710 research outputs found

    Upper bounds on quantum query complexity inspired by the Elitzur-Vaidman bomb tester

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    Inspired by the Elitzur-Vaidman bomb testing problem [arXiv:hep-th/9305002], we introduce a new query complexity model, which we call bomb query complexity B(f)B(f). We investigate its relationship with the usual quantum query complexity Q(f)Q(f), and show that B(f)=Θ(Q(f)2)B(f)=\Theta(Q(f)^2). This result gives a new method to upper bound the quantum query complexity: we give a method of finding bomb query algorithms from classical algorithms, which then provide nonconstructive upper bounds on Q(f)=Θ(B(f))Q(f)=\Theta(\sqrt{B(f)}). We subsequently were able to give explicit quantum algorithms matching our upper bound method. We apply this method on the single-source shortest paths problem on unweighted graphs, obtaining an algorithm with O(n1.5)O(n^{1.5}) quantum query complexity, improving the best known algorithm of O(n1.5logn)O(n^{1.5}\sqrt{\log n}) [arXiv:quant-ph/0606127]. Applying this method to the maximum bipartite matching problem gives an O(n1.75)O(n^{1.75}) algorithm, improving the best known trivial O(n2)O(n^2) upper bound.Comment: 32 pages. Minor revisions and corrections. Regev and Schiff's proof that P(OR) = \Omega(N) remove

    Merging GW with DMFT and non-local correlations beyond

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    We review recent developments in electronic structure calculations that go beyond state-of-the-art methods such as density functional theory (DFT) and dynamical mean field theory (DMFT). Specifically, we discuss the following methods: GW as implemented in the Vienna {\it ab initio} simulation package (VASP) with the self energy on the imaginary frequency axis, GW+DMFT, and ab initio dynamical vertex approximation (DΓ\GammaA). The latter includes the physics of GW, DMFT and non-local correlations beyond, and allows for calculating (quantum) critical exponents. We present results obtained by the three methods with a focus on the benchmark material SrVO3_3.Comment: tutorial review submitted to EPJ-ST (scientific report of research unit FOR 1346); 11 figures 27 page

    Quantum Algorithms for Computational Geometry Problems

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    We study quantum algorithms for problems in computational geometry, such as POINT-ON-3-LINES problem. In this problem, we are given a set of lines and we are asked to find a point that lies on at least 33 of these lines. POINT-ON-3-LINES and many other computational geometry problems are known to be 3SUM-HARD. That is, solving them classically requires time Ω(n2o(1))\Omega(n^{2-o(1)}), unless there is faster algorithm for the well known 3SUM problem (in which we are given a set SS of nn integers and have to determine if there are a,b,cSa, b, c \in S such that a+b+c=0a + b + c = 0). Quantumly, 3SUM can be solved in time O(nlogn)O(n \log n) using Grover's quantum search algorithm. This leads to a question: can we solve POINT-ON-3-LINES and other 3SUM-HARD problems in O(nc)O(n^c) time quantumly, for c<2c<2? We answer this question affirmatively, by constructing a quantum algorithm that solves POINT-ON-3-LINES in time O(n1+o(1))O(n^{1 + o(1)}). The algorithm combines recursive use of amplitude amplification with geometrical ideas. We show that the same ideas give O(n1+o(1))O(n^{1 + o(1)}) time algorithm for many 3SUM-HARD geometrical problems.Comment: 10 page
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