127 research outputs found

    Achieving Low-Complexity Maximum-Likelihood Detection for the 3D MIMO Code

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    The 3D MIMO code is a robust and efficient space-time block code (STBC) for the distributed MIMO broadcasting but suffers from high maximum-likelihood (ML) decoding complexity. In this paper, we first analyze some properties of the 3D MIMO code to show that the 3D MIMO code is fast-decodable. It is proved that the ML decoding performance can be achieved with a complexity of O(M^{4.5}) instead of O(M^8) in quasi static channel with M-ary square QAM modulations. Consequently, we propose a simplified ML decoder exploiting the unique properties of 3D MIMO code. Simulation results show that the proposed simplified ML decoder can achieve much lower processing time latency compared to the classical sphere decoder with Schnorr-Euchner enumeration

    Reduced-complexity maximum-likelihood decoding for 3D MIMO code

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    The 3D MIMO code is a robust and efficient space-time coding scheme for the distributed MIMO broadcasting. However, it suffers from the high computational complexity if the optimal maximum-likelihood (ML) decoding is used. In this paper we first investigate the unique properties of the 3D MIMO code and consequently propose a simplified decoding algorithm without sacrificing the ML optimality. Analysis shows that the decoding complexity is reduced from O(M^8) to O(M^{4.5}) in quasi-static channels when M-ary square QAM constellation is used. Moreover, we propose an efficient implementation of the simplified ML decoder which achieves a much lower decoding time delay compared to the classical sphere decoder with Schnorr-Euchner enumeration.Comment: IEEE Wireless Communications and Networking Conference (WCNC 2013), Shanghai : China (2013

    On the sphere-decoding algorithm II. Generalizations, second-order statistics, and applications to communications

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    In Part 1, we found a closed-form expression for the expected complexity of the sphere-decoding algorithm, both for the infinite and finite lattice. We continue the discussion in this paper by generalizing the results to the complex version of the problem and using the expected complexity expressions to determine situations where sphere decoding is practically feasible. In particular, we consider applications of sphere decoding to detection in multiantenna systems. We show that, for a wide range of signal-to-noise ratios (SNRs), rates, and numbers of antennas, the expected complexity is polynomial, in fact, often roughly cubic. Since many communications systems operate at noise levels for which the expected complexity turns out to be polynomial, this suggests that maximum-likelihood decoding, which was hitherto thought to be computationally intractable, can, in fact, be implemented in real-time-a result with many practical implications. To provide complexity information beyond the mean, we derive a closed-form expression for the variance of the complexity of sphere-decoding algorithm in a finite lattice. Furthermore, we consider the expected complexity of sphere decoding for channels with memory, where the lattice-generating matrix has a special Toeplitz structure. Results indicate that the expected complexity in this case is, too, polynomial over a wide range of SNRs, rates, data blocks, and channel impulse response lengths

    Low-complexity dominance-based Sphere Decoder for MIMO Systems

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    The sphere decoder (SD) is an attractive low-complexity alternative to maximum likelihood (ML) detection in a variety of communication systems. It is also employed in multiple-input multiple-output (MIMO) systems where the computational complexity of the optimum detector grows exponentially with the number of transmit antennas. We propose an enhanced version of the SD based on an additional cost function derived from conditions on worst case interference, that we call dominance conditions. The proposed detector, the king sphere decoder (KSD), has a computational complexity that results to be not larger than the complexity of the sphere decoder and numerical simulations show that the complexity reduction is usually quite significant

    A Scalable VLSI Architecture for Soft-Input Soft-Output Depth-First Sphere Decoding

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    Multiple-input multiple-output (MIMO) wireless transmission imposes huge challenges on the design of efficient hardware architectures for iterative receivers. A major challenge is soft-input soft-output (SISO) MIMO demapping, often approached by sphere decoding (SD). In this paper, we introduce the - to our best knowledge - first VLSI architecture for SISO SD applying a single tree-search approach. Compared with a soft-output-only base architecture similar to the one proposed by Studer et al. in IEEE J-SAC 2008, the architectural modifications for soft input still allow a one-node-per-cycle execution. For a 4x4 16-QAM system, the area increases by 57% and the operating frequency degrades by 34% only.Comment: Accepted for IEEE Transactions on Circuits and Systems II Express Briefs, May 2010. This draft from April 2010 will not be updated any more. Please refer to IEEE Xplore for the final version. *) The final publication will appear with the modified title "A Scalable VLSI Architecture for Soft-Input Soft-Output Single Tree-Search Sphere Decoding

    On Sphere Detection for OFDM Based MIMO Systems

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    In this paper, a OFDM transceiver system including aDepth-first Stack based Sequential decoding solution that isbased on Schnorr-Eucner by Maximum likelihood method andthe SNR loss compensation method due to the insertion of cyclicprefix in the OFDM transceiver system to solve the inter symbolinterference and inter carrier interference has beenimplemented. The analysis and algorithms are general in nature

    Space–Time Block Codes and the Complexity of Sphere Decoding

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    In wireless communications the transmitted signals may be affected by noise. The receiver must decode the received message, which can be mathematically modelled as a search for the closest lattice point to a given vector. This problem is known to be NP-hard in general, but for communications applications there exist algorithms that, for a certain range of system parameters, offer polynomial expected complexity. The purpose of the thesis is to study the sphere decoding algorithm introduced in the article On Maximum-Likelihood Detection and the Search for the Closest Lattice Point, which was published by M.O. Damen, H. El Gamal and G. Caire in 2003. We concentrate especially on its computational complexity when used in space–time coding. Computer simulations are used to study how different system parameters affect the computational complexity of the algorithm. The aim is to find ways to improve the algorithm from the complexity point of view. The main contribution of the thesis is the construction of two new modifications to the sphere decoding algorithm, which are shown to perform faster than the original algorithm within a range of system parameters.Siirretty Doriast
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