71 research outputs found

    Panoramic, large-screen, 3-D flight display system design

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    The report documents and summarizes the results of the required evaluations specified in the SOW and the design specifications for the selected display system hardware. Also included are the proposed development plan and schedule as well as the estimated rough order of magnitude (ROM) cost to design, fabricate, and demonstrate a flyable prototype research flight display system. The thrust of the effort was development of a complete understanding of the user/system requirements for a panoramic, collimated, 3-D flyable avionic display system and the translation of the requirements into an acceptable system design for fabrication and demonstration of a prototype display in the early 1997 time frame. Eleven display system design concepts were presented to NASA LaRC during the program, one of which was down-selected to a preferred display system concept. A set of preliminary display requirements was formulated. The state of the art in image source technology, 3-D methods, collimation methods, and interaction methods for a panoramic, 3-D flight display system were reviewed in depth and evaluated. Display technology improvements and risk reductions associated with maturity of the technologies for the preferred display system design concept were identified

    High-Dynamic-Range and High-Efficiency Near-Eye Display Systems

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    Near-eye display systems, which project digital information directly into the human visual system, are expected to revolutionize the interface between digital information and physical world. However, the image quality of most near-eye displays is still far inferior to that of direct-view displays. Both light engine and imaging optics of near-eye display systems play important roles to the degraded image quality. In addition, near-eye displays also suffer from a relatively low optical efficiency, which severely limits the device operation time. Such an efficiency loss originates from both light engines and projection processes. This dissertation is devoted to addressing these two critical issues from the entire system perspective. In Chapter 2, we propose useful design guidelines for the miniature light-emitting diode (mLED) backlit liquid crystal displays (LCDs) to mitigate halo artifacts. After developing a high dynamic range (HDR) light engine in Chapter 3, we establish a systematic image quality evaluation model for virtual reality (VR) devices and analyze the requirements for light engines. Our guidelines for mLED backlit LCDs have been widely practiced in direct-view displays. Similarly, the newly established criteria for light engines will shed new light to guide future VR display development. To improve the optical efficiency of near eye displays, we must optimize each component. For the light engine, we focus on color-converted micro-LED microdisplays. We fabricate a pixelated cholesteric liquid crystal film on top of a pixelated QD array to recycle the leaked blue light, which in turn doubles the optical efficiency and widens the color gamut. In Chapter 5, we tailor the radiation pattern of the light engine to match the etendue of the imaging systems, as a result, the power loss in the projection process is greatly reduced. The system efficiency is enhanced by over one-third for both organic light-emitting diode (OLED) displays and LCDs while maintaining indistinguishable image nonuniformity. In Chapter 6, we briefly summarize our major accomplishments

    Perceived Depth Control in Stereoscopic Cinematography

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    Despite the recent explosion of interest in the stereoscopic 3D (S3D) technology, the ultimate prevailing of the S3D medium is still significantly hindered by adverse effects regarding the S3D viewing discomfort. This thesis attempts to improve the S3D viewing experience by investigating perceived depth control methods in stereoscopic cinematography on desktop 3D displays. The main contributions of this work are: (1) A new method was developed to carry out human factors studies on identifying the practical limits of the 3D Comfort Zone on a given 3D display. Our results suggest that it is necessary for cinematographers to identify the specific limits of 3D Comfort Zone on the target 3D display as different 3D systems have different ranges for the 3D Comfort Zone. (2) A new dynamic depth mapping approach was proposed to improve the depth perception in stereoscopic cinematography. The results of a human-based experiment confirmed its advantages in controlling the perceived depth in viewing 3D motion pictures over the existing depth mapping methods. (3) The practicability of employing the Depth of Field (DoF) blur technique in S3D was also investigated. Our results indicate that applying the DoF blur simulation on stereoscopic content may not improve the S3D viewing experience without the real time information about what the viewer is looking at. Finally, a basic guideline for stereoscopic cinematography was introduced to summarise the new findings of this thesis alongside several well-known key factors in 3D cinematography. It is our assumption that this guideline will be of particular interest not only to 3D filmmaking but also to 3D gaming, sports broadcasting, and TV production

    Visual Clutter Study for Pedestrian Using Large Scale Naturalistic Driving Data

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    Some of the pedestrian crashes are due to driver’s late or difficult perception of pedestrian’s appearance. Recognition of pedestrians during driving is a complex cognitive activity. Visual clutter analysis can be used to study the factors that affect human visual search efficiency and help design advanced driver assistant system for better decision making and user experience. In this thesis, we propose the pedestrian perception evaluation model which can quantitatively analyze the pedestrian perception difficulty using naturalistic driving data. An efficient detection framework was developed to locate pedestrians within large scale naturalistic driving data. Visual clutter analysis was used to study the factors that may affect the driver’s ability to perceive pedestrian appearance. The candidate factors were explored by the designed exploratory study using naturalistic driving data and a bottom-up image-based pedestrian clutter metric was proposed to quantify the pedestrian perception difficulty in naturalistic driving data. Based on the proposed bottom-up clutter metrics and top-down pedestrian appearance based estimator, a Bayesian probabilistic pedestrian perception evaluation model was further constructed to simulate the pedestrian perception process

    Detector Simulation Challenges for Future Accelerator Experiments

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    Detector simulation is a key component for studies on prospective future high-energy colliders, the design, optimization, testing and operation of particle physics experiments, and the analysis of the data collected to perform physics measurements. This review starts from the current state of the art technology applied to detector simulation in high-energy physics and elaborates on the evolution of software tools developed to address the challenges posed by future accelerator programs beyond the HL-LHC era, into the 2030–2050 period. New accelerator, detector, and computing technologies set the stage for an exercise in how detector simulation will serve the needs of the high-energy physics programs of the mid 21st century, and its potential impact on other research domains

    Feasibility of developing a portable driver performance data acquisition system for human factors research: Design specifications. Volume 3

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    Wide Bandgap Based Devices: Design, Fabrication and Applications, Volume II

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    Wide bandgap (WBG) semiconductors are becoming a key enabling technology for several strategic fields, including power electronics, illumination, and sensors. This reprint collects the 23 papers covering the full spectrum of the above applications and providing contributions from the on-going research at different levels, from materials to devices and from circuits to systems

    Development of an acoustic measurement system of the Modulus of Elasticity in trees, logs and boards

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    The objective of this Bachelor’s Thesis is to develop a portable electronic device capable of quantifying the stiffness of the wood of standing trees, logs and boards using non-destructive testing (NDT) by means of acoustic wave analysis. As an indicator of stiffness, the Modulus of Elasticity (MOE) is used, a standard figure in the industry. This way, wood from forestry can be characterized and classified for different purposes. This Thesis is part of LIFE Wood For Future, a project of the University of Granada (UGR) financed by the European Union’s LIFE programme. LIFE Wood For Future aims to recover the cultivation of poplar (populus sp.) in the Vega de Granada, by proving the quality of its wood through innovative structural bioproducts. Recovering the poplar groves of Granada would have great benefits for the Metropolitan Area: creation of local and sustainable jobs, improvement of biodiversity, and increase in the absorption of carbon dioxide in the long term, helping to reduce the endemic air pollution of Granada. This Final Degree Project has been developed in collaboration with the ADIME research group of the Higher Technical School of Building Engineering (ETSIE) and the aerospace electronics group GranaSat of the UGR. The goal of the developed device, named Tree Inspection Kit (or TIK), is to be an innovative, portable and easy-to-use tool for non-destructive diagnosis and classification of wood by measuring its MOE. TIK is equipped with the necessary electronics to quantify the Time of Flight (ToF) of an acoustic wave that propagates inside a piece of wood. In order to do this, two piezoelectric probes are used, nailed in the wood and separated a given distance longitudinally. The MOE can be derived from the propagation speed of the longitudinal acoustic wave if the density of the is known. For this reason, this device has the possibility of connecting a load cell for weighing logs or boards to estimate their density. It also has an expansion port reserved for future functionality. A methodology based on the Engineering Design Process (EDP) has been followed. The scope of this project embraces all aspects of the development of an electronic product from start to finish: conceptualization, specification of requirements, design, manufacture and verification. A project of this reach requires planning, advanced knowledge of signal analysis, electronics, design and manufacture of Printed Circuit Boards (PCB) and product design, as well as the development of a firmware for the embedded system, based on a RTOS. Prior to the design of the electronics, a Reverse Engineering process of some similar products of the competition is performed; as well as an exhaustive analysis of the signals coming from the piezoelectric sensors that are going to be used, and the frequency response characterization of the piezoelectric probes themselves. This project has as its ultimate goal the demonstration of the multidisciplinary knowledge of engineering, and the capacity of analysis, design and manufacturing by the author; his skill and professionalism in CAD and EDA software required for these tasks, as well as in the documentation of the entire process.El presente Trabajo de Fin de Grado tiene como objetivo el desarrollo de un dispositivo electrónico portátil capaz de cuantificar la rigidez de la madera de árboles en pie, trozas y tablas usando ensayos no destructivos (Non-Destructive Testing, NDT) por medio del análisis de ondas acústicas. Como indicador de la rigidez se usa el Módulo de Elasticidad (MOE), una figura estándar en la industria. Este TFG forma parte de LIFE Wood For Future, un proyecto de la Universidad de Granada (UGR) financiado por el programa LIFE de la Unión Europea. LIFEWood For Future tiene como objetivo recuperar el cultivo del chopo (populus sp.) en la Vega de Granada demostrando la viabilidad de su madera a través de bioproductos estructurales innovadores. Recuperar las choperas de Granada tendría grandes beneficios para la zona del Área Metropolitana: creación de puestos de trabajo locales y sostenibles, mejora de la biodiversidad, e incremento de la tasa de absorción de dióxido de carbono a largo plazo, contribuyendo a reducir la contaminación endémica del aire en Granada. Este Trabajo de Fin de Grado se ha desarrollado con la colaboración del grupo de investigación ADIME de la Escuela Técnica Superior de Ingeniería de Edificación (ETSIE) y el grupo de electrónica aeroespacial GranaSat de la UGR. El objetivo del dispositivo, denominado Tree Inspection Kit (TIK), es ser una herramienta innovadora, portátil y fácil de usar para el diagnóstico y clasificación no destructiva de la madera por medio de su MOE. TIK está dotado de la electrónica necesaria para medir el tiempo de tránsito (ToF) de una onda acústica que se propaga en el interior de una pieza de madera. Para ello, se utilizan dos sondas piezoeléctricas clavadas en la madera y separadas longitudinalmente una distancia conocida. De la velocidad de propagación de la onda longitudinal se puede derivar el MOE, previo conocimiento de la densidad del material. Por ello, este dispositivo cuenta con la posibilidad de conectarle una célula de carga y pesar trozas o tablas para estimar su densidad. También tiene un puerto de expansión reservado para funcionalidad futura. Se ha seguido una metodología basada en el Proceso de Diseño de Ingeniería (Engineering Design Process, EDP), abarcando todos los aspectos del desarrollo de un producto electrónico de principio a fin: conceptualización, especificación de requisitos, diseño, fabricación y verificación. Un proyecto de este alcance requiere de planificación, conocimientos avanzados de análisis de señales, de electrónica, de diseño y fabricación de Placas de Circuito Impreso (PCB) y de diseño de producto, así como el desarrollo de un firmware para el sistema empotrado, basado en un RTOS. Previo al diseño de la electrónica, se realiza un proceso de Ingeniería Inversa (Reverse Engineering) de algunos productos similares de la competencia; al igual que un exhaustivo análisis de las señales provenientes de los sensores piezoeléctricos que van a utilizarse y la caracterización en frecuencia de las propias sondas piezoeléctricas. Este proyecto tiene como fin último la demostración de los conocimientos multidisciplinares propios de la ingeniería y la capacidad de análisis, diseño y fabricación por parte del autor; su habilidad y profesionalidad en el software CAD y EDA requerido para estas tareas, así como en la documentación de todo el proceso.Unión Europe

    NASA Tech Briefs, January 1999

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    Topics include: special coverage sections on sensors and data acquisition and sections on electronic components and circuits, electronic software, materials, mechanics, bio-medical physical sciences, book and reports, and a special section of Photonics Tech Briefs

    Program Annual Technology Report: Physics of the Cosmos Program Office

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    From ancient times, humans have looked up at the night sky and wondered: Are we alone? How did the universe come to be? How does the universe work? PCOS focuses on that last question. Scientists investigating this broad theme use the universe as their laboratory, investigating its fundamental laws and properties. They test Einsteins General Theory of Relativity to see if our current understanding of space-time is borne out by observations. They examine the behavior of the most extreme environments supermassive black holes, active galactic nuclei, and others and the farthest reaches of the universe, to expand our understanding. With instruments sensitive across the spectrum, from radio, through infrared (IR), visible light, ultraviolet (UV), to X rays and gamma rays, as well as gravitational waves (GWs), they peer across billions of light-years, observing echoes of events that occurred instants after the Big Bang. Last year, the LISA Pathfinder (LPF) mission exceeded expectations in proving the maturity of technologies needed for the Laser Interferometer Space Antenna (LISA) mission, and the Laser Interferometer Gravitational-Wave Observatory (LIGO) recorded the first direct measurements of long-theorized GWs. Another surprising recent discovery is that the universe is expanding at an ever-accelerating rate, the first hint of so-called dark energy, estimated to account for 75% of mass-energy in the universe. Dark matter, so called because we can only observe its effects on regular matter, is thought to account for another20%, leaving only 5% for regular matter and energy. Scientists now also search for special polarization in the cosmic microwave background to support the notion that in the split-second after the Big Bang, the universe inflated faster than the speed of light! The most exciting aspect of this grand enterprise today is the extraordinary rate at which we can harness technologies to enable these key discoveries
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