4,036 research outputs found
Satisfiability-Based Algorithms for Boolean Optimization
This paper proposes new algorithms for the Binate Covering Problem (BCP), a well-known restriction of Boolean Optimization. Binate Covering finds application in many areas of Computer Science and Engineering. In Artificial Intelligence, BCP can be used for computing minimum-size prime implicants of Boolean functions, of interest in Automated Reasoning and Non-Monotonic Reasoning. Moreover, Binate Covering is an essential modeling tool in Electronic Design Automation. The objectives of the paper are to briefly review branch-and-bound algorithms for BCP, to describe how to apply backtrack search pruning techniques from the Boolean Satisfiability (SAT) domain to BCP, and to illustrate how to strengthen those pruning techniques by exploiting the actual formulation of BCP. Experimental results, obtained on representative instances indicate that the proposed techniques provide significant performance gains for a large number of problem instances
Efficient management of backtracking in and-parallelism
A backtracking algorithm for AND-Parallelism and its implementation at the Abstract Machine level are presented: first, a class of AND-Parallelism models based on goal independence is defined, and a generalized version of Restricted AND-Parallelism (RAP) introduced as characteristic of this class. A simple and efficient backtracking algorithm for R A P is then discussed. An implementation scheme is presented for this algorithm which
offers minimum overhead, while retaining the performance and storage economy of sequent ial implementations and taking advantage of goal independence to avoid unnecessary
backtracking ("restricted intelligent backtracking"). Finally, the implementation of backtracking in sequential and AND-Parallcl systems is explained through a number of
examples
CLPGUI: a generic graphical user interface for constraint logic programming over finite domains
CLPGUI is a graphical user interface for visualizing and interacting with
constraint logic programs over finite domains. In CLPGUI, the user can control
the execution of a CLP program through several views of constraints, of finite
domain variables and of the search tree. CLPGUI is intended to be used both for
teaching purposes, and for debugging and improving complex programs of
realworld scale. It is based on a client-server architecture for connecting the
CLP process to a Java-based GUI process. Communication by message passing
provides an open architecture which facilitates the reuse of graphical
components and the porting to different constraint programming systems.
Arbitrary constraints and goals can be posted incrementally from the GUI. We
propose several dynamic 2D and 3D visualizations of the search tree and of the
evolution of finite domain variables. We argue that the 3D representation of
search trees proposed in this paper provides the most appropriate visualization
of large search trees. We describe the current implementation of the
annotations and of the interactive execution model in GNU-Prolog, and report
some evaluation results.Comment: 16 pages; Alexandre Tessier, editor; WLPE 2002,
http://xxx.lanl.gov/abs/cs.SE/020705
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