3,798 research outputs found
Multi-agent collaborative search : an agent-based memetic multi-objective optimization algorithm applied to space trajectory design
This article presents an algorithm for multi-objective optimization that blends together a number of heuristics. A population of agents combines heuristics that aim at exploring the search space both globally and in a neighbourhood of each agent. These heuristics are complemented with a combination of a local and global archive. The novel agent-based algorithm is tested at first on a set of standard problems and then on three specific problems in space trajectory design. Its performance is compared against a number of state-of-the-art multi-objective optimization algorithms that use the Pareto dominance as selection criterion: non-dominated sorting genetic algorithm (NSGA-II), Pareto archived evolution strategy (PAES), multiple objective particle swarm optimization (MOPSO), and multiple trajectory search (MTS). The results demonstrate that the agent-based search can identify parts of the Pareto set that the other algorithms were not able to capture. Furthermore, convergence is statistically better although the variance of the results is in some cases higher
Hybrid adaptive evolutionary algorithm based on decomposition
The performance of search operators varies across the different stages of the search/optimization process of evolutionary algorithms (EAs). In general, a single search operator may not do well in all these stages when dealing with different optimization and search problems. To mitigate this, adaptive search operator schemes have been introduced. The idea is that when a search operator hits a difficult patch (under-performs) in the search space, the EA scheme “reacts” to that by potentially calling upon a different search operator. Hence, several multiple-search operator schemes have been proposed and employed within EA. In this paper, a hybrid adaptive evolutionary algorithm based on decomposition (HAEA/D) that employs four different crossover operators is suggested. Its performance has been evaluated on the well-known IEEE CEC’09 test instances. HAEA/D has generated promising results which compare well against several well-known algorithms including MOEA/D, on a number of metrics such as the inverted generational distance (IGD), the hyper-volume, the Gamma and Delta functions. These results are included and discussed in this paper
ND-Tree-based update: a Fast Algorithm for the Dynamic Non-Dominance Problem
In this paper we propose a new method called ND-Tree-based update (or shortly
ND-Tree) for the dynamic non-dominance problem, i.e. the problem of online
update of a Pareto archive composed of mutually non-dominated points. It uses a
new ND-Tree data structure in which each node represents a subset of points
contained in a hyperrectangle defined by its local approximate ideal and nadir
points. By building subsets containing points located close in the objective
space and using basic properties of the local ideal and nadir points we can
efficiently avoid searching many branches in the tree. ND-Tree may be used in
multiobjective evolutionary algorithms and other multiobjective metaheuristics
to update an archive of potentially non-dominated points. We prove that the
proposed algorithm has sub-linear time complexity under mild assumptions. We
experimentally compare ND-Tree to the simple list, Quad-tree, and M-Front
methods using artificial and realistic benchmarks with up to 10 objectives and
show that with this new method substantial reduction of the number of point
comparisons and computational time can be obtained. Furthermore, we apply the
method to the non-dominated sorting problem showing that it is highly
competitive to some recently proposed algorithms dedicated to this problem.Comment: 15 pages, 21 figures, 3 table
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