438 research outputs found

    Learning Human-Robot Collaboration Insights through the Integration of Muscle Activity in Interaction Motion Models

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    Recent progress in human-robot collaboration makes fast and fluid interactions possible, even when human observations are partial and occluded. Methods like Interaction Probabilistic Movement Primitives (ProMP) model human trajectories through motion capture systems. However, such representation does not properly model tasks where similar motions handle different objects. Under current approaches, a robot would not adapt its pose and dynamics for proper handling. We integrate the use of Electromyography (EMG) into the Interaction ProMP framework and utilize muscular signals to augment the human observation representation. The contribution of our paper is increased task discernment when trajectories are similar but tools are different and require the robot to adjust its pose for proper handling. Interaction ProMPs are used with an augmented vector that integrates muscle activity. Augmented time-normalized trajectories are used in training to learn correlation parameters and robot motions are predicted by finding the best weight combination and temporal scaling for a task. Collaborative single task scenarios with similar motions but different objects were used and compared. For one experiment only joint angles were recorded, for the other EMG signals were additionally integrated. Task recognition was computed for both tasks. Observation state vectors with augmented EMG signals were able to completely identify differences across tasks, while the baseline method failed every time. Integrating EMG signals into collaborative tasks significantly increases the ability of the system to recognize nuances in the tasks that are otherwise imperceptible, up to 74.6% in our studies. Furthermore, the integration of EMG signals for collaboration also opens the door to a wide class of human-robot physical interactions based on haptic communication that has been largely unexploited in the field.Comment: 7 pages, 2 figures, 2 tables. As submitted to Humanoids 201

    Policy Learning with Hypothesis based Local Action Selection

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    For robots to be able to manipulate in unknown and unstructured environments the robot should be capable of operating under partial observability of the environment. Object occlusions and unmodeled environments are some of the factors that result in partial observability. A common scenario where this is encountered is manipulation in clutter. In the case that the robot needs to locate an object of interest and manipulate it, it needs to perform a series of decluttering actions to accurately detect the object of interest. To perform such a series of actions, the robot also needs to account for the dynamics of objects in the environment and how they react to contact. This is a non trivial problem since one needs to reason not only about robot-object interactions but also object-object interactions in the presence of contact. In the example scenario of manipulation in clutter, the state vector would have to account for the pose of the object of interest and the structure of the surrounding environment. The process model would have to account for all the aforementioned robot-object, object-object interactions. The complexity of the process model grows exponentially as the number of objects in the scene increases. This is commonly the case in unstructured environments. Hence it is not reasonable to attempt to model all object-object and robot-object interactions explicitly. Under this setting we propose a hypothesis based action selection algorithm where we construct a hypothesis set of the possible poses of an object of interest given the current evidence in the scene and select actions based on our current set of hypothesis. This hypothesis set tends to represent the belief about the structure of the environment and the number of poses the object of interest can take. The agent's only stopping criterion is when the uncertainty regarding the pose of the object is fully resolved.Comment: RLDM abstrac

    Learning modular policies for robotics

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    A promising idea for scaling robot learning to more complex tasks is to use elemental behaviors as building blocks to compose more complex behavior. Ideally, such building blocks are used in combination with a learning algorithm that is able to learn to select, adapt, sequence and co-activate the building blocks. While there has been a lot of work on approaches that support one of these requirements, no learning algorithm exists that unifies all these properties in one framework. In this paper we present our work on a unified approach for learning such a modular control architecture. We introduce new policy search algorithms that are based on information-theoretic principles and are able to learn to select, adapt and sequence the building blocks. Furthermore, we developed a new representation for the individual building block that supports co-activation and principled ways for adapting the movement. Finally, we summarize our experiments for learning modular control architectures in simulation and with real robots

    Hierarchical Learning Approach for One-shot Action Imitation in Humanoid Robots

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    Non-parametric Imitation Learning of Robot Motor Skills

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    Unstructured environments impose several challenges when robots are required to perform different tasks and adapt to unseen situations. In this context, a relevant problem arises: how can robots learn to perform various tasks and adapt to different conditions? A potential solution is to endow robots with learning capabilities. In this line, imitation learning emerges as an intuitive way to teach robots different motor skills. This learning approach typically mimics human demonstrations by extracting invariant motion patterns and subsequently applies these patterns to new situations. In this paper, we propose a novel kernel treatment of imitation learning, which endows the robot with imitative and adaptive capabilities. In particular, due to the kernel treatment, the proposed approach is capable of learning human skills associated with high-dimensional inputs. Furthermore, we study a new concept of correlation-adaptive imitation learning, which allows for the adaptation of correlations exhibited in high-dimensional demonstrated skills. Several toy examples and a collaborative task with a real robot are provided to verify the effectiveness of our approach
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