330 research outputs found

    Uncalibrated and Self-calibrated Cameras

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    Creating virtual models from uncalibrated camera views

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    The reconstruction of photorealistic 3D models from camera views is becoming an ubiquitous element in many applications that simulate physical interaction with the real world. In this paper, we present a low-cost, interactive pipeline aimed at non-expert users, that achieves 3D reconstruction from multiple views acquired with a standard digital camera. 3D models are amenable to access through diverse representation modalities that typically imply trade-offs between level of detail, interaction, and computational costs. Our approach allows users to selectively control the complexity of different surface regions, while requiring only simple 2D image editing operations. An initial reconstruction at coarse resolution is followed by an iterative refining of the surface areas corresponding to the selected regions

    Accelerated volumetric reconstruction from uncalibrated camera views

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    While both work with images, computer graphics and computer vision are inverse problems. Computer graphics starts traditionally with input geometric models and produces image sequences. Computer vision starts with input image sequences and produces geometric models. In the last few years, there has been a convergence of research to bridge the gap between the two fields. This convergence has produced a new field called Image-based Rendering and Modeling (IBMR). IBMR represents the effort of using the geometric information recovered from real images to generate new images with the hope that the synthesized ones appear photorealistic, as well as reducing the time spent on model creation. In this dissertation, the capturing, geometric and photometric aspects of an IBMR system are studied. A versatile framework was developed that enables the reconstruction of scenes from images acquired with a handheld digital camera. The proposed system targets applications in areas such as Computer Gaming and Virtual Reality, from a lowcost perspective. In the spirit of IBMR, the human operator is allowed to provide the high-level information, while underlying algorithms are used to perform low-level computational work. Conforming to the latest architecture trends, we propose a streaming voxel carving method, allowing a fast GPU-based processing on commodity hardware

    Calibration routine for a telecentric stereo vision system considering affine mirror ambiguity

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    A robust calibration approach for a telecentric stereo camera system for three-dimensional (3-D) surface measurements is presented, considering the effect of affine mirror ambiguity. By optimizing the parameters of a rigid body transformation between two marker planes and transforming the two-dimensional (2-D) data into one coordinate frame, a 3-D calibration object is obtained, avoiding high manufacturing costs. Based on the recent contributions in the literature, the calibration routine consists of an initial parameter estimation by affine reconstruction to provide good start values for a subsequent nonlinear stereo refinement based on a Levenberg–Marquardt optimization. To this end, the coordinates of the calibration target are reconstructed in 3-D using the Tomasi–Kanade factorization algorithm for affine cameras with Euclidean upgrade. The reconstructed result is not properly scaled and not unique due to affine ambiguity. In order to correct the erroneous scaling, the similarity transformation between one of the 2-D calibration plane points and the corresponding 3-D points is estimated. The resulting scaling factor is used to rescale the 3-D point data, which then allows in combination with the 2-D calibration plane data for a determination of the start values for the subsequent nonlinear stereo refinement. As the rigid body transformation between the 2-D calibration planes is also obtained, a possible affine mirror ambiguity in the affine reconstruction result can be robustly corrected. The calibration routine is validated by an experimental calibration and various plausibility tests. Due to the usage of a calibration object with metric information, the determined camera projection matrices allow for a triangulation of correctly scaled metric 3-D points without the need for an individual camera magnification determination

    Deformable 3-D Modelling from Uncalibrated Video Sequences

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    Submitted for the degree of Doctor of Philosophy, Queen Mary, University of Londo

    Hierarchical structure-and-motion recovery from uncalibrated images

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    This paper addresses the structure-and-motion problem, that requires to find camera motion and 3D struc- ture from point matches. A new pipeline, dubbed Samantha, is presented, that departs from the prevailing sequential paradigm and embraces instead a hierarchical approach. This method has several advantages, like a provably lower computational complexity, which is necessary to achieve true scalability, and better error containment, leading to more stability and less drift. Moreover, a practical autocalibration procedure allows to process images without ancillary information. Experiments with real data assess the accuracy and the computational efficiency of the method.Comment: Accepted for publication in CVI

    Incremental Non-Rigid Structure-from-Motion with Unknown Focal Length

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    The perspective camera and the isometric surface prior have recently gathered increased attention for Non-Rigid Structure-from-Motion (NRSfM). Despite the recent progress, several challenges remain, particularly the computational complexity and the unknown camera focal length. In this paper we present a method for incremental Non-Rigid Structure-from-Motion (NRSfM) with the perspective camera model and the isometric surface prior with unknown focal length. In the template-based case, we provide a method to estimate four parameters of the camera intrinsics. For the template-less scenario of NRSfM, we propose a method to upgrade reconstructions obtained for one focal length to another based on local rigidity and the so-called Maximum Depth Heuristics (MDH). On its basis we propose a method to simultaneously recover the focal length and the non-rigid shapes. We further solve the problem of incorporating a large number of points and adding more views in MDH-based NRSfM and efficiently solve them with Second-Order Cone Programming (SOCP). This does not require any shape initialization and produces results orders of times faster than many methods. We provide evaluations on standard sequences with ground-truth and qualitative reconstructions on challenging YouTube videos. These evaluations show that our method performs better in both speed and accuracy than the state of the art.Comment: ECCV 201
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