71 research outputs found

    Machine learning methods for sign language recognition: a critical review and analysis.

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    Sign language is an essential tool to bridge the communication gap between normal and hearing-impaired people. However, the diversity of over 7000 present-day sign languages with variability in motion position, hand shape, and position of body parts making automatic sign language recognition (ASLR) a complex system. In order to overcome such complexity, researchers are investigating better ways of developing ASLR systems to seek intelligent solutions and have demonstrated remarkable success. This paper aims to analyse the research published on intelligent systems in sign language recognition over the past two decades. A total of 649 publications related to decision support and intelligent systems on sign language recognition (SLR) are extracted from the Scopus database and analysed. The extracted publications are analysed using bibliometric VOSViewer software to (1) obtain the publications temporal and regional distributions, (2) create the cooperation networks between affiliations and authors and identify productive institutions in this context. Moreover, reviews of techniques for vision-based sign language recognition are presented. Various features extraction and classification techniques used in SLR to achieve good results are discussed. The literature review presented in this paper shows the importance of incorporating intelligent solutions into the sign language recognition systems and reveals that perfect intelligent systems for sign language recognition are still an open problem. Overall, it is expected that this study will facilitate knowledge accumulation and creation of intelligent-based SLR and provide readers, researchers, and practitioners a roadmap to guide future direction

    Vision-based portuguese sign language recognition system

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    Vision-based hand gesture recognition is an area of active current research in computer vision and machine learning. Being a natural way of human interaction, it is an area where many researchers are working on, with the goal of making human computer interaction (HCI) easier and natural, without the need for any extra devices. So, the primary goal of gesture recognition research is to create systems, which can identify specific human gestures and use them, for example, to convey information. For that, vision-based hand gesture interfaces require fast and extremely robust hand detection, and gesture recognition in real time. Hand gestures are a powerful human communication modality with lots of potential applications and in this context we have sign language recognition, the communication method of deaf people. Sign lan- guages are not standard and universal and the grammars differ from country to coun- try. In this paper, a real-time system able to interpret the Portuguese Sign Language is presented and described. Experiments showed that the system was able to reliably recognize the vowels in real-time, with an accuracy of 99.4% with one dataset of fea- tures and an accuracy of 99.6% with a second dataset of features. Although the im- plemented solution was only trained to recognize the vowels, it is easily extended to recognize the rest of the alphabet, being a solid foundation for the development of any vision-based sign language recognition user interface system

    Hand gesture recognition using Kinect.

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    Hand gesture recognition (HGR) is an important research topic because some situations require silent communication with sign languages. Computational HGR systems assist silent communication, and help people learn a sign language. In this thesis. a novel method for contact-less HGR using Microsoft Kinect for Xbox is described, and a real-time HCR system is implemented with Microsoft Visual Studio 2010. Two different scenarios for HGR are provided: the Popular Gesture with nine gestures, and the Numbers with nine gestures. The system allows the users to select a scenario, and it is able to detect hand gestures made by users. to identify fingers, and to recognize the meanings of gestures, and to display the meanings and pictures on screen. The accuracy of the HGR system is from 84% to 99% with single hand gestures, and from 90% to 100% if both hands perform the same gesture at the same time. Because the depth sensor of Kinect is an infrared camera, the lighting conditions. signers\u27 skin colors and clothing, and background have little impact on the performance of this system. The accuracy and the robustness make this system a versatile component that can be integrated in a variety of applications in daily life

    Rotation Correction Method Using Depth-Value Symmetry of Human Skeletal Joints for Single RGB-D Camera System

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    Most red-green-blue and depth (RGB-D) motion-recognition technologies employ both depth and RGB cameras to recognize a user\u27s body. However, motion-recognition solutions using a single RGB-D camera struggle with rotation recognition depending on the device-user distance and field-of-view. This paper proposes a near-real-time rotational-coordinate-correction method that rectifies a depth error unique Microsoft Kinect by using the symmetry of the depth coordinates of the human body. The proposed method is most effective within 2 m, a key range in which the unique depth error of Kinect occurs, and is anticipated to be utilized in applications requiring low cost and fast installation. It could also be useful in areas such as media art that involve unspecified users because it does not require a learning phase. Experimental results indicate that the proposed method has an accuracy of 85.38%, which is approximately 12% higher than that of the reference installation method

    Automatic Sign Language Recognition from Image Data

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    Tato práce se zabývá problematikou automatického rozpoznávání znakového jazyka z obrazových dat. Práce představuje pět hlavních přínosů v oblasti tvorby systému pro rozpoznávání, tvorby korpusů, extrakci příznaků z rukou a obličeje s využitím metod pro sledování pozice a pohybu rukou (tracking) a modelování znaků s využitím menších fonetických jednotek (sub-units). Metody využité v rozpoznávacím systému byly využity i k tvorbě vyhledávacího nástroje "search by example", který dokáže vyhledávat ve videozáznamech podle obrázku ruky. Navržený systém pro automatické rozpoznávání znakového jazyka je založen na statistickém přístupu s využitím skrytých Markovových modelů, obsahuje moduly pro analýzu video dat, modelování znaků a dekódování. Systém je schopen rozpoznávat jak izolované, tak spojité promluvy. Veškeré experimenty a vyhodnocení byly provedeny s vlastními korpusy UWB-06-SLR-A a UWB-07-SLR-P, první z nich obsahuje 25 znaků, druhý 378. Základní extrakce příznaků z video dat byla provedena na nízkoúrovňových popisech obrazu. Lepších výsledků bylo dosaženo s příznaky získaných z popisů vyšší úrovně porozumění obsahu v obraze, které využívají sledování pozice rukou a metodu pro segmentaci rukou v době překryvu s obličejem. Navíc, využitá metoda dokáže interpolovat obrazy s obličejem v době překryvu a umožňuje tak využít metody pro extrakci příznaků z obličeje, které by během překryvu nefungovaly, jako např. metoda active appearance models (AAM). Bylo porovnáno několik různých metod pro extrakci příznaků z rukou, jako např. local binary patterns (LBP), histogram of oriented gradients (HOG), vysokoúrovnové lingvistické příznaky a nové navržená metoda hand shape radial distance function (hRDF). Bylo také zkoumáno využití menších fonetických jednotek, než jsou celé znaky, tzv. sub-units. Pro první krok tvorby těchto jednotek byl navržen iterativní algoritmus, který tyto jednotky automaticky vytváří analýzou existujících dat. Bylo ukázáno, že tento koncept je vhodný pro modelování a rozpoznávání znaků. Kromě systému pro rozpoznávání je v práci navržen a představen systém "search by example", který funguje jako vyhledávací systém pro videa se záznamy znakového jazyka a může být využit například v online slovnících znakového jazyka, kde je v současné době složité či nemožné v takovýchto datech vyhledávat. Tento nástroj využívá metody, které byly použity v rozpoznávacím systému. Výstupem tohoto vyhledávacího nástroje je seřazený seznam videí, které obsahují stejný nebo podobný tvar ruky, které zadal uživatel, např. přes webkameru.Katedra kybernetikyObhájenoThis thesis addresses several issues of automatic sign language recognition, namely the creation of vision based sign language recognition framework, sign language corpora creation, feature extraction, making use of novel hand tracking with face occlusion handling, data-driven creation of sub-units and "search by example" tool for searching in sign language corpora using hand images as a search query. The proposed sign language recognition framework, based on statistical approach incorporating hidden Markov models (HMM), consists of video analysis, sign modeling and decoding modules. The framework is able to recognize both isolated signs and continuous utterances from video data. All experiments and evaluations were performed on two own corpora, UWB-06-SLR-A and UWB-07-SLR-P, the first containing 25 signs and second 378. As a baseline feature descriptors, low level image features are used. It is shown that better performance is gained by higher level features that employ hand tracking, which resolve occlusions of hands and face. As a side effect, the occlusion handling method interpolates face area in the frames during the occlusion and allows to use face feature descriptors that fail in such a case, for instance features extracted from active appearance models (AAM) tracker. Several state-of-the-art appearance-based feature descriptors were compared for tracked hands, such as local binary patterns (LBP), histogram of oriented gradients (HOG), high-level linguistic features or newly proposed hand shape radial distance function (denoted as hRDF) that enhances the feature description of hand-shape like concave regions. The concept of sub-units, that uses HMM models based on linguistic units smaller than whole sign and covers inner structures of the signs, was investigated in the proposed iterative method that is a first required step for data-driven construction of sub-units, and shows that such a concept is suitable for sign modeling and recognition tasks. Except of experiments in the sign language recognition, additional tool \textit{search by example} was created and evaluated. This tool is a search engine for sign language videos. Such a system can be incorporated into an online sign language dictionary where it is difficult to search in the sign language data. This proposed tool employs several methods which were examined in the sign language recognition task and allows to search in the video corpora based on an user-given query that consists of one or multiple images of hands. As a result, an ordered list of videos that contain the same or similar hand configurations is returned

    Efficient Kinect Sensor-based Kurdish Sign Language Recognition Using Echo System Network

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    Sign language assists in building communication and bridging gaps in understanding. Automatic sign language recognition (ASLR) is a field that has recently been studied for various sign languages. However, Kurdish sign language (KuSL) is relatively new and therefore researches and designed datasets on it are limited. This paper has proposed a model to translate KuSL into text and has designed a dataset using Kinect V2 sensor. The computation complexity of feature extraction and classification steps, which are serious problems for ASLR, has been investigated in this paper. The paper proposed a feature engineering approach on the skeleton position alone to provide a better representation of the features and avoid the use of all of the image information. In addition, the paper proposed model makes use of recurrent neural networks (RNNs)-based models. Training RNNs is inherently difficult, and consequently, motivates to investigate alternatives. Besides the trainable long short-term memory (LSTM), this study has proposed the untrained low complexity echo system network (ESN) classifier. The accuracy of both LSTM and ESN indicates they can outperform those in state-of-the-art studies. In addition, ESN which has not been proposed thus far for ASLT exhibits comparable accuracy to the LSTM with a significantly lower training time

    A new framework for sign language alphabet hand posture recognition using geometrical features through artificial neural network (part 1)

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    Hand pose tracking is essential in sign languages. An automatic recognition of performed hand signs facilitates a number of applications, especially for people with speech impairment to communication with normal people. This framework which is called ASLNN proposes a new hand posture recognition technique for the American sign language alphabet based on the neural network which works on the geometrical feature extraction of hands. A user’s hand is captured by a three-dimensional depth-based sensor camera; consequently, the hand is segmented according to the depth analysis features. The proposed system is called depth-based geometrical sign language recognition as named DGSLR. The DGSLR adopted in easier hand segmentation approach, which is further used in segmentation applications. The proposed geometrical feature extraction framework improves the accuracy of recognition due to unchangeable features against hand orientation compared to discrete cosine transform and moment invariant. The findings of the iterations demonstrate the combination of the extracted features resulted to improved accuracy rates. Then, an artificial neural network is used to drive desired outcomes. ASLNN is proficient to hand posture recognition and provides accuracy up to 96.78% which will be discussed on the additional paper of this authors in this journal
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