3,538 research outputs found

    Approaching Visual Search in Photo-Realistic Scenes

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    Visual search is extended from the domain of polygonal figures presented on a uniform background to scenes in which search is for a photo-realistic object in a dense, naturalistic background. Scene generation for these displays relies on a powerful solid modeling program to define the three dimensional forms, surface properties, relative positions, and illumination of the objects and a rendering program to produce an image. Search in the presented experiments is for a rock with specific properties among other, similar rocks, although the method described can be generalized to other situations. Using this technique we explore the effects of illumination and shadows in aiding search for a rock in front of and closer to the viewer than other rocks in the scene. For these scenes, shadows of two different contrast levels can significantly deet·ease reaction times for displays in which target rocks are similar to distractor rocks. However, when the target rock is itself easily distinguishable from dis tractors on the basis of form, the presence or absence of shadows has no discernible effect. To relate our findings to those for earlier polygonal displays, we simplified the non-shadow displays so that only boundary information remained. For these simpler displays, search slopes (the reaction time as a function of the number of distractors) were significantly faster, indicating that the more complex photo-realistic objects require more time to process for visual search. In contrast with several previous experiments involving polygonal figures, we found no evidence for an effect of illumination direction on search times

    Doctor of Philosophy

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    dissertationThree-dimensional (3D) models of industrial plant primitives are used extensively in modern asset design, management, and visualization systems. Such systems allow users to efficiently perform tasks in Computer Aided Design (CAD), life-cycle management, construction progress monitoring, virtual reality training, marketing walk-throughs, or other visualization. Thus, capturing industrial plant models has correspondingly become a rapidly growing industry. The purpose of this research was to demonstrate an efficient way to ascertain physical model parameters of reflectance properties of industrial plant primitives for use in CAD and 3D modeling visualization systems. The first part of this research outlines the sources of error corresponding to 3D models created from Light Detection and Ranging (LiDAR) point clouds. Fourier analysis exposes the error due to a LiDAR system's finite sampling rate. Taylor expansion illustrates the errors associated with linearization due to flat polygonal surfaces. Finally, a statistical analysis of the error associated with LiDar scanner hardware is presented. The second part of this research demonstrates a method for determining Phong specular and Oren-Nayar diffuse reflectance parameters for modeling and rendering pipes, the most ubiquitous form of industrial plant primitives. For specular reflectance, the Phong model is used. Estimates of specular and diffuse parameters of two ideal cylinders and one measured cylinder using brightness data acquired from a LiDAR scanner are presented. The estimated reflectance model of the measured cylinder has a mean relative error of 2.88% and a standard deviation of relative error of 4.0%. The final part of this research describes a method for determining specular, diffuse and color material properties and applies the method to seven pipes from an industrial plant. The colorless specular and diffuse properties were estimated by numerically inverting LiDAR brightness data. The color ambient and diffuse properties are estimated using k-means clustering. The colorless properties yielded estimated brightness values that are within an RMS of 3.4% with a maximum of 7.0% and a minimum of 1.6%. The estimated color properties effected an RMS residual of 13.2% with a maximum of 20.3% and a minimum of 9.1%

    Accurate Calibration of Multi-LiDAR-Multi-Camera Systems

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    As autonomous driving attracts more and more attention these days, the algorithms and sensors used for machine perception become popular in research, as well. This paper investigates the extrinsic calibration of two frequently-applied sensors: the camera and Light Detection and Ranging (LiDAR). The calibration can be done with the help of ordinary boxes. It contains an iterative refinement step, which is proven to converge to the box in the LiDAR point cloud, and can be used for system calibration containing multiple LiDARs and cameras. For that purpose, a bundle adjustment-like minimization is also presented. The accuracy of the method is evaluated on both synthetic and real-world data, outperforming the state-of-the-art techniques. The method is general in the sense that it is both LiDAR and camera-type independent, and only the intrinsic camera parameters have to be known. Finally, a method for determining the 2D bounding box of the car chassis from LiDAR point clouds is also presented in order to determine the car body border with respect to the calibrated sensors

    VolumeEVM: A new surface/volume integrated model

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    Volume visualization is a very active research area in the field of scien-tific visualization. The Extreme Vertices Model (EVM) has proven to be a complete intermediate model to visualize and manipulate volume data using a surface rendering approach. However, the ability to integrate the advantages of surface rendering approach with the superiority in visual exploration of the volume rendering would actually produce a very complete visualization and edition system for volume data. Therefore, we decided to define an enhanced EVM-based model which incorporates the volumetric information required to achieved a nearly direct volume visualization technique. Thus, VolumeEVM was designed maintaining the same EVM-based data structure plus a sorted list of density values corresponding to the EVM-based VoIs interior voxels. A function which relates interior voxels of the EVM with the set of densities was mandatory to be defined. This report presents the definition of this new surface/volume integrated model based on the well known EVM encoding and propose implementations of the main software-based direct volume rendering techniques through the proposed model.Postprint (published version

    Low cost system for visualization and exhibition of pottery finds in archeological museums

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    The objective of this project is to build a low-cost system for surveying, modeling, prototyping and interactive visualizing aimed at the enhancement of islamic pottery finds of X – XI centuries. The system will allow various applications: the creation of systems for displaying artifacts from the museum alongside the exhibition, the virtual view of restorations from fragments, including AR and VR, the physical reconstruction of the original form using 3D printer to show the pieces in their entirety, as well as the construction of interactive virtual archives to be made available to scholars and visitors

    Computer aided process planning for multi-axis CNC machining using feature free polygonal CAD models

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    This dissertation provides new methods for the general area of Computer Aided Process Planning, often referred to as CAPP. It specifically focuses on 3 challenging problems in the area of multi-axis CNC machining process using feature free polygonal CAD models. The first research problem involves a new method for the rapid machining of Multi-Surface Parts. These types of parts typically have different requirements for each surface, for example, surface finish, accuracy, or functionality. The CAPP algorithms developed for this problem ensure the complete rapid machining of multi surface parts by providing better setup orientations to machine each surface. The second research problem is related to a new method for discrete multi-axis CNC machining of part models using feature free polygonal CAD models. This problem specifically considers a generic 3-axis CNC machining process for which CAPP algorithms are developed. These algorithms allow the rapid machining of a wide variety of parts with higher geometric accuracy by enabling access to visible surfaces through the choice of appropriate machine tool configurations (i.e. number of axes). The third research problem addresses challenges with geometric singularities that can occur when 2D slice models are used in process planning. The conversion from CAD to slice model results in the loss of model surface information, the consequence of which could be suboptimal or incorrect process planning. The algorithms developed here facilitate transfer of complete surface geometry information from CAD to slice models. The work of this dissertation will aid in developing the next generation of CAPP tools and result in lower cost and more accurately machined components

    4D Cubism: Modeling, Animation and Fabrication of Artistic Shapes

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    The paper describes an original approach to creating and producing artistic shapes in a cubist style. We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. 3D printing for stop-motion animation is proposed as one of the final pipeline processing stages. The proposed techniques are implemented with artist friendly user interfaces and experimental results are presented
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