6,980 research outputs found
Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball
Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball.Fil: Trasloheros, Alberto. Universidad Aeronáutica de Querétaro; MéxicoFil: Sebastián, José MarÃa. Universidad Politécnica de Madrid; España. Consejo Superior de Investigaciones CientÃficas; EspañaFil: Torrijos, Jesús. Consejo Superior de Investigaciones CientÃficas; España. Universidad Politécnica de Madrid; EspañaFil: Carelli Albarracin, Ricardo Oscar. Consejo Nacional de Investigaciones CientÃficas y Técnicas. Centro CientÃfico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de IngenierÃa. Instituto de Automática; ArgentinaFil: Roberti, Flavio. Consejo Nacional de Investigaciones CientÃficas y Técnicas. Centro CientÃfico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de IngenierÃa. Instituto de Automática; Argentin
Perceptual modalities guiding bat flight in a native habitat
Flying animals accomplish high-speed navigation through fields of obstacles using a suite of sensory modalities that blend spatial memory with input from vision, tactile sensing, and, in the case of most bats and some other animals, echolocation. Although a good deal of previous research has been focused on the role of individual modes of sensing in animal locomotion, our understanding of sensory integration and the interplay among modalities is still meager. To understand how bats integrate sensory input from echolocation, vision, and spatial memory, we conducted an experiment in which bats flying in their natural habitat were challenged over the course of several evening emergences with a novel obstacle placed in their flight path. Our analysis of reconstructed flight data suggests that vision, echolocation, and spatial memory together with the possible exercise of an ability in using predictive navigation are mutually reinforcing aspects of a composite perceptual system that guides flight. Together with the recent development in robotics, our paper points to the possible interpretation that while each stream of sensory information plays an important role in bat navigation, it is the emergent effects of combining modalities that enable bats to fly through complex spaces
A Novel Framework for Online Amnesic Trajectory Compression in Resource-constrained Environments
State-of-the-art trajectory compression methods usually involve high
space-time complexity or yield unsatisfactory compression rates, leading to
rapid exhaustion of memory, computation, storage and energy resources. Their
ability is commonly limited when operating in a resource-constrained
environment especially when the data volume (even when compressed) far exceeds
the storage limit. Hence we propose a novel online framework for error-bounded
trajectory compression and ageing called the Amnesic Bounded Quadrant System
(ABQS), whose core is the Bounded Quadrant System (BQS) algorithm family that
includes a normal version (BQS), Fast version (FBQS), and a Progressive version
(PBQS). ABQS intelligently manages a given storage and compresses the
trajectories with different error tolerances subject to their ages. In the
experiments, we conduct comprehensive evaluations for the BQS algorithm family
and the ABQS framework. Using empirical GPS traces from flying foxes and cars,
and synthetic data from simulation, we demonstrate the effectiveness of the
standalone BQS algorithms in significantly reducing the time and space
complexity of trajectory compression, while greatly improving the compression
rates of the state-of-the-art algorithms (up to 45%). We also show that the
operational time of the target resource-constrained hardware platform can be
prolonged by up to 41%. We then verify that with ABQS, given data volumes that
are far greater than storage space, ABQS is able to achieve 15 to 400 times
smaller errors than the baselines. We also show that the algorithm is robust to
extreme trajectory shapes.Comment: arXiv admin note: substantial text overlap with arXiv:1412.032
A survey on fractional order control techniques for unmanned aerial and ground vehicles
In recent years, numerous applications of science and engineering for modeling and control of unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) systems based on fractional calculus have been realized. The extra fractional order derivative terms allow to optimizing the performance of the systems. The review presented in this paper focuses on the control problems of the UAVs and UGVs that have been addressed by the fractional order techniques over the last decade
A Brief Survey on Intelligent Swarm-Based Algorithms for Solving Optimization Problems
This chapter presents an overview of optimization techniques followed by a brief survey on several swarm-based natural inspired algorithms which were introduced in the last decade. These techniques were inspired by the natural processes of plants, foraging behaviors of insects and social behaviors of animals. These swam intelligent methods have been tested on various standard benchmark problems and are capable in solving a wide range of optimization issues including stochastic, robust and dynamic problems
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