10,030 research outputs found

    Mapping AADL models to a repository of multiple schedulability analysis techniques

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    To fill the gap between the modeling of real-time systems and the scheduling analysis, we propose a framework that supports seamlessly the two aspects: 1) modeling a system using a methodology, in our case study, the Architecture Analysis and Design Language (AADL), and 2) helping to easily check temporal requirements (schedulability analysis, worst-case response time, sensitivity analysis, etc.). We introduce an intermediate framework called MoSaRT, which supports a rich semantic concerning temporal analysis. We show with a case study how the input model is transformed into a MoSaRT model, and how our framework is able to generate the proper models as inputs to several classic temporal analysis tools

    Combining SysML and AADL for the design, validation and implementation of critical systems

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    The realization of critical systems goes through multiple phases of specification, design, integration, validation, and testing. It starts from high-level sketches down to the final product. Model-Based Design has been acknowledged as a good conveyor to capture these steps. Yet, there is no universal solution to represent all activities. Two candidates are the OMG-based SysML to perform high-level modeling tasks, and the SAE AADL to perform lower-level ones, down to the implementation. The paper shares an experience on the seamless use of SysML and the AADL to model, validate/verify and implement a flight management system

    Contracts for System Design

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    Systems design has become a key challenge and differentiating factor over the last decades for system companies. Aircrafts, trains, cars, plants, distributed telecommunication military or health care systems, and more, involve systems design as a critical step. Complexity has caused system design times and costs to go severely over budget so as to threaten the health of entire industrial sectors. Heuristic methods and standard practices do not seem to scale with complexity so that novel design methods and tools based on a strong theoretical foundation are sorely needed. Model-based design as well as other methodologies such as layered and compositional design have been used recently but a unified intellectual framework with a complete design flow supported by formal tools is still lacking albeit some attempts at this framework such as Platform-based Design have been successfully deployed. Recently an "orthogonal" approach has been proposed that can be applied to all methodologies proposed thus far to provide a rigorous scaffolding for verification, analysis and abstraction/refinement: contractbased design. Several results have been obtained in this domain but a unified treatment of the topic that can help in putting contract-based design in perspective is still missing. This paper intends to provide such treatment where contracts are precisely defined and characterized so that they can be used in design methodologies such as the ones mentioned above with no ambiguity. In addition, the paper provides an important link between interfaces and contracts to show similarities and correspondences. Examples of the use of contracts in design are provided as well as in depth analysis of existing literature.Cet article fait le point sur le concept de contrat pour la conception de systÚmes. Les contrats que nous proposons portent, non seulement sur des propriétés de typage de leurs interfaces, mais incluent une description abstraite de comportements. Nous proposons une méta-théorie, ou, si l'on veut, une théorie générique des contrats, qui permet le développement séparé de sous-systÚmes. Nous montrons que cette méta-théorie se spécialise en l'une ou l'autre des théories connues

    Contracts for Systems Design: Theory

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    Aircrafts, trains, cars, plants, distributed telecommunication military or health care systems,and more, involve systems design as a critical step. Complexity has caused system design times and coststo go severely over budget so as to threaten the health of entire industrial sectors. Heuristic methods andstandard practices do not seem to scale with complexity so that novel design methods and tools based on astrong theoretical foundation are sorely needed. Model-based design as well as other methodologies suchas layered and compositional design have been used recently but a unified intellectual framework with acomplete design flow supported by formal tools is still lacking.Recently an “orthogonal” approach has been proposed that can be applied to all methodologies introducedthus far to provide a rigorous scaffolding for verification, analysis and abstraction/refinement: contractbaseddesign. Several results have been obtained in this domain but a unified treatment of the topic that canhelp in putting contract-based design in perspective is missing. This paper intends to provide such treatmentwhere contracts are precisely defined and characterized so that they can be used in design methodologiessuch as the ones mentioned above with no ambiguity. In addition, the paper provides an important linkbetween interface and contract theories to show similarities and correspondences.This paper is complemented by a companion paper where contract based design is illustrated throughuse cases

    System-Level Modeling, Analysis and Code Generation: Object Recognition Case Study

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    International audienceOne of the most important challenges in complex embedded systems design is developing methods and tools for modeling and analyzing the behavior of application software running on multi-processor platforms. We propose a tool-supported flow for systematic and compositional construction of mixed software/hardware system models. These models are intended to represent, in an operational way, the set of timed executions of parallel application software statically mapped on a multi-processor platform. As such, system models will be used for performance analysis using simulation-based techniques as well as for code generation on specific platforms. The construction of the system model proceeds in two steps. In the first step, an abstract system model is obtained by composition and specific transformations of (1) the (untimed) model of the application software, (2) the model of the platform and (3) the mapping between them. In the second step, the abstract system model is refined into concrete system model, by including specific timing constraints for execution of the application software, according to chosen mapping on the platform. We illustrate the system model construction method and its use for performance analysis and code generation on an object recognition application provided by Hellenic Airspace Industry. This case study is build upon the HMAX models algorithm [RP99] and is looking at significant speedup factors. This paper reports results obtained on different system model configurations and used to determine the optimal implementation strategy in accordance to hardware resources
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