7,008 research outputs found

    A 64mW DNN-based Visual Navigation Engine for Autonomous Nano-Drones

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    Fully-autonomous miniaturized robots (e.g., drones), with artificial intelligence (AI) based visual navigation capabilities are extremely challenging drivers of Internet-of-Things edge intelligence capabilities. Visual navigation based on AI approaches, such as deep neural networks (DNNs) are becoming pervasive for standard-size drones, but are considered out of reach for nanodrones with size of a few cm2{}^\mathrm{2}. In this work, we present the first (to the best of our knowledge) demonstration of a navigation engine for autonomous nano-drones capable of closed-loop end-to-end DNN-based visual navigation. To achieve this goal we developed a complete methodology for parallel execution of complex DNNs directly on-bard of resource-constrained milliwatt-scale nodes. Our system is based on GAP8, a novel parallel ultra-low-power computing platform, and a 27 g commercial, open-source CrazyFlie 2.0 nano-quadrotor. As part of our general methodology we discuss the software mapping techniques that enable the state-of-the-art deep convolutional neural network presented in [1] to be fully executed on-board within a strict 6 fps real-time constraint with no compromise in terms of flight results, while all processing is done with only 64 mW on average. Our navigation engine is flexible and can be used to span a wide performance range: at its peak performance corner it achieves 18 fps while still consuming on average just 3.5% of the power envelope of the deployed nano-aircraft.Comment: 15 pages, 13 figures, 5 tables, 2 listings, accepted for publication in the IEEE Internet of Things Journal (IEEE IOTJ

    How hard is it to cross the room? -- Training (Recurrent) Neural Networks to steer a UAV

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    This work explores the feasibility of steering a drone with a (recurrent) neural network, based on input from a forward looking camera, in the context of a high-level navigation task. We set up a generic framework for training a network to perform navigation tasks based on imitation learning. It can be applied to both aerial and land vehicles. As a proof of concept we apply it to a UAV (Unmanned Aerial Vehicle) in a simulated environment, learning to cross a room containing a number of obstacles. So far only feedforward neural networks (FNNs) have been used to train UAV control. To cope with more complex tasks, we propose the use of recurrent neural networks (RNN) instead and successfully train an LSTM (Long-Short Term Memory) network for controlling UAVs. Vision based control is a sequential prediction problem, known for its highly correlated input data. The correlation makes training a network hard, especially an RNN. To overcome this issue, we investigate an alternative sampling method during training, namely window-wise truncated backpropagation through time (WW-TBPTT). Further, end-to-end training requires a lot of data which often is not available. Therefore, we compare the performance of retraining only the Fully Connected (FC) and LSTM control layers with networks which are trained end-to-end. Performing the relatively simple task of crossing a room already reveals important guidelines and good practices for training neural control networks. Different visualizations help to explain the behavior learned.Comment: 12 pages, 30 figure

    Deep Drone Racing: From Simulation to Reality with Domain Randomization

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    Dynamically changing environments, unreliable state estimation, and operation under severe resource constraints are fundamental challenges that limit the deployment of small autonomous drones. We address these challenges in the context of autonomous, vision-based drone racing in dynamic environments. A racing drone must traverse a track with possibly moving gates at high speed. We enable this functionality by combining the performance of a state-of-the-art planning and control system with the perceptual awareness of a convolutional neural network (CNN). The resulting modular system is both platform- and domain-independent: it is trained in simulation and deployed on a physical quadrotor without any fine-tuning. The abundance of simulated data, generated via domain randomization, makes our system robust to changes of illumination and gate appearance. To the best of our knowledge, our approach is the first to demonstrate zero-shot sim-to-real transfer on the task of agile drone flight. We extensively test the precision and robustness of our system, both in simulation and on a physical platform, and show significant improvements over the state of the art.Comment: Accepted as a Regular Paper to the IEEE Transactions on Robotics Journal. arXiv admin note: substantial text overlap with arXiv:1806.0854

    Development of Cursor-on-Target Control for Semi-Autonomous Unmanned Aircraft Systems

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    The research presented in this thesis focuses on developing, demonstrating, and evaluating the concept of a Cursor-on-Target control system for semi-autonomous unmanned aircraft systems. The Department of Defense has mapped out a strategy in which unmanned aircraft systems will increasingly replace piloted aircraft. During most phases of flight autonomous unmanned aircraft control reduces operator workload, however, real-time information exchange often requires an operator to relay decision changes to the unmanned aircraft. The goal of this research is to develop a preliminary Cursor-on-Target control system to enable the operator to guide the unmanned aircraft with minimal workload during high task phases of flight and then evaluate the operator\u27s ability to conduct the mission using that control system. For this research, the problem of Cursor-on-Target control design has multiple components. Initially, a Cursor-on-Target controller is developed in Simulink. Then, this controller is integrated into the Aviator Visual Design Simulator to develop an operator-in-the-loop test platform. Finally, a ground target is simulated and tracked to validate the Cursor-on-Target controller. The Cursor-on-Target control system is then evaluated using a proposed operator rating scale

    Aeronautical Engineering: A special bibliography with indexes, supplement 64, December 1975

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    This bibliography lists 288 reports, articles, and other documents introduced into the NASA scientific and technical information system in November 1975

    Ground Profile Recovery from Aerial 3D LiDAR-based Maps

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    The paper presents the study and implementation of the ground detection methodology with filtration and removal of forest points from LiDAR-based 3D point cloud using the Cloth Simulation Filtering (CSF) algorithm. The methodology allows to recover a terrestrial relief and create a landscape map of a forestry region. As the proof-of-concept, we provided the outdoor flight experiment, launching a hexacopter under a mixed forestry region with sharp ground changes nearby Innopolis city (Russia), which demonstrated the encouraging results for both ground detection and methodology robustness.Comment: 8 pages, FRUCT-2019 conferenc

    Aerial Vehicles

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    This book contains 35 chapters written by experts in developing techniques for making aerial vehicles more intelligent, more reliable, more flexible in use, and safer in operation.It will also serve as an inspiration for further improvement of the design and application of aeral vehicles. The advanced techniques and research described here may also be applicable to other high-tech areas such as robotics, avionics, vetronics, and space

    Perception Intelligence Integrated Vehicle-to-Vehicle Optical Camera Communication.

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    Ubiquitous usage of cameras and LEDs in modern road and aerial vehicles open up endless opportunities for novel applications in intelligent machine navigation, communication, and networking. To this end, in this thesis work, we hypothesize the benefit of dual-mode usage of vehicular built-in cameras through novel machine perception capabilities combined with optical camera communication (OCC). Current key conception of understanding a line-of-sight (LOS) scenery is from the aspect of object, event, and road situation detection. However, the idea of blending the non-line-of-sight (NLOS) information with the LOS information to achieve a see-through vision virtually is new. This improves the assistive driving performance by enabling a machine to see beyond occlusion. Another aspect of OCC in the vehicular setup is to understand the nature of mobility and its impact on the optical communication channel quality. The research questions gathered from both the car-car mobility modelling, and evaluating a working setup of OCC communication channel can also be inherited to aerial vehicular situations like drone-drone OCC. The aim of this thesis is to answer the research questions along these new application domains, particularly, (i) how to enable a virtual see-through perception in the car assisting system that alerts the human driver about the visible and invisible critical driving events to help drive more safely, (ii) how transmitter-receiver cars behaves while in the mobility and the overall channel performance of OCC in motion modality, (iii) how to help rescue lost Unmanned Aerial Vehicles (UAVs) through coordinated localization with fusion of OCC and WiFi, (iv) how to model and simulate an in-field drone swarm operation experience to design and validate UAV coordinated localization for group of positioning distressed drones. In this regard, in this thesis, we present the end-to-end system design, proposed novel algorithms to solve the challenges in applying such a system, and evaluation results through experimentation and/or simulation
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