775 research outputs found

    On the Design of Ambient Intelligent Systems in the Context of Assistive Technologies

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    The design of Ambient Intelligent Systems (AISs) is discussed in the context of assistive technologies. The main issues include ubiquitous communications, context awareness, natural interactions and heterogeneity, which are analyzed using some examples. A layered architecture is proposed for heterogeneous sub-systems integration with three levels of interactions that may be used as a framework to design assistive AISs.Ministerio de Ciencia y Tecnología TIC2001-1868-C0

    Prototype ultrasonic wayfinder with haptic feedback for an IOT environment

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    Pervasive computing and the Internet of Things (IoT) have stimulated the development of many new assistive devices. It is possible to incorporate sensors such as acoustic, inductive, capacitive, temperature, humidity, pressure, location, and many more. Haptic feedback provides a person with sensory information through the skin using vibration or force-feedback responses. Commercial organizations have moved very quickly into this design space, particularly Sunu (smart-watch), HandSight (cameras on glove), and others. Arduino and Raspberry Pi are examples of the computing platforms currently in use. Sonar or ultrasonic transducers enable the production of lighter equipment with improved functionalities. Sonar as a means of assistive navigation has been used extensively in maritime environments to detect animals (D'Amico and Pittenger, 2009, Evans and Awbrey, 1988). As an assistive technology, there are projects for the blind which upgrade their walking sticks with an ultrasonic sensor (Amemiya and Sugiyama, 2010). Similar projects have been undertaken worldwide and most devices can only provide one or two designated functions. The size of the completed device is small enough to embed on a shoe, a walking stick, or on a wheelchair. A sonar sensor can detect something less than a meter from an individual user. This study uses a glove to attach a sonar sensor on a Raspberry Pi 0, whereas the Tacit glove (Hoefer, 2011) carries two sonar sensors with an Arduino controller actuating vibrating motors on a glove

    Design of a multiple bloom filter for distributed navigation routing

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    Unmanned navigation of vehicles and mobile robots can be greatly simplified by providing environmental intelligence with dispersed wireless sensors. The wireless sensors can work as active landmarks for vehicle localization and routing. However, wireless sensors are often resource scarce and require a resource-saving design. In this paper, a multiple Bloom-filter scheme is proposed to compress a global routing table for a wireless sensor. It is used as a lookup table for routing a vehicle to any destination but requires significantly less memory space and search effort. An error-expectation-based design for a multiple Bloom filter is proposed as an improvement to the conventional false-positive-rate-based design. The new design is shown to provide an equal relative error expectation for all branched paths, which ensures a better network load balance and uses less memory space. The scheme is implemented in a project for wheelchair navigation using wireless camera motes. © 2013 IEEE

    Vision-Based Tactile Paving Detection Method in Navigation Systems for Visually Impaired Persons

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    In general, a visually impaired person relies on guide canes in order to walk outside besides depending only on a tactile pavement as a warning and directional tool in order to avoid any obstructions or hazardous situations. However, still a lot of training is needed in order to recognize the tactile pattern, and it is quite difficult for persons who have recently become visually impaired. This chapter describes the development and evaluation of vision-based tactile paving detection method for visually impaired persons. Some experiments will be conducted on how it works to detect the tactile pavement and identify the shape of tactile pattern. In this experiment, a vision-based method is proposed by using MATLAB including the Arduino platform and speaker as guidance tools. The output of this system based on the result found from tactile detection in MATLAB then produces auditory output and notifies the visually impaired about the type of tactile detected. Consequently, the development of tactile pavement detection system can be used by visually impaired persons for easy detection and navigation purposes

    Comparative analysis of computer-vision and BLE technology based indoor navigation systems for people with visual impairments

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    Background: Considerable number of indoor navigation systems has been proposed to augment people with visual impairments (VI) about their surroundings. These systems leverage several technologies, such as computer-vision, Bluetooth low energy (BLE), and other techniques to estimate the position of a user in indoor areas. Computer-vision based systems use several techniques including matching pictures, classifying captured images, recognizing visual objects or visual markers. BLE based system utilizes BLE beacons attached in the indoor areas as the source of the radio frequency signal to localize the position of the user. Methods: In this paper, we examine the performance and usability of two computer-vision based systems and BLE-based system. The first system is computer-vision based system, called CamNav that uses a trained deep learning model to recognize locations, and the second system, called QRNav, that utilizes visual markers (QR codes) to determine locations. A field test with 10 blindfolded users has been conducted while using the three navigation systems. Results: The obtained results from navigation experiment and feedback from blindfolded users show that QRNav and CamNav system is more efficient than BLE based system in terms of accuracy and usability. The error occurred in BLE based application is more than 30% compared to computer vision based systems including CamNav and QRNav. Conclusions: The developed navigation systems are able to provide reliable assistance for the participants during real time experiments. Some of the participants took minimal external assistance while moving through the junctions in the corridor areas. Computer vision technology demonstrated its superiority over BLE technology in assistive systems for people with visual impairments. - 2019 The Author(s).Scopu

    Internet of Things (IoT) in E-commerce: For people with disabilities

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    © 2017 IEEE. Internet of Things (IoT) is an interconnection between the physical object and digital world. As a result, many e-commerce companies seize the advantages of the IoT to grow their business. However, the world's largest minority are people with disabilities. IoT can lower barriers for the disabled people by offering assistance in accessing information. Increasing Internet accessibility can help to make that happen for both social and economic benefit. This paper presents the proposed integrated framework of the IoT and cloud computing for people with disabilities such as sensory (hearing and vision), motor (limited use of hands) and cognitive (language and learning disabilities) impairments in the context of business-to-consumer e-commerce context. We conclude that IoT-enabled services offer great potential for success of disabled people in the context of online shopping
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