363 research outputs found
Throughput-Optimal Multihop Broadcast on Directed Acyclic Wireless Networks
We study the problem of efficiently broadcasting packets in multi-hop
wireless networks. At each time slot the network controller activates a set of
non-interfering links and forwards selected copies of packets on each activated
link. A packet is considered jointly received only when all nodes in the
network have obtained a copy of it. The maximum rate of jointly received
packets is referred to as the broadcast capacity of the network. Existing
policies achieve the broadcast capacity by balancing traffic over a set of
spanning trees, which are difficult to maintain in a large and time-varying
wireless network. We propose a new dynamic algorithm that achieves the
broadcast capacity when the underlying network topology is a directed acyclic
graph (DAG). This algorithm is decentralized, utilizes local queue-length
information only and does not require the use of global topological structures
such as spanning trees. The principal technical challenge inherent in the
problem is the absence of work-conservation principle due to the duplication of
packets, which renders traditional queuing modelling inapplicable. We overcome
this difficulty by studying relative packet deficits and imposing in-order
delivery constraints to every node in the network. Although in-order packet
delivery, in general, leads to degraded throughput in graphs with cycles, we
show that it is throughput optimal in DAGs and can be exploited to simplify the
design and analysis of optimal algorithms. Our characterization leads to a
polynomial time algorithm for computing the broadcast capacity of any wireless
DAG under the primary interference constraints. Additionally, we propose an
extension of our algorithm which can be effectively used for broadcasting in
any network with arbitrary topology
Near-linear Time Algorithm for Approximate Minimum Degree Spanning Trees
Given a graph , we wish to compute a spanning tree whose maximum
vertex degree, i.e. tree degree, is as small as possible. Computing the exact
optimal solution is known to be NP-hard, since it generalizes the Hamiltonian
path problem. For the approximation version of this problem, a
time algorithm that computes a spanning tree of degree at most is
previously known [F\"urer \& Raghavachari 1994]; here denotes the
minimum tree degree of all the spanning trees. In this paper we give the first
near-linear time approximation algorithm for this problem. Specifically
speaking, we propose an time algorithm that
computes a spanning tree with tree degree for any constant .
Thus, when , we can achieve approximate solutions with
constant approximate ratio arbitrarily close to 1 in near-linear time.Comment: 17 page
An FPT Algorithm for Directed Spanning k-Leaf
An out-branching of a directed graph is a rooted spanning tree with all arcs
directed outwards from the root. We consider the problem of deciding whether a
given directed graph D has an out-branching with at least k leaves (Directed
Spanning k-Leaf). We prove that this problem is fixed parameter tractable, when
k is chosen as the parameter. Previously this was only known for restricted
classes of directed graphs.
The main new ingredient in our approach is a lemma that shows that given a
locally optimal out-branching of a directed graph in which every arc is part of
at least one out-branching, either an out-branching with at least k leaves
exists, or a path decomposition with width O(k^3) can be found. This enables a
dynamic programming based algorithm of running time 2^{O(k^3 \log k)} n^{O(1)},
where n=|V(D)|.Comment: 17 pages, 8 figure
Some Optimally Adaptive Parallel Graph Algorithms on EREW PRAM Model
The study of graph algorithms is an important area of research in computer science, since graphs offer useful tools to model many real-world situations. The commercial availability of parallel computers have led to the development of efficient parallel graph algorithms.
Using an exclusive-read and exclusive-write (EREW) parallel random access machine (PRAM) as the computation model with a fixed number of processors, we design and analyze parallel algorithms for seven undirected graph problems, such as, connected components, spanning forest, fundamental cycle set, bridges, bipartiteness, assignment problems, and approximate vertex coloring. For all but the last two problems, the input data structure is an unordered list of edges, and divide-and-conquer is the paradigm for designing algorithms. One of the algorithms to solve the assignment problem makes use of an appropriate variant of dynamic programming strategy. An elegant data structure, called the adjacency list matrix, used in a vertex-coloring algorithm avoids the sequential nature of linked adjacency lists.
Each of the proposed algorithms achieves optimal speedup, choosing an optimal granularity (thus exploiting maximum parallelism) which depends on the density or the number of vertices of the given graph. The processor-(time)2 product has been identified as a useful parameter to measure the cost-effectiveness of a parallel algorithm. We derive a lower bound on this measure for each of our algorithms
- …