75 research outputs found

    QoS provisioning in multimedia streaming

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    Multimedia consists of voice, video, and data. Sample applications include video conferencing, video on demand, distance learning, distributed games, and movies on demand. Providing Quality of Service (QoS) for multimedia streaming has been a difficult and challenging problem. When multimedia traffic is transported over a network, video traffic, though usually compressed/encoded for bandwidth reduction, still consumes most of the bandwidth. In addition, compressed video streams typically exhibit highly variable bit rates as well as long range dependence properties, thus exacerbating the challenge in meeting the stringent QoS requirements of multimedia streaming with high network utilization. Dynamic bandwidth allocation in which video traffic prediction can play an important role is thus needed. Prediction of the variation of the I frame size using Least Mean Square (LMS) is first proposed. Owing to a smoother sequence, better prediction has been achieved as compared to the composite MPEG video traffic prediction scheme. One problem with this LMS algorithm is its slow convergence. In Variable Bit Rate (VBR) videos characterized by frequent scene changes, the LMS algorithm may result in an extended period of intractability, and thus may experience excessive cell loss during scene changes. A fast convergent non-linear predictor called Variable Step-size Algorithm (VSA) is subsequently proposed to overcome this drawback. The VSA algorithm not only incurs small prediction errors but more importantly achieves fast convergence. It tracks scene changes better than LMS. Bandwidth is then assigned based on the predicted I frame size which is usually the largest in a Group of Picture (GOP). Hence, the Cell Loss Ratio (CLR) can be kept small. By reserving bandwidth at least equal to the predicted one, only prediction errors need to be buffered. Since the prediction error was demonstrated to resemble white noise or exhibits at most short term memory, smaller buffers, less delay, and higher bandwidth utilization can be achieved. In order to further improve network bandwidth utilization, a QoS guaranteed on-line bandwidth allocation is proposed. This method allocates the bandwidth based on the predicted GOP and required QoS. Simulations and analytical results demonstrate that this scheme provides guaranteed delay and achieves higher bandwidth utilization. Network traffic is generally accepted to be self similar. Aggregating self similar traffic can actually intensify rather than diminish burstiness. Thus, traffic prediction plays an important role in network management. Least Mean Kurtosis (LMK), which uses the negated kurtosis of the error signal as the cost function, is proposed to predict the self similar traffic. Simulation results show that the prediction performance is improved greatly as compared to the LMS algorithm. Thus, it can be used to effectively predict the real time network traffic. The Differentiated Service (DiffServ) model is a less complex and more scalable solution for providing QoS to IP as compared to the Integrated Service (IntServ) model. We propose to transport MPEG frames through various service classes of DiffServ according to the MPEG video characteristics. Performance analysis and simulation results show that our proposed approach can not only guarantee QoS but can also achieve high bandwidth utilization. As the end video quality is determined not only by the network QoS but also by the encoded video quality, we consider video quality from these two aspects and further propose to transport spatial scalable encoded videos over DiffServ. Performance analysis and simulation results show that this can provision QoS guarantees. The dropping policy we propose at the egress router can reduce the traffic load as well as the risk of congestion in other domains

    Dynamic Bandwidth Allocation for VBR Video Transmission

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    To guarantee quality of service (QoS), the requirements for video transmission, such as delay and cell loss rate (CLR), are very stringent. These constraints are difficult to meet if high network utilization is desired. In this paper, dynamic bandwidth allocation algorithms are proposed to improve the bandwidth utilization. The first approach based on scene change identification, in which the bandwidth is allocated based on the maximum and mean bandwidth of the scene, is applicable to delivering pre-recorded videos. The second approach, in which the bandwidth is adjusted based on the current frame size, is on-line and can be used to deliver real-time videos on-line. When the bandwidth deviation is large enough, the bandwidth renegotiation process is triggered. Compared with CBR service, network utilization can be improved significantly for the same CLR. In general, to achieve a very low CLR and high bandwidth utilization, the renegotiation frequency may become high. Algorithms, which are proven to be effective in reducing the renegotiation frequency while keeping the bandwidth utilization at a reasonable level, are also proposed

    Digital content security: video streaming digital rights management system

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    Thesis submitted in partial fulfillment of the requirements for the Degree of Master of Science in Information Systems Security (MSc.ISS) at Strathmore UniversityThe usability and applicability of digital videos, especially through the Internet, offers great opportunities for Kenyan content creators to further their careers as the platform enables them to share ideas which contributes to knowledge in the field which in turn generates wealth in the industry as new and efficient ways of creating the content are discovered making the production and distribution process cost effective. The Internet is however proving to be a double-edged sword as there have been multiple reports and incidences of copyright infringement within the country. This can be largely attributed to the fact that the platforms available to the average user provide a convenient environment for them to make several copies of the protected media file and distribute them as they wish: which facilitates misuse, piracy and plagiarism. The purpose of this project was to mitigate the unlawful replication and dissemination on an enormous scale of digital videos that are owned by practitioners in the education industry and presented to end users over the Internet. This followed a move by the players in the industry to convert their content into a digital format to meet the demand for online classes. Popular avenues that have been used to acquire copies of the digital streams include by use of standalone file grabbing software such as Internet Download Manager or browser plugins such as DownThemAll. These software implementations are extremely simple to use and allow users to create local copies of the streams through a single click of a button. They therefore present a threat to an entire ecosystem as content creators are heavily dependent on revenues generated from their material. This study seeks to develop a solution in the form of a Digital Rights Management (DRM) system that can be used to secure video streams and, in the process, preserve their economic value. A DRM system secures and implements the rights associated with the use of digital content by use of a set of access control technologies, which ensures that the videos are consumed as intended, and no illegal duplicates are created. Rapid Application Software Development Methodology were leveraged to accomplish the objective

    Quality-driven management of video streaming services in segment-based cache networks

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    Diseño centrado en calidad para la difusión Peer-to-Peer de video en vivo

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    El uso de redes Peer-to-Peer (P2P) es una forma escalable para ofrecer servicios de video sobre Internet. Este documento hace foco en la definición, desarrollo y evaluación de una arquitectura P2P para distribuir video en vivo. El diseño global de la red es guiado por la calidad de experiencia (Quality of Experience - QoE), cuyo principal componente en este caso es la calidad del video percibida por los usuarios finales, en lugar del tradicional diseño basado en la calidad de servicio (Quality of Service - QoE) de la mayoría de los sistemas. Para medir la calidad percibida del video, en tiempo real y automáticamente, extendimos la recientemente propuesta metodología Pseudo-Subjective Quality Assessment (PSQA). Dos grandes líneas de investigación son desarrolladas. Primero, proponemos una técnica de distribución de video desde múltiples fuentes con las características de poder ser optimizada para maximizar la calidad percibida en contextos de muchas fallas y de poseer muy baja señalización (a diferencia de los sistemas existentes). Desarrollamos una metodología, basada en PSQA, que nos permite un control fino sobre la forma en que la señal de video es dividida en partes y la cantidad de redundancia agregada, como una función de la dinámica de los usuarios de la red. De esta forma es posible mejorar la robustez del sistema tanto como sea deseado, contemplando el límite de capacidad en la comunicación. En segundo lugar, presentamos un mecanismo estructurado para controlar la topología de la red. La selección de que usuarios servirán a que otros es importante para la robustez de la red, especialmente cuando los usuarios son heterogéneos en sus capacidades y en sus tiempos de conexión.Nuestro diseño maximiza la calidad global esperada (evaluada usando PSQA), seleccionado una topología que mejora la robustez del sistema. Además estudiamos como extender la red con dos servicios complementarios: el video bajo demanda (Video on Demand - VoD) y el servicio MyTV. El desafío en estos servicios es como realizar búsquedas eficientes sobre la librería de videos, dado al alto dinamismo del contenido. Presentamos una estrategia de "caching" para las búsquedas en estos servicios, que maximiza el número total de respuestas correctas a las consultas, considerando una dinámica particular en los contenidos y restricciones de ancho de banda. Nuestro diseño global considera escenarios reales, donde los casos de prueba y los parámetros de configuración surgen de datos reales de un servicio de referencia en producción. Nuestro prototipo es completamente funcional, de uso gratuito, y basado en tecnologías bien probadas de código abierto

    Quality-oriented adaptation scheme for multimedia streaming in local broadband multi-service IP networks

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    The research reported in this thesis proposes, designs and tests the Quality-Oriented Adaptation Scheme (QOAS), an application-level adaptive scheme that offers high quality multimedia services to home residences and business premises via local broadband IP-networks in the presence of other traffic of different types. QOAS uses a novel client-located grading scheme that maps some network-related parameters’ values, variations and variation patterns (e.g. delay, jitter, loss rate) to application-level scores that describe the quality of delivery. This grading scheme also involves an objective metric that estimates the end-user perceived quality, increasing its effectiveness. A server-located arbiter takes content and rate adaptation decisions based on these quality scores, which is the only information sent via feedback by the clients. QOAS has been modelled, implemented and tested through simulations and an instantiation of it has been realized in a prototype system. The performance was assessed in terms of estimated end-user perceived quality, network utilisation, loss rate and number of customers served by a fixed infrastructure. The influence of variations in the parameters used by QOAS and of the networkrelated characteristics was studied. The scheme’s adaptive reaction was tested with background traffic of different type, size and variation patterns and in the presence of concurrent multimedia streaming processes subject to user-interactions. The results show that the performance of QOAS was very close to that of an ideal adaptive scheme. In comparison with other adaptive schemes QOAS allows for a significant increase in the number of simultaneous users while maintaining a good end-user perceived quality. These results are verified by a set of subjective tests that have been performed on viewers using a prototype system

    Evaluation of unidirectional background push content download services for the delivery of television programs

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    Este trabajo de tesis presenta los servicios de descarga de contenido en modo push como un mecanismo eficiente para el envío de contenido de televisión pre-producido sobre redes de difusión. Hoy en día, los operadores de red dedican una cantidad considerable de recursos de red a la entrega en vivo de contenido televisivo, tanto sobre redes de difusión como sobre conexiones unidireccionales. Esta oferta de servicios responde únicamente a requisitos comerciales: disponer de los contenidos televisivos en cualquier momento y lugar. Sin embargo, desde un punto de vista estrictamente académico, el envío en vivo es únicamente un requerimiento para el contenido en vivo, no para contenidos que ya han sido producidos con anterioridad a su emisión. Más aún, la difusión es solo eficiente cuando el contenido es suficientemente popular. Los servicios bajo estudio en esta tesis utilizan capacidad residual en redes de difusión para enviar contenido pre-producido para que se almacene en los equipos de usuario. La propuesta se justifica únicamente por su eficiencia. Por un lado, genera valor de recursos de red que no se aprovecharían de otra manera. Por otro lado, realiza la entrega de contenidos pre-producidos y populares de la manera más eficiente: sobre servicios de descarga de contenidos en difusión. Los resultados incluyen modelos para la popularidad y la duración de contenidos, valiosos para cualquier trabajo de investigación basados en la entrega de contenidos televisivos. Además, la tesis evalúa la capacidad residual disponible en redes de difusión, por medio de estudios empíricos. Después, estos resultados son utilizados en simulaciones que evalúan las prestaciones de los servicios propuestos en escenarios diferentes y para aplicaciones diferentes. La evaluación demuestra que este tipo de servicios son un recurso muy útil para la entrega de contenido televisivo.This thesis dissertation presents background push Content Download Services as an efficient mechanism to deliver pre-produced television content through existing broadcast networks. Nowadays, network operators dedicate a considerable amount of network resources to live streaming live, through both broadcast and unicast connections. This service offering responds solely to commercial requirements: Content must be available anytime and anywhere. However, from a strictly academic point of view, live streaming is only a requirement for live content and not for pre-produced content. Moreover, broadcasting is only efficient when the content is sufficiently popular. The services under study in this thesis use residual capacity in broadcast networks to push popular, pre-produced content to storage capacity in customer premises equipment. The proposal responds only to efficiency requirements. On one hand, it creates value from network resources otherwise unused. On the other hand, it delivers popular pre-produced content in the most efficient way: through broadcast download services. The results include models for the popularity and the duration of television content, valuable for any research work dealing with file-based delivery of television content. Later, the thesis evaluates the residual capacity available in broadcast networks through empirical studies. These results are used in simulations to evaluate the performance of background push content download services in different scenarios and for different applications. The evaluation proves that this kind of services can become a great asset for the delivery of television contentFraile Gil, F. (2013). Evaluation of unidirectional background push content download services for the delivery of television programs [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/31656TESI

    Architectural support for ubiquitous access to multimedia content

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    Tese de doutoramento. Engenharia Electrotécnica e de Computadores (Telecomunicações). Faculdade de Engenharia. Universidade do Porto. 200

    Provider-Controlled Bandwidth Management for HTTP-based Video Delivery

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    Over the past few years, a revolution in video delivery technology has taken place as mobile viewers and over-the-top (OTT) distribution paradigms have significantly changed the landscape of video delivery services. For decades, high quality video was only available in the home via linear television or physical media. Though Web-based services brought video to desktop and laptop computers, the dominance of proprietary delivery protocols and codecs inhibited research efforts. The recent emergence of HTTP adaptive streaming protocols has prompted a re-evaluation of legacy video delivery paradigms and introduced new questions as to the scalability and manageability of OTT video delivery. This dissertation addresses the question of how to enable for content and network service providers the ability to monitor and manage large numbers of HTTP adaptive streaming clients in an OTT environment. Our early work focused on demonstrating the viability of server-side pacing schemes to produce an HTTP-based streaming server. We also investigated the ability of client-side pacing schemes to work with both commodity HTTP servers and our HTTP streaming server. Continuing our client-side pacing research, we developed our own client-side data proxy architecture which was implemented on a variety of mobile devices and operating systems. We used the portable client architecture as a platform for investigating different rate adaptation schemes and algorithms. We then concentrated on evaluating the network impact of multiple adaptive bitrate clients competing for limited network resources, and developing schemes for enforcing fair access to network resources. The main contribution of this dissertation is the definition of segment-level client and network techniques for enforcing class of service (CoS) differentiation between OTT HTTP adaptive streaming clients. We developed a segment-level network proxy architecture which works transparently with adaptive bitrate clients through the use of segment replacement. We also defined a segment-level rate adaptation algorithm which uses download aborts to enforce CoS differentiation across distributed independent clients. The segment-level abstraction more accurately models application-network interactions and highlights the difference between segment-level and packet-level time scales. Our segment-level CoS enforcement techniques provide a foundation for creating scalable managed OTT video delivery services
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