6,732 research outputs found

    From approximating to interpolatory non-stationary subdivision schemes with the same generation properties

    Full text link
    In this paper we describe a general, computationally feasible strategy to deduce a family of interpolatory non-stationary subdivision schemes from a symmetric non-stationary, non-interpolatory one satisfying quite mild assumptions. To achieve this result we extend our previous work [C.Conti, L.Gemignani, L.Romani, Linear Algebra Appl. 431 (2009), no. 10, 1971-1987] to full generality by removing additional assumptions on the input symbols. For the so obtained interpolatory schemes we prove that they are capable of reproducing the same exponential polynomial space as the one generated by the original approximating scheme. Moreover, we specialize the computational methods for the case of symbols obtained by shifted non-stationary affine combinations of exponential B-splines, that are at the basis of most non-stationary subdivision schemes. In this case we find that the associated family of interpolatory symbols can be determined to satisfy a suitable set of generalized interpolating conditions at the set of the zeros (with reversed signs) of the input symbol. Finally, we discuss some computational examples by showing that the proposed approach can yield novel smooth non-stationary interpolatory subdivision schemes possessing very interesting reproduction properties

    Convexity preserving interpolatory subdivision with conic precision

    Full text link
    The paper is concerned with the problem of shape preserving interpolatory subdivision. For arbitrarily spaced, planar input data an efficient non-linear subdivision algorithm is presented that results in G1G^1 limit curves, reproduces conic sections and respects the convexity properties of the initial data. Significant numerical examples illustrate the effectiveness of the proposed method

    Smooth Subdivision Surfaces: Mesh Blending and Local Interpolation

    Get PDF
    Subdivision surfaces are widely used in computer graphics and animation. Catmull-Clark subdivision (CCS) is one of the most popular subdivision schemes. It is capable of modeling and representing complex shape of arbitrary topology. Polar surface, working on a triangle-quad mixed mesh structure, is proposed to solve the inherent ripple problem of Catmull-Clark subdivision surface (CCSS). CCSS is known to be C1 continuous at extraordinary points. In this work, we present a G2 scheme at CCS extraordinary points. The work is done by revising CCS subdivision step with Extraordinary-Points-Avoidance model together with mesh blending technique which selects guiding control points from a set of regular sub-meshes (named dominative control meshes) iteratively at each subdivision level. A similar mesh blending technique is applied to Polar extraordinary faces of Polar surface as well. Both CCS and Polar subdivision schemes are approximating. Traditionally, one can obtain a CCS limit surface to interpolate given data mesh by iteratively solving a global linear system. In this work, we present a universal interpolating scheme for all quad subdivision surfaces, called Bezier Crust. Bezier Crust is a specially selected bi-quintic Bezier surface patch. With Bezier Crust, one can obtain a high quality interpolating surface on CCSS by parametrically adding CCSS and Bezier Crust. We also show that with a triangle/quad conversion process one can apply Bezier Crust on Polar surfaces as well. We further show that Bezier Crust can be used to generate hollowed 3D objects for applications in rapid prototyping. An alternative interpolating approach specifically designed for CCSS is developed. This new scheme, called One-Step Bi-cubic Interpolation, uses bicubic patches only. With lower degree polynomial, this scheme is appropriate for interpolating large-scale data sets. In sum, this work presents our research on improving surface smoothness at extraordinary points of both CCS and Polar surfaces and present two local interpolating approaches on approximating subdivision schemes. All examples included in this work show that the results of our research works on subdivision surfaces are of high quality and appropriate for high precision engineering and graphics usage

    Efficient adaptive integration of functions with sharp gradients and cusps in n-dimensional parallelepipeds

    Full text link
    In this paper, we study the efficient numerical integration of functions with sharp gradients and cusps. An adaptive integration algorithm is presented that systematically improves the accuracy of the integration of a set of functions. The algorithm is based on a divide and conquer strategy and is independent of the location of the sharp gradient or cusp. The error analysis reveals that for a C0C^0 function (derivative-discontinuity at a point), a rate of convergence of n+1n+1 is obtained in RnR^n. Two applications of the adaptive integration scheme are studied. First, we use the adaptive quadratures for the integration of the regularized Heaviside function---a strongly localized function that is used for modeling sharp gradients. Then, the adaptive quadratures are employed in the enriched finite element solution of the all-electron Coulomb problem in crystalline diamond. The source term and enrichment functions of this problem have sharp gradients and cusps at the nuclei. We show that the optimal rate of convergence is obtained with only a marginal increase in the number of integration points with respect to the pure finite element solution with the same number of elements. The adaptive integration scheme is simple, robust, and directly applicable to any generalized finite element method employing enrichments with sharp local variations or cusps in nn-dimensional parallelepiped elements.Comment: 22 page

    Finite Element Analysis for Linear Elastic Solids Based on Subdivision Schemes

    Get PDF
    Finite element methods are used in various areas ranging from mechanical engineering to computer graphics and bio-medical applications. In engineering, a critical point is the gap between CAD and CAE. This gap results from different representations used for geometric design and physical simulation. We present two different approaches for using subdivision solids as the only representation for modeling, simulation and visualization. This has the advantage that no data must be converted between the CAD and CAE phases. The first approach is based on an adaptive and feature-preserving tetrahedral subdivision scheme. The second approach is based on Catmull-Clark subdivision solids

    A QPTAS for Maximum Weight Independent Set of Polygons with Polylogarithmically Many Vertices

    Full text link
    The Maximum Weight Independent Set of Polygons problem is a fundamental problem in computational geometry. Given a set of weighted polygons in the 2-dimensional plane, the goal is to find a set of pairwise non-overlapping polygons with maximum total weight. Due to its wide range of applications, the MWISP problem and its special cases have been extensively studied both in the approximation algorithms and the computational geometry community. Despite a lot of research, its general case is not well-understood. Currently the best known polynomial time algorithm achieves an approximation ratio of n^(epsilon) [Fox and Pach, SODA 2011], and it is not even clear whether the problem is APX-hard. We present a (1+epsilon)-approximation algorithm, assuming that each polygon in the input has at most a polylogarithmic number of vertices. Our algorithm has quasi-polynomial running time. We use a recently introduced framework for approximating maximum weight independent set in geometric intersection graphs. The framework has been used to construct a QPTAS in the much simpler case of axis-parallel rectangles. We extend it in two ways, to adapt it to our much more general setting. First, we show that its technical core can be reduced to the case when all input polygons are triangles. Secondly, we replace its key technical ingredient which is a method to partition the plane using only few edges such that the objects stemming from the optimal solution are evenly distributed among the resulting faces and each object is intersected only a few times. Our new procedure for this task is not more complex than the original one, and it can handle the arising difficulties due to the arbitrary angles of the polygons. Note that already this obstacle makes the known analysis for the above framework fail. Also, in general it is not well understood how to handle this difficulty by efficient approximation algorithms
    • …
    corecore