2,822 research outputs found

    A new interaction force decomposition maximizing compensating forces under physical work constraints

    Get PDF
    Decomposition of interaction forces in manipulation tasks has a long research tradition. Interaction forces are often split into robustness-reflective and accelerating forces. While this decomposition is typically performed for the synthesis of interaction forces to be applied for example in the context of robotic grasping, less attention has been paid to the analysis of measured, human interaction forces. Here we present a new decomposition approach for interaction force analysis. It extends the intuitive solution known in literature for the two finger grasp and combines it with a physically motivated bounding constraint, which allows the maximization of robustness reflective forces. Advantages of our approach are illustrated with an example and are compared to existing decomposition approaches. In contrast to existing approaches the new approach is not limited in the number of interaction points and incorporates forces which are physically possible only

    Lattice Boltzmann simulations of soft matter systems

    Full text link
    This article concerns numerical simulations of the dynamics of particles immersed in a continuum solvent. As prototypical systems, we consider colloidal dispersions of spherical particles and solutions of uncharged polymers. After a brief explanation of the concept of hydrodynamic interactions, we give a general overview over the various simulation methods that have been developed to cope with the resulting computational problems. We then focus on the approach we have developed, which couples a system of particles to a lattice Boltzmann model representing the solvent degrees of freedom. The standard D3Q19 lattice Boltzmann model is derived and explained in depth, followed by a detailed discussion of complementary methods for the coupling of solvent and solute. Colloidal dispersions are best described in terms of extended particles with appropriate boundary conditions at the surfaces, while particles with internal degrees of freedom are easier to simulate as an arrangement of mass points with frictional coupling to the solvent. In both cases, particular care has been taken to simulate thermal fluctuations in a consistent way. The usefulness of this methodology is illustrated by studies from our own research, where the dynamics of colloidal and polymeric systems has been investigated in both equilibrium and nonequilibrium situations.Comment: Review article, submitted to Advances in Polymer Science. 16 figures, 76 page

    Bimanual robot skills: MP encoding, dimensionality reduction and reinforcement learning

    Get PDF
    In our culture, robots have been in novels and cinema for a long time, but it has been specially in the last two decades when the improvements in hardware - better computational power and components - and advances in Artificial Intelligence (AI), have allowed robots to start sharing spaces with humans. Such situations require, aside from ethical considerations, robots to be able to move with both compliance and precision, and learn at different levels, such as perception, planning, and motion, being the latter the focus of this work. The first issue addressed in this thesis is inverse kinematics for redundant robot manipulators, i.e: positioning the robot joints so as to reach a certain end-effector pose. We opt for iterative solutions based on the inversion of the kinematic Jacobian of a robot, and propose to filter and limit the gains in the spectral domain, while also unifying such approach with a continuous, multipriority scheme. Such inverse kinematics method is then used to derive manipulability in the whole workspace of an antropomorphic arm, and the coordination of two arms is subsequently optimized by finding their best relative positioning. Having solved the kinematic issues, a robot learning within a human environment needs to move compliantly, with limited amount of force, in order not to harm any humans or cause any damage, while being as precise as possible. Therefore, we developed two dynamic models for the same redundant arm we had analysed kinematically: The first based on local models with Gaussian projections, and the second characterizing the most problematic term of the dynamics, namely friction. Such models allowed us to implement feed-forward controllers, where we can actively change the weights in the compliance-precision tradeoff. Moreover, we used such models to predict external forces acting on the robot, without the use of force sensors. Afterwards, we noticed that bimanual robots must coordinate their components (or limbs) and be able to adapt to new situations with ease. Over the last decade, a number of successful applications for learning robot motion tasks have been published. However, due to the complexity of a complete system including all the required elements, most of these applications involve only simple robots with a large number of high-end technology sensors, or consist of very simple and controlled tasks. Using our previous framework for kinematics and control, we relied on two types of movement primitives to encapsulate robot motion. Such movement primitives are very suitable for using reinforcement learning. In particular, we used direct policy search, which uses the motion parametrization as the policy itself. In order to improve the learning speed in real robot applications, we generalized a policy search algorithm to give some importance to samples yielding a bad result, and we paid special attention to the dimensionality of the motion parametrization. We reduced such dimensionality with linear methods, using the rewards obtained through motion repetition and execution. We tested such framework in a bimanual task performed by two antropomorphic arms, such as the folding of garments, showing how a reduced dimensionality can provide qualitative information about robot couplings and help to speed up the learning of tasks when robot motion executions are costly.A la nostra cultura, els robots han estat presents en novel·les i cinema des de fa dècades, però ha sigut especialment en les últimes dues quan les millores en hardware (millors capacitats de còmput) i els avenços en intel·ligència artificial han permès que els robots comencin a compartir espais amb els humans. Aquestes situacions requereixen, a banda de consideracions ètiques, que els robots siguin capaços de moure's tant amb suavitat com amb precisió, i d'aprendre a diferents nivells, com són la percepció, planificació i moviment, essent l'última el centre d'atenció d'aquest treball. El primer problema adreçat en aquesta tesi és la cinemàtica inversa, i.e.: posicionar les articulacions del robot de manera que l'efector final estigui en una certa posició i orientació. Hem estudiat el camp de les solucions iteratives, basades en la inversió del Jacobià cinemàtic d'un robot, i proposem un filtre que limita els guanys en el seu domini espectral, mentre també unifiquem tal mètode dins un esquema multi-prioritat i continu. Aquest mètode per a la cinemàtica inversa és usat a l'hora d'encapsular tota la informació sobre l'espai de treball d'un braç antropomòrfic, i les capacitats de coordinació entre dos braços són optimitzades, tot trobant la seva millor posició relativa en l'espai. Havent resolt les dificultats cinemàtiques, un robot que aprèn en un entorn humà necessita moure's amb suavitat exercint unes forces limitades per tal de no causar danys, mentre es mou amb la màxima precisió possible. Per tant, hem desenvolupat dos models dinàmics per al mateix braç robòtic redundant que havíem analitzat des del punt de vista cinemàtic: El primer basat en models locals amb projeccions de Gaussianes i el segon, caracteritzant el terme més problemàtic i difícil de representar de la dinàmica, la fricció. Aquests models ens van permetre utilitzar controladors coneguts com "feed-forward", on podem canviar activament els guanys buscant l'equilibri precisió-suavitat que més convingui. A més, hem usat aquests models per a inferir les forces externes actuant en el robot, sense la necessitat de sensors de força. Més endavant, ens hem adonat que els robots bimanuals han de coordinar els seus components (braços) i ser capaços d'adaptar-se a noves situacions amb facilitat. Al llarg de l'última dècada, diverses aplicacions per aprendre tasques motores robòtiques amb èxit han estat publicades. No obstant, degut a la complexitat d'un sistema complet que inclogui tots els elements necessaris, la majoria d'aquestes aplicacions consisteixen en robots més aviat simples amb costosos sensors d'última generació, o a resoldre tasques senzilles en un entorn molt controlat. Utilitzant el nostre treball en cinemàtica i control, ens hem basat en dos tipus de primitives de moviment per caracteritzar la motricitat robòtica. Aquestes primitives de moviment són molt adequades per usar aprenentatge per reforç. En particular, hem usat la búsqueda directa de la política, un camp de l'aprenentatge per reforç que usa la parametrització del moviment com la pròpia política. Per tal de millorar la velocitat d'aprenentatge en aplicacions amb robots reals, hem generalitzat un algoritme de búsqueda directa de política per a donar importància a les mostres amb mal resultat, i hem donat especial atenció a la reducció de dimensionalitat en la parametrització dels moviments. Hem reduït la dimensionalitat amb mètodes lineals, utilitzant les recompenses obtingudes EN executar els moviments. Aquests mètodes han estat provats en tasques bimanuals com són plegar roba, usant dos braços antropomòrfics. Els resultats mostren com la reducció de dimensionalitat pot aportar informació qualitativa d'una tasca, i al mateix temps ajuda a aprendre-la més ràpid quan les execucions amb robots reals són costoses

    Bimanual robot skills: MP encoding, dimensionality reduction and reinforcement learning

    Get PDF
    Aplicat embargament des de la data de defensa fins 1/7/2018Premio a la mejor Tesis Doctoral sobre Robótica, Edición 2017, atorgat pel Comité Español de Automática.Finalista del 2018 George Girault PhD Award, from EuRoboticsIn our culture, robots have been in novels and cinema for a long time, but it has been specially in the last two decades when the improvements in hardware - better computational power and components - and advances in Artificial Intelligence (AI), have allowed robots to start sharing spaces with humans. Such situations require, aside from ethical considerations, robots to be able to move with both compliance and precision, and learn at different levels, such as perception, planning, and motion, being the latter the focus of this work. The first issue addressed in this thesis is inverse kinematics for redundant robot manipulators, i.e: positioning the robot joints so as to reach a certain end-effector pose. We opt for iterative solutions based on the inversion of the kinematic Jacobian of a robot, and propose to filter and limit the gains in the spectral domain, while also unifying such approach with a continuous, multipriority scheme. Such inverse kinematics method is then used to derive manipulability in the whole workspace of an antropomorphic arm, and the coordination of two arms is subsequently optimized by finding their best relative positioning. Having solved the kinematic issues, a robot learning within a human environment needs to move compliantly, with limited amount of force, in order not to harm any humans or cause any damage, while being as precise as possible. Therefore, we developed two dynamic models for the same redundant arm we had analysed kinematically: The first based on local models with Gaussian projections, and the second characterizing the most problematic term of the dynamics, namely friction. Such models allowed us to implement feed-forward controllers, where we can actively change the weights in the compliance-precision tradeoff. Moreover, we used such models to predict external forces acting on the robot, without the use of force sensors. Afterwards, we noticed that bimanual robots must coordinate their components (or limbs) and be able to adapt to new situations with ease. Over the last decade, a number of successful applications for learning robot motion tasks have been published. However, due to the complexity of a complete system including all the required elements, most of these applications involve only simple robots with a large number of high-end technology sensors, or consist of very simple and controlled tasks. Using our previous framework for kinematics and control, we relied on two types of movement primitives to encapsulate robot motion. Such movement primitives are very suitable for using reinforcement learning. In particular, we used direct policy search, which uses the motion parametrization as the policy itself. In order to improve the learning speed in real robot applications, we generalized a policy search algorithm to give some importance to samples yielding a bad result, and we paid special attention to the dimensionality of the motion parametrization. We reduced such dimensionality with linear methods, using the rewards obtained through motion repetition and execution. We tested such framework in a bimanual task performed by two antropomorphic arms, such as the folding of garments, showing how a reduced dimensionality can provide qualitative information about robot couplings and help to speed up the learning of tasks when robot motion executions are costly.A la nostra cultura, els robots han estat presents en novel·les i cinema des de fa dècades, però ha sigut especialment en les últimes dues quan les millores en hardware (millors capacitats de còmput) i els avenços en intel·ligència artificial han permès que els robots comencin a compartir espais amb els humans. Aquestes situacions requereixen, a banda de consideracions ètiques, que els robots siguin capaços de moure's tant amb suavitat com amb precisió, i d'aprendre a diferents nivells, com són la percepció, planificació i moviment, essent l'última el centre d'atenció d'aquest treball. El primer problema adreçat en aquesta tesi és la cinemàtica inversa, i.e.: posicionar les articulacions del robot de manera que l'efector final estigui en una certa posició i orientació. Hem estudiat el camp de les solucions iteratives, basades en la inversió del Jacobià cinemàtic d'un robot, i proposem un filtre que limita els guanys en el seu domini espectral, mentre també unifiquem tal mètode dins un esquema multi-prioritat i continu. Aquest mètode per a la cinemàtica inversa és usat a l'hora d'encapsular tota la informació sobre l'espai de treball d'un braç antropomòrfic, i les capacitats de coordinació entre dos braços són optimitzades, tot trobant la seva millor posició relativa en l'espai. Havent resolt les dificultats cinemàtiques, un robot que aprèn en un entorn humà necessita moure's amb suavitat exercint unes forces limitades per tal de no causar danys, mentre es mou amb la màxima precisió possible. Per tant, hem desenvolupat dos models dinàmics per al mateix braç robòtic redundant que havíem analitzat des del punt de vista cinemàtic: El primer basat en models locals amb projeccions de Gaussianes i el segon, caracteritzant el terme més problemàtic i difícil de representar de la dinàmica, la fricció. Aquests models ens van permetre utilitzar controladors coneguts com "feed-forward", on podem canviar activament els guanys buscant l'equilibri precisió-suavitat que més convingui. A més, hem usat aquests models per a inferir les forces externes actuant en el robot, sense la necessitat de sensors de força. Més endavant, ens hem adonat que els robots bimanuals han de coordinar els seus components (braços) i ser capaços d'adaptar-se a noves situacions amb facilitat. Al llarg de l'última dècada, diverses aplicacions per aprendre tasques motores robòtiques amb èxit han estat publicades. No obstant, degut a la complexitat d'un sistema complet que inclogui tots els elements necessaris, la majoria d'aquestes aplicacions consisteixen en robots més aviat simples amb costosos sensors d'última generació, o a resoldre tasques senzilles en un entorn molt controlat. Utilitzant el nostre treball en cinemàtica i control, ens hem basat en dos tipus de primitives de moviment per caracteritzar la motricitat robòtica. Aquestes primitives de moviment són molt adequades per usar aprenentatge per reforç. En particular, hem usat la búsqueda directa de la política, un camp de l'aprenentatge per reforç que usa la parametrització del moviment com la pròpia política. Per tal de millorar la velocitat d'aprenentatge en aplicacions amb robots reals, hem generalitzat un algoritme de búsqueda directa de política per a donar importància a les mostres amb mal resultat, i hem donat especial atenció a la reducció de dimensionalitat en la parametrització dels moviments. Hem reduït la dimensionalitat amb mètodes lineals, utilitzant les recompenses obtingudes EN executar els moviments. Aquests mètodes han estat provats en tasques bimanuals com són plegar roba, usant dos braços antropomòrfics. Els resultats mostren com la reducció de dimensionalitat pot aportar informació qualitativa d'una tasca, i al mateix temps ajuda a aprendre-la més ràpid quan les execucions amb robots reals són costoses.Award-winningPostprint (published version

    Control of an anthropomorphic manipulator involved in physical human-robot interaction

    Get PDF
    Dissertação de mestrado em Engenharia MecânicaThe objective of the dissertation is to flexibly control the end effector velocity of a redundant 7-DOF manipulator by using a differential kinematics approach, while ensuring the safety of the robotic arm from exceeding the physical limits of joints in terms of position, velocity and acceleration. The thesis also contributes with a real-time obstacle avoidance strategy for controlling anthropomorphic robotic arms in dynamic obstacle environments, taking account of sudden appearances or disappearances of mobile obstacles. A method for compensating force errors due to changes in the orientation of end effectors, independent from structures of force sensors, is developed to achieve high accuracy in force control applications. A novel method, the Virtual Elastic System, is proposed to control mobile manipulators for physical Human-Robot Interaction (pHRI) tasks in dynamic environments, which enables the combination of an Inverse Differential Kinematics for redundant robotic arms and a Dynamical Systems approach for nonholonomic mobile platforms. Experiments with a 7-DOF robotic arm, side-mounted on a nonholonomic mobile platform, are presented with the whole robot obstacle avoidance, proving the efficiency of the developed method in pHRI scenarios, more specifically, cooperative human-robot object transportation tasks in dynamic environments. Extensions of the method for other mobile manipulators with holonomic mobile platforms or higher degrees of freedom manipulators are also demonstrated through simulations

    Learning and Reacting with Inaccurate Prediction: Applications to Autonomous Excavation

    Get PDF
    Motivated by autonomous excavation, this work investigates solutions to a class of problem where disturbance prediction is critical to overcoming poor performance of a feedback controller, but where the disturbance prediction is intrinsically inaccurate. Poor feedback controller performance is related to a fundamental control problem: there is only a limited amount of disturbance rejection that feedback compensation can provide. It is known, however, that predictive action can improve the disturbance rejection of a control system beyond the limitations of feedback. While prediction is desirable, the problem in excavation is that disturbance predictions are prone to error due to the variability and complexity of soil-tool interaction forces. This work proposes the use of iterative learning control to map the repetitive components of excavation forces into feedforward commands. Although feedforward action shows useful to improve excavation performance, the non-repetitive nature of soil-tool interaction forces is a source of inaccurate predictions. To explicitly address the use of imperfect predictive compensation, a disturbance observer is used to estimate the prediction error. To quantify inaccuracy in prediction, a feedforward model of excavation disturbances is interpreted as a communication channel that transmits corrupted disturbance previews, for which metrics based on the sensitivity function exist. During field trials the proposed method demonstrated the ability to iteratively achieve a desired dig geometry, independent of the initial feasibility of the excavation passes in relation to actuator saturation. Predictive commands adapted to different soil conditions and passes were repeated autonomously until a pre-specified finish quality of the trench was achieved. Evidence of improvement in disturbance rejection is presented as a comparison of sensitivity functions of systems with and without the use of predictive disturbance compensation

    Neuromechanical Tuning for Arm Motor Control

    Get PDF
    Movement is a fundamental behavior that allows us to interact with the external world. Its importance to human health is most evident when it becomes impaired due to disease or injury. Physical and occupational rehabilitation remains the most common treatment for these types of disorders. Although therapeutic interventions may improve motor function, residual deficits are common for many pathologies, such as stroke. The development of novel therapeutics is dependent upon a better understanding of the underlying mechanisms that govern movement. Movement of the human body adheres to the principles of classic Newtonian mechanics. However, due to the inherent complexity of the body and the highly variable repertoire of environmental contexts in which it operates, the musculoskeletal system presents a challenging control problem and the onus is on the central nervous system to reliably solve this problem. The neural motor system is comprised of numerous efferent and afferent pathways with a hierarchical organization which create a complex arrangement of feedforward and feedback circuits. However, the strategy that the neural motor system employs to reliably control these complex mechanics is still unknown. This dissertation will investigate the neural control of mechanics employing a “bottom-up” approach. It is organized into three research chapters with an additional introductory chapter and a chapter addressing final conclusions. Chapter 1 provides a brief description of the anatomical and physiological principles of the human motor system and the challenges and strategies that may be employed to control it. Chapter 2 describes a computational study where we developed a musculoskeletal model of the upper limb to investigate the complex mechanical interactions due to muscle geometry. Muscle lengths and moment arms contribute to force and torque generation, but the inherent redundancy of these actuators create a high-dimensional control problem. By characterizing these relationships, we found mechanical coupling of muscle lengths which the nervous system could exploit. Chapter 3 describes a study of muscle spindle contribution to muscle coactivation using a computational model of primary afferent activity. We investigated whether these afferents could contribute to motoneuron recruitment during voluntary reaching tasks in humans and found that afferent activity was orthogonal to that of muscle activity. Chapter 4 describes a study of the role of the descending corticospinal tract in the compensation of limb dynamics during arm reaching movements. We found evidence that corticospinal excitability is modulated in proportion to muscle activity and that the coefficients of proportionality vary in the course of these movements. Finally, further questions and future directions for this work are discussed in the Chapter 5

    Recent Progress in Some Aircraft Technologies

    Get PDF
    The book describes the recent progress in some engine technologies and active flow control and morphing technologies and in topics related to aeroacoustics and aircraft controllers. Both the researchers and students should find the material useful in their work
    corecore