710 research outputs found
Upper bounds on quantum query complexity inspired by the Elitzur-Vaidman bomb tester
Inspired by the Elitzur-Vaidman bomb testing problem [arXiv:hep-th/9305002],
we introduce a new query complexity model, which we call bomb query complexity
. We investigate its relationship with the usual quantum query complexity
, and show that .
This result gives a new method to upper bound the quantum query complexity:
we give a method of finding bomb query algorithms from classical algorithms,
which then provide nonconstructive upper bounds on .
We subsequently were able to give explicit quantum algorithms matching our
upper bound method. We apply this method on the single-source shortest paths
problem on unweighted graphs, obtaining an algorithm with quantum
query complexity, improving the best known algorithm of [arXiv:quant-ph/0606127]. Applying this method to the maximum bipartite
matching problem gives an algorithm, improving the best known
trivial upper bound.Comment: 32 pages. Minor revisions and corrections. Regev and Schiff's proof
that P(OR) = \Omega(N) remove
Merging GW with DMFT and non-local correlations beyond
We review recent developments in electronic structure calculations that go
beyond state-of-the-art methods such as density functional theory (DFT) and
dynamical mean field theory (DMFT). Specifically, we discuss the following
methods: GW as implemented in the Vienna {\it ab initio} simulation package
(VASP) with the self energy on the imaginary frequency axis, GW+DMFT, and ab
initio dynamical vertex approximation (DA). The latter includes the
physics of GW, DMFT and non-local correlations beyond, and allows for
calculating (quantum) critical exponents. We present results obtained by the
three methods with a focus on the benchmark material SrVO.Comment: tutorial review submitted to EPJ-ST (scientific report of research
unit FOR 1346); 11 figures 27 page
Quantum Algorithms for Computational Geometry Problems
We study quantum algorithms for problems in computational geometry, such as
POINT-ON-3-LINES problem. In this problem, we are given a set of lines and we
are asked to find a point that lies on at least of these lines.
POINT-ON-3-LINES and many other computational geometry problems are known to be
3SUM-HARD. That is, solving them classically requires time
, unless there is faster algorithm for the well known 3SUM
problem (in which we are given a set of integers and have to determine
if there are such that ). Quantumly, 3SUM can be
solved in time using Grover's quantum search algorithm. This
leads to a question: can we solve POINT-ON-3-LINES and other 3SUM-HARD problems
in time quantumly, for ? We answer this question affirmatively,
by constructing a quantum algorithm that solves POINT-ON-3-LINES in time
. The algorithm combines recursive use of amplitude
amplification with geometrical ideas. We show that the same ideas give time algorithm for many 3SUM-HARD geometrical problems.Comment: 10 page
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