1,385 research outputs found
An autonomic delivery framework for HTTP adaptive streaming in multicast-enabled multimedia access networks
The consumption of multimedia services over HTTP-based delivery mechanisms has recently gained popularity due to their increased flexibility and reliability. Traditional broadcast TV channels are now offered over the Internet, in order to support Live TV for a broad range of consumer devices. Moreover, service providers can greatly benefit from offering external live content (e. g., YouTube, Hulu) in a managed way. Recently, HTTP Adaptive Streaming (HAS) techniques have been proposed in which video clients dynamically adapt their requested video quality level based on the current network and device state. Unlike linear TV, traditional HTTP- and HAS-based video streaming services depend on unicast sessions, leading to a network traffic load proportional to the number of multimedia consumers. In this paper we propose a novel HAS-based video delivery architecture, which features intelligent multicasting and caching in order to decrease the required bandwidth considerably in a Live TV scenario. Furthermore we discuss the autonomic selection of multicasted content to support Video on Demand (VoD) sessions. Experiments were conducted on a large scale and realistic emulation environment and compared with a traditional HAS-based media delivery setup using only unicast connections
The Road Ahead for Networking: A Survey on ICN-IP Coexistence Solutions
In recent years, the current Internet has experienced an unexpected paradigm
shift in the usage model, which has pushed researchers towards the design of
the Information-Centric Networking (ICN) paradigm as a possible replacement of
the existing architecture. Even though both Academia and Industry have
investigated the feasibility and effectiveness of ICN, achieving the complete
replacement of the Internet Protocol (IP) is a challenging task.
Some research groups have already addressed the coexistence by designing
their own architectures, but none of those is the final solution to move
towards the future Internet considering the unaltered state of the networking.
To design such architecture, the research community needs now a comprehensive
overview of the existing solutions that have so far addressed the coexistence.
The purpose of this paper is to reach this goal by providing the first
comprehensive survey and classification of the coexistence architectures
according to their features (i.e., deployment approach, deployment scenarios,
addressed coexistence requirements and architecture or technology used) and
evaluation parameters (i.e., challenges emerging during the deployment and the
runtime behaviour of an architecture). We believe that this paper will finally
fill the gap required for moving towards the design of the final coexistence
architecture.Comment: 23 pages, 16 figures, 3 table
Design of an emulation framework for evaluating large-scale open content aware networks
The popularity of multimedia services has resulted in new revenue opportunities for network and service providers but has also introduced important new challenges. The large amount of resources and stringent quality requirements imposed by multimedia services has triggered the need for open content aware networks, where specific management algorithms that optimize the delivery of multimedia services can be dynamically plugged in when required. In the past, a plethora of algorithms have been proposed ranging from specific cache algorithms to video client heuristics that are optimized for a specific multimedia service type and its corresponding delivery. However, it remains difficult to accurately characterize the performance of these algorithms and investigate the impact of an actual deployment in multimedia services. In this paper, we present a framework that allows evaluating the performance of such algorithms for open content aware networks. The proposed evaluation framework has two important advantages. First, it performs an emulation of the novel algorithms instead of using a simulation approach, which is often carried out to characterize performance. Second, the emulation framework allows evaluating the impact of combining different multimedia algorithms with each other. We present the architecture of the emulation framework and discuss the main software components used. Furthermore, we present a performance evaluation of an illustrative use case, which identifies the need for emulation-based evaluation
Ontwerp en evaluatie van content distributie netwerken voor multimediale streaming diensten.
Traditionele Internetgebaseerde diensten voor het verspreiden van bestanden, zoals Web browsen en het versturen van e-mails, worden aangeboden via één centrale server. Meer recente netwerkdiensten zoals interactieve digitale televisie of video-op-aanvraag vereisen echter hoge kwaliteitsgaranties (QoS), zoals een lage en constante netwerkvertraging, en verbruiken een aanzienlijke hoeveelheid bandbreedte op het netwerk. Architecturen met één centrale server kunnen deze garanties moeilijk bieden en voldoen daarom niet meer aan de hoge eisen van de volgende generatie multimediatoepassingen. In dit onderzoek worden daarom nieuwe netwerkarchitecturen bestudeerd, die een dergelijke dienstkwaliteit kunnen ondersteunen. Zowel peer-to-peer mechanismes, zoals bij het uitwisselen van muziekbestanden tussen eindgebruikers, als servergebaseerde oplossingen, zoals gedistribueerde caches en content distributie netwerken (CDN's), komen aan bod. Afhankelijk van de bestudeerde dienst en de gebruikte netwerktechnologieën en -architectuur, worden gecentraliseerde algoritmen voor netwerkontwerp voorgesteld. Deze algoritmen optimaliseren de plaatsing van de servers of netwerkcaches en bepalen de nodige capaciteit van de servers en netwerklinks. De dynamische plaatsing van de aangeboden bestanden in de verschillende netwerkelementen wordt aangepast aan de heersende staat van het netwerk en aan de variërende aanvraagpatronen van de eindgebruikers. Serverselectie, herroutering van aanvragen en het verspreiden van de belasting over het hele netwerk komen hierbij ook aan bod
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
A popularity-based approach for the design of mobile content delivery networks
Content Delivery Networks are designed to effectively support the delivery of media to consumers. Enabling large scale content distribution at a reasonable cost and without overloading the mobile core network is a crucial design choice for Network Operators. Nowadays, a key task is the development of efficient Mobile CDN due to the increase of the video traffic volume in the network. In this thesis, a novel “popularity-based approach'” for the design and implementation of MCDN is treate
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