363 research outputs found

    Throughput-Optimal Multihop Broadcast on Directed Acyclic Wireless Networks

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    We study the problem of efficiently broadcasting packets in multi-hop wireless networks. At each time slot the network controller activates a set of non-interfering links and forwards selected copies of packets on each activated link. A packet is considered jointly received only when all nodes in the network have obtained a copy of it. The maximum rate of jointly received packets is referred to as the broadcast capacity of the network. Existing policies achieve the broadcast capacity by balancing traffic over a set of spanning trees, which are difficult to maintain in a large and time-varying wireless network. We propose a new dynamic algorithm that achieves the broadcast capacity when the underlying network topology is a directed acyclic graph (DAG). This algorithm is decentralized, utilizes local queue-length information only and does not require the use of global topological structures such as spanning trees. The principal technical challenge inherent in the problem is the absence of work-conservation principle due to the duplication of packets, which renders traditional queuing modelling inapplicable. We overcome this difficulty by studying relative packet deficits and imposing in-order delivery constraints to every node in the network. Although in-order packet delivery, in general, leads to degraded throughput in graphs with cycles, we show that it is throughput optimal in DAGs and can be exploited to simplify the design and analysis of optimal algorithms. Our characterization leads to a polynomial time algorithm for computing the broadcast capacity of any wireless DAG under the primary interference constraints. Additionally, we propose an extension of our algorithm which can be effectively used for broadcasting in any network with arbitrary topology

    Near-linear Time Algorithm for Approximate Minimum Degree Spanning Trees

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    Given a graph G=(V,E)G = (V, E), we wish to compute a spanning tree whose maximum vertex degree, i.e. tree degree, is as small as possible. Computing the exact optimal solution is known to be NP-hard, since it generalizes the Hamiltonian path problem. For the approximation version of this problem, a O~(mn)\tilde{O}(mn) time algorithm that computes a spanning tree of degree at most Δ+1\Delta^* +1 is previously known [F\"urer \& Raghavachari 1994]; here Δ\Delta^* denotes the minimum tree degree of all the spanning trees. In this paper we give the first near-linear time approximation algorithm for this problem. Specifically speaking, we propose an O~(1ϵ7m)\tilde{O}(\frac{1}{\epsilon^7}m) time algorithm that computes a spanning tree with tree degree (1+ϵ)Δ+O(1ϵ2logn)(1+\epsilon)\Delta^* + O(\frac{1}{\epsilon^2}\log n) for any constant ϵ(0,16)\epsilon \in (0,\frac{1}{6}). Thus, when Δ=ω(logn)\Delta^*=\omega(\log n), we can achieve approximate solutions with constant approximate ratio arbitrarily close to 1 in near-linear time.Comment: 17 page

    An FPT Algorithm for Directed Spanning k-Leaf

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    An out-branching of a directed graph is a rooted spanning tree with all arcs directed outwards from the root. We consider the problem of deciding whether a given directed graph D has an out-branching with at least k leaves (Directed Spanning k-Leaf). We prove that this problem is fixed parameter tractable, when k is chosen as the parameter. Previously this was only known for restricted classes of directed graphs. The main new ingredient in our approach is a lemma that shows that given a locally optimal out-branching of a directed graph in which every arc is part of at least one out-branching, either an out-branching with at least k leaves exists, or a path decomposition with width O(k^3) can be found. This enables a dynamic programming based algorithm of running time 2^{O(k^3 \log k)} n^{O(1)}, where n=|V(D)|.Comment: 17 pages, 8 figure

    A Constant Bound on Throughput Improvement of Multicast Network Coding in Undirected Networks

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    Some Optimally Adaptive Parallel Graph Algorithms on EREW PRAM Model

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    The study of graph algorithms is an important area of research in computer science, since graphs offer useful tools to model many real-world situations. The commercial availability of parallel computers have led to the development of efficient parallel graph algorithms. Using an exclusive-read and exclusive-write (EREW) parallel random access machine (PRAM) as the computation model with a fixed number of processors, we design and analyze parallel algorithms for seven undirected graph problems, such as, connected components, spanning forest, fundamental cycle set, bridges, bipartiteness, assignment problems, and approximate vertex coloring. For all but the last two problems, the input data structure is an unordered list of edges, and divide-and-conquer is the paradigm for designing algorithms. One of the algorithms to solve the assignment problem makes use of an appropriate variant of dynamic programming strategy. An elegant data structure, called the adjacency list matrix, used in a vertex-coloring algorithm avoids the sequential nature of linked adjacency lists. Each of the proposed algorithms achieves optimal speedup, choosing an optimal granularity (thus exploiting maximum parallelism) which depends on the density or the number of vertices of the given graph. The processor-(time)2 product has been identified as a useful parameter to measure the cost-effectiveness of a parallel algorithm. We derive a lower bound on this measure for each of our algorithms
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