230 research outputs found

    Blending the Material and Digital World for Hybrid Interfaces

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    The development of digital technologies in the 21st century is progressing continuously and new device classes such as tablets, smartphones or smartwatches are finding their way into our everyday lives. However, this development also poses problems, as these prevailing touch and gestural interfaces often lack tangibility, take little account of haptic qualities and therefore require full attention from their users. Compared to traditional tools and analog interfaces, the human skills to experience and manipulate material in its natural environment and context remain unexploited. To combine the best of both, a key question is how it is possible to blend the material world and digital world to design and realize novel hybrid interfaces in a meaningful way. Research on Tangible User Interfaces (TUIs) investigates the coupling between physical objects and virtual data. In contrast, hybrid interfaces, which specifically aim to digitally enrich analog artifacts of everyday work, have not yet been sufficiently researched and systematically discussed. Therefore, this doctoral thesis rethinks how user interfaces can provide useful digital functionality while maintaining their physical properties and familiar patterns of use in the real world. However, the development of such hybrid interfaces raises overarching research questions about the design: Which kind of physical interfaces are worth exploring? What type of digital enhancement will improve existing interfaces? How can hybrid interfaces retain their physical properties while enabling new digital functions? What are suitable methods to explore different design? And how to support technology-enthusiast users in prototyping? For a systematic investigation, the thesis builds on a design-oriented, exploratory and iterative development process using digital fabrication methods and novel materials. As a main contribution, four specific research projects are presented that apply and discuss different visual and interactive augmentation principles along real-world applications. The applications range from digitally-enhanced paper, interactive cords over visual watch strap extensions to novel prototyping tools for smart garments. While almost all of them integrate visual feedback and haptic input, none of them are built on rigid, rectangular pixel screens or use standard input modalities, as they all aim to reveal new design approaches. The dissertation shows how valuable it can be to rethink familiar, analog applications while thoughtfully extending them digitally. Finally, this thesis’ extensive work of engineering versatile research platforms is accompanied by overarching conceptual work, user evaluations and technical experiments, as well as literature reviews.Die Durchdringung digitaler Technologien im 21. Jahrhundert schreitet stetig voran und neue Geräteklassen wie Tablets, Smartphones oder Smartwatches erobern unseren Alltag. Diese Entwicklung birgt aber auch Probleme, denn die vorherrschenden berührungsempfindlichen Oberflächen berücksichtigen kaum haptische Qualitäten und erfordern daher die volle Aufmerksamkeit ihrer Nutzer:innen. Im Vergleich zu traditionellen Werkzeugen und analogen Schnittstellen bleiben die menschlichen Fähigkeiten ungenutzt, die Umwelt mit allen Sinnen zu begreifen und wahrzunehmen. Um das Beste aus beiden Welten zu vereinen, stellt sich daher die Frage, wie neuartige hybride Schnittstellen sinnvoll gestaltet und realisiert werden können, um die materielle und die digitale Welt zu verschmelzen. In der Forschung zu Tangible User Interfaces (TUIs) wird die Verbindung zwischen physischen Objekten und virtuellen Daten untersucht. Noch nicht ausreichend erforscht wurden hingegen hybride Schnittstellen, die speziell darauf abzielen, physische Gegenstände des Alltags digital zu erweitern und anhand geeigneter Designparameter und Entwurfsräume systematisch zu untersuchen. In dieser Dissertation wird daher untersucht, wie Materialität und Digitalität nahtlos ineinander übergehen können. Es soll erforscht werden, wie künftige Benutzungsschnittstellen nützliche digitale Funktionen bereitstellen können, ohne ihre physischen Eigenschaften und vertrauten Nutzungsmuster in der realen Welt zu verlieren. Die Entwicklung solcher hybriden Ansätze wirft jedoch übergreifende Forschungsfragen zum Design auf: Welche Arten von physischen Schnittstellen sind es wert, betrachtet zu werden? Welche Art von digitaler Erweiterung verbessert das Bestehende? Wie können hybride Konzepte ihre physischen Eigenschaften beibehalten und gleichzeitig neue digitale Funktionen ermöglichen? Was sind geeignete Methoden, um verschiedene Designs zu erforschen? Wie kann man Technologiebegeisterte bei der Erstellung von Prototypen unterstützen? Für eine systematische Untersuchung stützt sich die Arbeit auf einen designorientierten, explorativen und iterativen Entwicklungsprozess unter Verwendung digitaler Fabrikationsmethoden und neuartiger Materialien. Im Hauptteil werden vier Forschungsprojekte vorgestellt, die verschiedene visuelle und interaktive Prinzipien entlang realer Anwendungen diskutieren. Die Szenarien reichen von digital angereichertem Papier, interaktiven Kordeln über visuelle Erweiterungen von Uhrarmbändern bis hin zu neuartigen Prototyping-Tools für intelligente Kleidungsstücke. Um neue Designansätze aufzuzeigen, integrieren nahezu alle visuelles Feedback und haptische Eingaben, um Alternativen zu Standard-Eingabemodalitäten auf starren Pixelbildschirmen zu schaffen. Die Dissertation hat gezeigt, wie wertvoll es sein kann, bekannte, analoge Anwendungen zu überdenken und sie dabei gleichzeitig mit Bedacht digital zu erweitern. Dabei umfasst die vorliegende Arbeit sowohl realisierte technische Forschungsplattformen als auch übergreifende konzeptionelle Arbeiten, Nutzerstudien und technische Experimente sowie die Analyse existierender Forschungsarbeiten

    Towards observable haptics: Novel sensors for capturing tactile interaction patterns

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    Kõiva R. Towards observable haptics: Novel sensors for capturing tactile interaction patterns. Bielefeld: Bielefeld University; 2014.Touch is one of the primary senses humans use when performing coordinated interaction, but the lack of a sense of touch in the majority of contemporary interactive technical systems, such as robots, which operate in non-deterministic environments, results in interactions that can at best be described as clumsy. Observing human haptics and extracting the salient information from the gathered data is not only relevant if we are to try to understand the involved underlying cognitive processes, but should also provide us with significant clues to design future intelligent interactive systems. Such systems could one day help to take the burden of tedious tasks off our hands in a similar fashion to how industrial robots revolutionized manufacturing. The aim of the work in this thesis was to provide significant advancements in tactile sensing technology, and thus move us a step closer to realizing this goal. The contributions contained herein can be broken into two major parts. The first part investigates capturing interaction patterns in humans with the goals of better understanding manual intelligence and improving the lives of hand amputees, while the second part is focused on augmenting technical systems with a sense of touch. tacTiles, a wireless tactile sensitive surface element attached to a deformable textile, was developed to capture human full-body interactions with large surfaces we come into contact with in our daily lives, such as floors, chairs, sofas or other furniture. The Tactile Dataglove, iObject and the Tactile Pen were developed especially to observe human manual intelligence. Whereas iObject allows motion sensing and a higher definition tactile signal to be captured than the Tactile Dataglove (220 tactile cells in the first iObject prototype versus 54 cells in the glove), the wearable glove makes haptic interactions with arbitrary objects observable. The Tactile Pen was designed to measure grip force during handwriting in order to better facilitate therapeutic treatment assessments. These sensors have already been extensively used by various research groups, including our own, to gain a better understanding of human manual intelligence. The Finger-Force-Linear-Sensor and the Tactile Bracelet are two novel sensors that were developed to facilitate more natural control of dexterous multi Degree-of-Freedom (DOF) hand prostheses. The Finger-Force-Linear-Sensor is a very accurate bidirectional single finger force ground-truth measurement device that was designed to enable testing and development of single finger forces and muscle activations mapping algorithms. The Tactile Bracelet was designed with the goal to provide a more robust and intuitive means of control for multi-DOF hand prostheses by measuring the muscle bulgings of the remnant muscles of lower arm amputees. It is currently in development and will eventually cover the complete forearm circumference with high spatial resolution tactile sensitive surfaces. An experiment involving a large number of lower arm amputees has already been planned. The Modular flat tactile sensor system, the Fabric-based touch sensitive artificial skin and the 3D shaped tactile sensor were developed to cover and to add touch sensing capabilities to the surfaces of technical systems. The rapid augmentation of systems with a sense of touch was the main goal of the modular flat tactile sensor system. The developed sensor modules can be used alone or in an array to form larger tactile sensitive surfaces such as tactile sensitive tabletops. As many robots have curved surfaces, using flat rigid modules severely limits the areas that can be covered with tactile sensors. The Fabric-based tactile sensor, originally developed to form a tactile dataglove for human hands, can with minor modifications also function as an artificial skin for technical systems. Finally, the 3D shaped tactile sensor based on Laser-Direct-Structuring technology is a novel tactile sensor that has a true 3D shape and provides high sensitivity and a high spatial resolution. These sensors take us further along the path towards creating general purpose technical systems that in time can be of great help to us in our daily lives. The desired tactile sensor characteristics differ significantly according to which haptic interaction patterns we wish to measure. Large tactile sensor arrays that are used to capture full body haptic interactions with floors and upholstered furniture, or that are designed to cover large areas of technical system surfaces, need to be scalable, have low power consumption and should ideally have a low material cost. Two examples of such sensors are tacTiles and the Fabric-based sensor for curved surfaces. At the other end of the tactile sensor development spectrum, if we want to observe manual interactions, high spatial and temporal resolution are crucial to enable the measurement of fine grasping and manipulation actions. Our fingertips contain the highest density area of mechanoreceptors, the organs that sense mechanical pressure and distortions. Thus, to construct biologically inspired anthropomorphic robotic hands, the artificial tactile sensors for the fingertips require similar high-fidelity sensors with surfaces that are curved under small bending radii in 2 dimensions, have high spatial densities, while simultaneously providing high sensitivity. With the fingertip tactile sensor, designed to fit the Shadow Robot Hands' fingers, I show that such sensors can indeed be constructed in the 3D-shaped high spatial resolution tactile sensor section of my thesis. With my work I have made a significant contribution towards making haptics more observable. I achieved this by developing a high number of novel tactile sensors that are usable, give a deeper insight into human haptic interactions, have great potential to help amputees and that make technical systems, such as robots, more capable

    Paper-based Screen-printed Passive Electronic Components

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    This thesis investigates paper-based electronics in terms of various substrates, fabrication methods and example devices, including touch sensors and microwave resonators. The term ‘paper’ is very broad and covers a wide range of substrates. A decision matrix has been created to determine the optimum paper for an application, based on a range of properties. Thermal evaporation and screen printing are compared for their use as fabrication methods for paper-based electronics and a second decision matrix has been compiled. Based on these decision matrices, screen printing onto a thicker matt paper was determined to be optimal. The printing process was further optimised to achieve the best results from the in-house process. Using this well-developed screen-printing method, passive components (including inductors and interdigitated capacitive touch sensors) were fabricated and found to be comparable with state-of-the- art results reported in the literature. Measurements from the touch pads were compared to modelling, with little variation between the two, and were confirmed to work under a wide range of conditions, showing that they are compatible with any user. The microwave characteristics, up to 3GHz, of both the chosen substrate and silver-flake ink were investigated through production of screen-printed transmission lines. These characteristics were then used to create microwave resonators. The frequency range is important for applications as the industrial, scientific and medical radio band (ISM band) lies between 2.45 and 2.55 GHz which includes Wi-Fi and Bluetooth. Initially, stub resonators were considered to determine the cause of differences between theoretical and measured results. Then spiral defected ground structures were made, with multiple resonances, and sensitivity to touch and humidity demonstrated. As paper is hygroscopic, the effect of humidity on paper-based electronics is of key importance. This has been considered for all the devices fabricated in this work and it has been determined that the change in permittivity of the substrate, as a result of absorbed water within paper, is the most dominant factor

    Proceedings of the 9th Arab Society for Computer Aided Architectural Design (ASCAAD) international conference 2021 (ASCAAD 2021): architecture in the age of disruptive technologies: transformation and challenges.

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    The ASCAAD 2021 conference theme is Architecture in the age of disruptive technologies: transformation and challenges. The theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration
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