3,492 research outputs found

    Stanford Aerospace Research Laboratory research overview

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    Over the last ten years, the Stanford Aerospace Robotics Laboratory (ARL) has developed a hardware facility in which a number of space robotics issues have been, and continue to be, addressed. This paper reviews two of the current ARL research areas: navigation and control of free flying space robots, and modelling and control of extremely flexible space structures. The ARL has designed and built several semi-autonomous free-flying robots that perform numerous tasks in a zero-gravity, drag-free, two-dimensional environment. It is envisioned that future generations of these robots will be part of a human-robot team, in which the robots will operate under the task-level commands of astronauts. To make this possible, the ARL has developed a graphical user interface (GUI) with an intuitive object-level motion-direction capability. Using this interface, the ARL has demonstrated autonomous navigation, intercept and capture of moving and spinning objects, object transport, multiple-robot cooperative manipulation, and simple assemblies from both free-flying and fixed bases. The ARL has also built a number of experimental test beds on which the modelling and control of flexible manipulators has been studied. Early ARL experiments in this arena demonstrated for the first time the capability to control the end-point position of both single-link and multi-link flexible manipulators using end-point sensing. Building on these accomplishments, the ARL has been able to control payloads with unknown dynamics at the end of a flexible manipulator, and to achieve high-performance control of a multi-link flexible manipulator

    Feedback control of unsupported standing in paraplegia. Part II: experimental results

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    For pt. I see ibid., vol. 5, no. 4, p. 331-40 (1997). This is the second of a pair of papers which describe an investigation into the feasibility of providing artificial balance to paraplegics using electrical stimulation of the paralyzed muscles. By bracing the body above the shanks, only stimulation of the plantar flexors is necessary. This arrangement prevents any influence from the intact neuromuscular system above the spinal cord lesion. Here, the authors present experimental results from intact and paraplegic subjects

    Automating Vehicles by Deep Reinforcement Learning using Task Separation with Hill Climbing

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    Within the context of autonomous driving a model-based reinforcement learning algorithm is proposed for the design of neural network-parameterized controllers. Classical model-based control methods, which include sampling- and lattice-based algorithms and model predictive control, suffer from the trade-off between model complexity and computational burden required for the online solution of expensive optimization or search problems at every short sampling time. To circumvent this trade-off, a 2-step procedure is motivated: first learning of a controller during offline training based on an arbitrarily complicated mathematical system model, before online fast feedforward evaluation of the trained controller. The contribution of this paper is the proposition of a simple gradient-free and model-based algorithm for deep reinforcement learning using task separation with hill climbing (TSHC). In particular, (i) simultaneous training on separate deterministic tasks with the purpose of encoding many motion primitives in a neural network, and (ii) the employment of maximally sparse rewards in combination with virtual velocity constraints (VVCs) in setpoint proximity are advocated.Comment: 10 pages, 6 figures, 1 tabl

    Modular Control Laboratory System with Integrated Simulation, Animation, Emulation, and Experimental Components

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    A typical sequence for the design of a controller, given the desired objectives, is the following: system modeling, design and mathematical analysis, simulation studies, emulation, and experimental implementation. Most control courses thoroughly cover design and mathematical analysis and utilize a simulation or experimental project at the end of the course. However, animation and emulation are seldom utilized and projects rarely cover the entire controller design sequence. This paper presents a control laboratory system developed at the University of Missouri at Rolla that integrates simulation, animation, emulation, and experimental components. The laboratory system may be applied to a wide variety of controls courses, from undergraduate to graduate. In addition to the simulation and experimental studies, students utilize animation and emulation components. Animation allows the students to visualize, as well as validate, their controllers during the simulation design phase, and emulation allows students to debug their programs on the target processor before experimentally implementing their controllers. Two experiments are presented to demonstrate the modular control laboratory system
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