54,238 research outputs found

    *-Continuous Kleene ω\omega-Algebras for Energy Problems

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    Energy problems are important in the formal analysis of embedded or autonomous systems. Using recent results on star-continuous Kleene omega-algebras, we show here that energy problems can be solved by algebraic manipulations on the transition matrix of energy automata. To this end, we prove general results about certain classes of finitely additive functions on complete lattices which should be of a more general interest.Comment: In Proceedings FICS 2015, arXiv:1509.0282

    The game semantics of game theory

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    We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by n≥0n \geq 0 noncooperative players, each independently optimising a real-valued payoff. The goal of the system is to play a Nash equilibrium, and the goal of the environment is to prevent it. The key to this is the realisation that lenses (from functional programming) form a dialectica category, which have an existing game-semantic interpretation. In the second half of this paper, we apply these ideas to build a compact closed category of `computable open games' by replacing the underlying dialectica category with a wave-style geometry of interaction category, specifically the Int-construction applied to the cartesian monoidal category of directed-complete partial orders

    Privacy and Truthful Equilibrium Selection for Aggregative Games

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    We study a very general class of games --- multi-dimensional aggregative games --- which in particular generalize both anonymous games and weighted congestion games. For any such game that is also large, we solve the equilibrium selection problem in a strong sense. In particular, we give an efficient weak mediator: a mechanism which has only the power to listen to reported types and provide non-binding suggested actions, such that (a) it is an asymptotic Nash equilibrium for every player to truthfully report their type to the mediator, and then follow its suggested action; and (b) that when players do so, they end up coordinating on a particular asymptotic pure strategy Nash equilibrium of the induced complete information game. In fact, truthful reporting is an ex-post Nash equilibrium of the mediated game, so our solution applies even in settings of incomplete information, and even when player types are arbitrary or worst-case (i.e. not drawn from a common prior). We achieve this by giving an efficient differentially private algorithm for computing a Nash equilibrium in such games. The rates of convergence to equilibrium in all of our results are inverse polynomial in the number of players nn. We also apply our main results to a multi-dimensional market game. Our results can be viewed as giving, for a rich class of games, a more robust version of the Revelation Principle, in that we work with weaker informational assumptions (no common prior), yet provide a stronger solution concept (ex-post Nash versus Bayes Nash equilibrium). In comparison to previous work, our main conceptual contribution is showing that weak mediators are a game theoretic object that exist in a wide variety of games -- previously, they were only known to exist in traffic routing games

    A Study of Entanglement in a Categorical Framework of Natural Language

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    In both quantum mechanics and corpus linguistics based on vector spaces, the notion of entanglement provides a means for the various subsystems to communicate with each other. In this paper we examine a number of implementations of the categorical framework of Coecke, Sadrzadeh and Clark (2010) for natural language, from an entanglement perspective. Specifically, our goal is to better understand in what way the level of entanglement of the relational tensors (or the lack of it) affects the compositional structures in practical situations. Our findings reveal that a number of proposals for verb construction lead to almost separable tensors, a fact that considerably simplifies the interactions between the words. We examine the ramifications of this fact, and we show that the use of Frobenius algebras mitigates the potential problems to a great extent. Finally, we briefly examine a machine learning method that creates verb tensors exhibiting a sufficient level of entanglement.Comment: In Proceedings QPL 2014, arXiv:1412.810
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