1,777 research outputs found

    Beyond multimedia adaptation: Quality of experience-aware multi-sensorial media delivery

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    Multiple sensorial media (mulsemedia) combines multiple media elements which engage three or more of human senses, and as most other media content, requires support for delivery over the existing networks. This paper proposes an adaptive mulsemedia framework (ADAMS) for delivering scalable video and sensorial data to users. Unlike existing two-dimensional joint source-channel adaptation solutions for video streaming, the ADAMS framework includes three joint adaptation dimensions: video source, sensorial source, and network optimization. Using an MPEG-7 description scheme, ADAMS recommends the integration of multiple sensorial effects (i.e., haptic, olfaction, air motion, etc.) as metadata into multimedia streams. ADAMS design includes both coarse- and fine-grained adaptation modules on the server side: mulsemedia flow adaptation and packet priority scheduling. Feedback from subjective quality evaluation and network conditions is used to develop the two modules. Subjective evaluation investigated users' enjoyment levels when exposed to mulsemedia and multimedia sequences, respectively and to study users' preference levels of some sensorial effects in the context of mulsemedia sequences with video components at different quality levels. Results of the subjective study inform guidelines for an adaptive strategy that selects the optimal combination for video segments and sensorial data for a given bandwidth constraint and user requirement. User perceptual tests show how ADAMS outperforms existing multimedia delivery solutions in terms of both user perceived quality and user enjoyment during adaptive streaming of various mulsemedia content. In doing so, it highlights the case for tailored, adaptive mulsemedia delivery over traditional multimedia adaptive transport mechanisms

    Advanced solutions for quality-oriented multimedia broadcasting

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    Multimedia content is increasingly being delivered via different types of networks to viewers in a variety of locations and contexts using a variety of devices. The ubiquitous nature of multimedia services comes at a cost, however. The successful delivery of multimedia services will require overcoming numerous technological challenges many of which have a direct effect on the quality of the multimedia experience. For example, due to dynamically changing requirements and networking conditions, the delivery of multimedia content has traditionally adopted a best effort approach. However, this approach has often led to the end-user perceived quality of multimedia-based services being negatively affected. Yet the quality of multimedia content is a vital issue for the continued acceptance and proliferation of these services. Indeed, end-users are becoming increasingly quality-aware in their expectations of multimedia experience and demand an ever-widening spectrum of rich multimedia-based services. As a consequence, there is a continuous and extensive research effort, by both industry and academia, to find solutions for improving the quality of multimedia content delivered to the users; as well, international standards bodies, such as the International Telecommunication Union (ITU), are renewing their effort on the standardization of multimedia technologies. There are very different directions in which research has attempted to find solutions in order to improve the quality of the rich media content delivered over various network types. It is in this context that this special issue on broadcast multimedia quality of the IEEE Transactions on Broadcasting illustrates some of these avenues and presents some of the most significant research results obtained by various teams of researchers from many countries. This special issue provides an example, albeit inevitably limited, of the richness and breath of the current research on multimedia broadcasting services. The research i- - ssues addressed in this special issue include, among others, factors that influence user perceived quality, encoding-related quality assessment and control, transmission and coverage-based solutions and objective quality measurements

    A framework for realistic 3D tele-immersion

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    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems

    Robust high-capacity audio watermarking based on FFT amplitude modification

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    This paper proposes a novel robust audio watermarking algorithm to embed data and extract it in a bit-exact manner based on changing the magnitudes of the FFT spectrum. The key point is selecting a frequency band for embedding based on the comparison between the original and the MP3 compressed/decompressed signal and on a suitable scaling factor. The experimental results show that the method has a very high capacity (about 5 kbps), without significant perceptual distortion (ODG about -0.25) and provides robustness against common audio signal processing such as added noise, filtering and MPEG compression (MP3). Furthermore, the proposed method has a larger capacity (number of embedded bits to number of host bits rate) than recent image data hiding methods

    Network streaming and compression for mixed reality tele-immersion

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    Bulterman, D.C.A. [Promotor]Cesar, P.S. [Copromotor

    Copyright Protection for Surveillance System Multimedia Stream with Cellular Automata Watermarking

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    Intelligent Surveillance Systems are attracting extraordinary attention from research and industry. Security and privacy protection are critical issues for public acceptance of security camera networks. Existing approaches, however, only address isolated aspects without considering the integration with established security technologies and the underlying platform. Easy availability of internet, together with relatively inexpensive digital recording and storage peripherals has created an era where duplication, unauthorized use and misdistribution of digital content has become easier. The ease of availability made digital video popular over analog media like film or tape. At the same time it demands a sharp attention regarding the ownership issue. The ownership and integrity can easily be violated using different audio and video editing softwares. To prevent unauthorized use, misappropriation, misrepresentation; authentication of multimedia contents achieved a broad attention in recent days and to achieve secure copyright protection we embedded some information in audio and videos and that audio or video is called copyright protected. Digital watermarking is a technology to embed additional information into the host signal to ensure security and protection of multimedia data. The embedded information can’t be detected by human but some attacks and operations can tamper that information to breach protection. So in order to find a secure technique of copyright protection, we have analyzed different techniques. After having a good understanding of these techniques we have proposed a novel algorithm that generates results with high effectiveness, additionally we can use self-extracted watermark technique to increase the security and automate the process of watermarking. Forensic digital watermarking is a promising tool in the fight against piracy of copyrighted motion imagery content, but to be effective it must be (1) imperceptibly embedded in high-definition motion picture source, (2) reliably retrieved, even from degraded copies as might result from camcorder capture and subsequent very-low-bitrate compression and distribution on the Internet, and (3) secure against unauthorized removal. Audio and video watermarking enables the copyright protection with owner or customer authentication and the detection of media manipulations. The available watermarking technology concentrates on single media like audio or video. But the typical multimedia stream consists of both video and audio data. Our goal is to provide a solution with robust and fragile aspects to guarantee authentication and integrity by using watermarks in combination with content information. We show two solutions for the protection of audio and video data with a combined robust and fragile watermarking approach. The first solution is to insert a time code into the data: We embed a signal as a watermark to detect gaps or changes in the flow of time. The second solution is more complex: We use watermarks to embed information in each media about the content of the other media. In our paper we present the problem of copyright protection and integrity checks for combined video and audio data. Both the solutions depend upon cellular automata, cellular automata are a powerful computation model that provides a simple way to simulate and solve many difficult problems in different fields. The most widely known example of Cellular Automata is the Game-of-Life. Cellular automaton growth is controlled by predefined rule or programs .The rule describes how the cell will interact with its neighborhood. Once the automaton is started it will work on its own according to the rule specified.
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