1,051 research outputs found
HGI-SLAM: Loop Closure With Human and Geometric Importance Features
We present Human and Geometric Importance SLAM (HGI-SLAM), a novel approach
to loop closure using salient and geometric features. Loop closure is a key
element of SLAM, with many established methods for this problem. However,
current methods are narrow, using either geometric or salient based features.
We merge their successes into a model that outperforms both types of methods
alone. Our method utilizes inexpensive monocular cameras and does not depend on
depth sensors nor Lidar. HGI-SLAM utilizes geometric and salient features,
processes them into descriptors, and optimizes them for a bag of words
algorithm. By using a concurrent thread and combing our loop closure detection
with ORB-SLAM2, our system is a complete SLAM framework. We present extensive
evaluations of HGI loop detection and HGI-SLAM on the KITTI and EuRoC datasets.
We also provide a qualitative analysis of our features. Our method runs in real
time, and is robust to large viewpoint changes while staying accurate in
organic environments. HGI-SLAM is an end-to-end SLAM system that only requires
monocular vision and is comparable in performance to state-of-the-art SLAM
methods.Comment: 7 pages, 4 figure
LDSO: Direct Sparse Odometry with Loop Closure
In this paper we present an extension of Direct Sparse Odometry (DSO) to a
monocular visual SLAM system with loop closure detection and pose-graph
optimization (LDSO). As a direct technique, DSO can utilize any image pixel
with sufficient intensity gradient, which makes it robust even in featureless
areas. LDSO retains this robustness, while at the same time ensuring
repeatability of some of these points by favoring corner features in the
tracking frontend. This repeatability allows to reliably detect loop closure
candidates with a conventional feature-based bag-of-words (BoW) approach. Loop
closure candidates are verified geometrically and Sim(3) relative pose
constraints are estimated by jointly minimizing 2D and 3D geometric error
terms. These constraints are fused with a co-visibility graph of relative poses
extracted from DSO's sliding window optimization. Our evaluation on publicly
available datasets demonstrates that the modified point selection strategy
retains the tracking accuracy and robustness, and the integrated pose-graph
optimization significantly reduces the accumulated rotation-, translation- and
scale-drift, resulting in an overall performance comparable to state-of-the-art
feature-based systems, even without global bundle adjustment
UcoSLAM: Simultaneous Localization and Mapping by Fusion of KeyPoints and Squared Planar Markers
This paper proposes a novel approach for Simultaneous Localization and
Mapping by fusing natural and artificial landmarks. Most of the SLAM approaches
use natural landmarks (such as keypoints). However, they are unstable over
time, repetitive in many cases or insufficient for a robust tracking (e.g. in
indoor buildings). On the other hand, other approaches have employed artificial
landmarks (such as squared fiducial markers) placed in the environment to help
tracking and relocalization. We propose a method that integrates both
approaches in order to achieve long-term robust tracking in many scenarios.
Our method has been compared to the start-of-the-art methods ORB-SLAM2 and
LDSO in the public dataset Kitti, Euroc-MAV, TUM and SPM, obtaining better
precision, robustness and speed. Our tests also show that the combination of
markers and keypoints achieves better accuracy than each one of them
independently.Comment: Paper submitted to Pattern Recognitio
An Underwater SLAM System using Sonar, Visual, Inertial, and Depth Sensor
This paper presents a novel tightly-coupled keyframe-based Simultaneous
Localization and Mapping (SLAM) system with loop-closing and relocalization
capabilities targeted for the underwater domain. Our previous work, SVIn,
augmented the state-of-the-art visual-inertial state estimation package OKVIS
to accommodate acoustic data from sonar in a non-linear optimization-based
framework. This paper addresses drift and loss of localization -- one of the
main problems affecting other packages in underwater domain -- by providing the
following main contributions: a robust initialization method to refine scale
using depth measurements, a fast preprocessing step to enhance the image
quality, and a real-time loop-closing and relocalization method using bag of
words (BoW). An additional contribution is the addition of depth measurements
from a pressure sensor to the tightly-coupled optimization formulation.
Experimental results on datasets collected with a custom-made underwater sensor
suite and an autonomous underwater vehicle from challenging underwater
environments with poor visibility demonstrate performance never achieved before
in terms of accuracy and robustness
Keyframe-based monocular SLAM: design, survey, and future directions
Extensive research in the field of monocular SLAM for the past fifteen years
has yielded workable systems that found their way into various applications in
robotics and augmented reality. Although filter-based monocular SLAM systems
were common at some time, the more efficient keyframe-based solutions are
becoming the de facto methodology for building a monocular SLAM system. The
objective of this paper is threefold: first, the paper serves as a guideline
for people seeking to design their own monocular SLAM according to specific
environmental constraints. Second, it presents a survey that covers the various
keyframe-based monocular SLAM systems in the literature, detailing the
components of their implementation, and critically assessing the specific
strategies made in each proposed solution. Third, the paper provides insight
into the direction of future research in this field, to address the major
limitations still facing monocular SLAM; namely, in the issues of illumination
changes, initialization, highly dynamic motion, poorly textured scenes,
repetitive textures, map maintenance, and failure recovery
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