552 research outputs found
A personalized system for scalable distribution of multimedia content in multicast wireless networks
The final publication is available at Springer via http://dx.doi.org/10.1007/s11042-014-2139-3This paper presents a novel architecture for scalable multimedia content delivery over wireless networks. The architecture takes into account both the user preferences and context in order to provide personalized contents to each user. In this way, third-party applications filter the most appropriate contents for each client in each situation. One of the key characteristics of the proposal is the scalability, which is provided, apart from the use of filtering techniques, through the transmission in multicast networks. In this sense, content delivery is carried out by means of the FLUTE (File Delivery over Unidirectional Transport) protocol, which provides reliability in unidirectional environments through different mechanisms such as AL-FEC (Application Layer Forward Error Correction) codes, used in this paper. Another key characteristic is the context-awareness and personalization of content delivery, which is provided by means of context information, user profiles, and adaptation. The system proposed is validated through several empirical studies. Specifically, the paper presents evaluations of two types that collect objective and subjective measures. The first evaluate the efficiency of the transmission protocol, analyzing how the use of appropriate transmission parameters reduces the download time (and thus increasing the Quality of Experience), which can be minimized by using caching techniques. On the other hand, the subjective measures present a study about the user experience after testing the application and analyze the accuracy of the filtering process/strategy. Results show that using AL-FEC mechanisms produces download times until four times lower than when no protection is used. Also, results prove that there is a code rate that minimizes the download time depending on the losses and that, in general, code rates 0.7 and 0.9 provide good download times for a wide range of losses. On the other hand, subjective measures indicate a high user satisfaction (more than 80 %) and a relevant degree of accuracy of the content adaption.This work is supported in part by the Ministerio de Economia y Competitividad of the Government of Spain under project COMINN (IPT-2012-0883-430000) and by the project PAID/2012/313 from the PAID-05-12 program of the Vicerrectorado de Investigacion of the Universitat Politecnica de Valencia.De Fez Lava, I.; Gil Pascual, M.; Fons Cors, JJ.; Guerri Cebollada, JC.; Pelechano Ferragud, V. (2014). A personalized system for scalable distribution of multimedia content in multicast wireless networks. 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Multimedia delivery in the future internet
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Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless
A converged broadcast and telecommunication
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Today's society relies heavily on linear television systems with planned programs, which are also a crucial form of communication. Broadcast of liner content is evolving, driven particularly by the evolution of end users’ devices, it is has changed from a small number of linear radio and TV channels to a comprehensive and distinctive offer that is available across a variety of various distribution platforms. Broadcasting linear content over 5G networks involves delivering scheduled, real-time content such as live TV broadcasts, radio programs, or streaming events to a large number of users simultaneously. While 5G networks offer significant advantages in terms of capacity, speed, and latency, there are specific considerations when it comes to broadcasting linear content. hassle cellular networks offering the discontinues services, have been predominantly built on a unicast bidirectional communication paradigm for many years, offering its end customers a variety of services. In this paper, we examine the future 3rd Generation Partnership Project (3GPP) 5G Multicast and Broadcast Services (MBS) standards as well as some of its constraints. We also outline the most recent standardization efforts aimed at bringing non-3GPP broadcast networks into the 5G system, along with the suggestions we have made to standards bodies
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