99 research outputs found

    Automatic Emotion Recognition from Mandarin Speech

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    Cybersecurity: Past, Present and Future

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    The digital transformation has created a new digital space known as cyberspace. This new cyberspace has improved the workings of businesses, organizations, governments, society as a whole, and day to day life of an individual. With these improvements come new challenges, and one of the main challenges is security. The security of the new cyberspace is called cybersecurity. Cyberspace has created new technologies and environments such as cloud computing, smart devices, IoTs, and several others. To keep pace with these advancements in cyber technologies there is a need to expand research and develop new cybersecurity methods and tools to secure these domains and environments. This book is an effort to introduce the reader to the field of cybersecurity, highlight current issues and challenges, and provide future directions to mitigate or resolve them. The main specializations of cybersecurity covered in this book are software security, hardware security, the evolution of malware, biometrics, cyber intelligence, and cyber forensics. We must learn from the past, evolve our present and improve the future. Based on this objective, the book covers the past, present, and future of these main specializations of cybersecurity. The book also examines the upcoming areas of research in cyber intelligence, such as hybrid augmented and explainable artificial intelligence (AI). Human and AI collaboration can significantly increase the performance of a cybersecurity system. Interpreting and explaining machine learning models, i.e., explainable AI is an emerging field of study and has a lot of potentials to improve the role of AI in cybersecurity.Comment: Author's copy of the book published under ISBN: 978-620-4-74421-

    Vision Methods to Find Uniqueness Within a Class of Objects

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    Bridging the Gap Between People, Mobile Devices, and the Physical World

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    Human-computer interaction (HCI) is being revolutionized by computational design and artificial intelligence. As the diversity of user interfaces shifts from personal desktops to mobile and wearable devices, yesterday’s tools and interfaces are insufficient to meet the demands of tomorrow’s devices. This dissertation describes my research on leveraging different physical channels (e.g., vibration, light, capacitance) to enable novel interaction opportunities. We first introduce FontCode, an information embedding technique for text documents. Given a text document with specific fonts, our method can embed user-specified information (e.g., URLs, meta data, etc) in the text by perturbing the glyphs of text characters while preserving the text content. The embedded information can later be retrieved using a smartphone in real time. Then, we present Vidgets, a family of mechanical widgets, specifically push buttons and rotary knobs that augment mobile devices with tangible user interfaces. When these widgets are attached to a mobile device and a user interacts with them, the nonlinear mechanical response of the widgets shifts the device slightly and quickly. Subsequently, this subtle motion can be detected by the Inertial Measurement Units (IMUs), which is commonly installed on mobile devices. Next, we propose BackTrack, a trackpad placed on the back of a smartphone to track finegrained finger motions. Our system has a small form factor, with all the circuits encapsulated in a thin layer attached to a phone case. It can be used with any off-the-shelf smartphone, requiring no power supply or modification of the operating systems. BackTrack simply extends the finger tracking area of the front screen, without interrupting the use of the front screen. Lastly, we demonstrate MoiréBoard, a new camera tracking method that leverages a seemingly irrelevant visual phenomenon, the moiré effect. Based on a systematic analysis of the moiré effect under camera projection, MoiréBoard requires no power nor camera calibration. It can easily be made at a low cost (e.g., through 3D printing) and ready to use with any stock mobile device with a camera. Its tracking algorithm is computationally efficient and can run at a high frame rate. It is not only simple to implement, but also tracks devices at a high accuracy, comparable to the state-of-the-art commercial VR tracking systems
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