of a real-time collaborative building design system

    Intelligent negotiation model for ubiquitous group decision scenarios

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    Supporting group decision-making in ubiquitous contexts is a complex task that must deal with a large amount of factors to succeed. Here we propose an approach for an intelligent negotiation model to support the group decision-making process specially designed for ubiquitous contexts. Our approach can be used by researchers that intend to include arguments, complex algorithms and agents' modelling in a negotiation model. It uses a social networking logic due to the type of communication employed by the agents and it intends to support the ubiquitous group decision-making process in a similar way to the real process, which simultaneously preserves the amount and quality of intelligence generated in face-to-face meetings. We propose a new look into this problematic by considering and defining strategies to deal with important points such as the type of attributes in the multicriteria problems, agents' reasoning and intelligent dialogues.This work has been supported by COMPETE Programme (operational programme for competitiveness) within project POCI-01-0145-FEDER-007043, by National Funds through the FCT – Fundação para a Ciência e a Tecnologia (Portuguese Foundation for Science and Technology) within the Projects UID/CEC/00319/2013, UID/EEA/00760/2013, and the João Carneiro PhD grant with the reference SFRH/BD/89697/2012 and by Project MANTIS - Cyber Physical System Based Proactive Collaborative Maintenance (ECSEL JU Grant nr. 662189).info:eu-repo/semantics/publishedVersio

    The effect of decision satisfaction prediction in argumentation-based negotiation

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    Supporting group decision-making is a complex process, especially when decision-makers have no opportunity to gather at the same place and at the same time. Besides that, finding solutions may be difficult in case representing agents are not able to understand the process and support the decision-maker accordingly. Here we propose a model and an algorithm that will allow the agent to analyse tendencies. This way we intend that agents can achieve decisions with more quality and with higher levels of consensus. Our model allows the agent to redefine his objectives to maximize both his and group satisfaction. Our model proved that agents that use it will obtain higher average levels of consensus and satisfaction. Besides that, agents using this model will obtain those higher levels of consensus and satisfaction in most of the times compared to agents that do not use it.This work has been supported by COMPETE Programme (operational programme for competitiveness) within project POCI-01-0145-FEDER-007043, by National Funds through the FCT – Fundação para a Ciência e a Tecnologia (Portuguese Foun-dation for Science and Technology) within the Projects UID/CEC/00319/2013, UID/EEA/00760/2013, and the João Carneiro PhD grant with the reference SFRH/BD/89697/2012 and by Project MANTIS - Cyber Physical System Based Proactive Collaborative Maintenance (ECSEL JU Grant nr. 662189).info:eu-repo/semantics/publishedVersio

    Distributed IT for integration and communication of engineering information for collaborative building design

    Get PDF
    In recent years, the rapid development of new information technologies has significantly impacted on the product development process as strategic means to gain competitive advantage in a global market. In the engineering domain, powerful computer-based tools such as Computer Aided Design systems enable engineers to perform various design tasks and realise product concepts in the early phase of the product development process. However, the increasing complexity of modern products as well as the globalization of product development further necessitate distributed and collaborative design environments. This is where different computer systems and dispersed specialists in similar or different disciplines need to collaboratively be involved in shared design activities. Therefore, the integration and communication of engineering information are two of the most key technical factors in ensuring successful collaboration. The current application of information technology in supporting collaboration during the design process is limited to either a document-based or a common format-based exchange level. These methods provide relatively simple forms of collaboration compared with desired distributed and collaborative design environments that can deliver more effective ways of collaboration. The work detailed in this research investigates the advantages of using modern distributed information technologies alongside a suitable framework and a product model to support multi-disciplinary collaborative design. The work also involves exploring other important issues related to real-time collaborative design environments. These are design transaction management, access control, communication, and version management. The research work employs modern technology and distributed computing to enhance the processes of collaborative building design. The research proposes a framework and a product model to extend the functionalities of stand-alone and single-user design systems to facilitate synchronous collaborative design where distributed designers can work concurrently on a centralised shared model and carry out all necessary communication and data exchanges electronically. The implemented framework proposes a data transaction management approach that ensures efficient concurrent access to the model data and maintains data consistency. The framework also employs software agents to automatically access and operate on the information exchanged among the collaborators. The proposed product model in this work extends an adopted model to support access right control and version management. The work is implemented in an experimental software as a client-server model. .Net technology is used for implementing the framework and the product model and virtual reality technology is used to allow for intuitive interaction with the system. The research concludes that the utilisation of the modern distributed technologies can effectively induce change in the design process toward a more collaborative and concurrent design. As demonstrated within this work, these technologies with a suitable system design can meet the main requirements of a real-time collaborative building design system

    Designing a novel virtual collaborative environment to support collaboration in design review meetings

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    Project review meetings are part of the project management process and are organised to assess progress and resolve any design conflicts to avoid delays in construction. One of the key challenges during a project review meeting is to bring the stakeholders together and use this time effectively to address design issues as quickly as possible. At present, current technology solutions based on BIM or CAD are information-centric and do not allow project teams to collectively explore the design from a range of perspectives and brainstorm ideas when design conflicts are encountered. This paper presents a system architecture that can be used to support multi-functional team collaboration more effectively during such design review meetings. The proposed architecture illustrates how information-centric BIM or CAD systems can be made human- and team-centric to enhance team communication and problem solving. An implementation of the proposed system architecture has been tested for its utility, likability and usefulness during design review meetings. The evaluation results suggest that the collaboration platform has the potential to enhance collaboration among multi-functional teams

    Collaborative trails in e-learning environments

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    This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future
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