270 research outputs found

    QoS provisioning in multimedia streaming

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    Multimedia consists of voice, video, and data. Sample applications include video conferencing, video on demand, distance learning, distributed games, and movies on demand. Providing Quality of Service (QoS) for multimedia streaming has been a difficult and challenging problem. When multimedia traffic is transported over a network, video traffic, though usually compressed/encoded for bandwidth reduction, still consumes most of the bandwidth. In addition, compressed video streams typically exhibit highly variable bit rates as well as long range dependence properties, thus exacerbating the challenge in meeting the stringent QoS requirements of multimedia streaming with high network utilization. Dynamic bandwidth allocation in which video traffic prediction can play an important role is thus needed. Prediction of the variation of the I frame size using Least Mean Square (LMS) is first proposed. Owing to a smoother sequence, better prediction has been achieved as compared to the composite MPEG video traffic prediction scheme. One problem with this LMS algorithm is its slow convergence. In Variable Bit Rate (VBR) videos characterized by frequent scene changes, the LMS algorithm may result in an extended period of intractability, and thus may experience excessive cell loss during scene changes. A fast convergent non-linear predictor called Variable Step-size Algorithm (VSA) is subsequently proposed to overcome this drawback. The VSA algorithm not only incurs small prediction errors but more importantly achieves fast convergence. It tracks scene changes better than LMS. Bandwidth is then assigned based on the predicted I frame size which is usually the largest in a Group of Picture (GOP). Hence, the Cell Loss Ratio (CLR) can be kept small. By reserving bandwidth at least equal to the predicted one, only prediction errors need to be buffered. Since the prediction error was demonstrated to resemble white noise or exhibits at most short term memory, smaller buffers, less delay, and higher bandwidth utilization can be achieved. In order to further improve network bandwidth utilization, a QoS guaranteed on-line bandwidth allocation is proposed. This method allocates the bandwidth based on the predicted GOP and required QoS. Simulations and analytical results demonstrate that this scheme provides guaranteed delay and achieves higher bandwidth utilization. Network traffic is generally accepted to be self similar. Aggregating self similar traffic can actually intensify rather than diminish burstiness. Thus, traffic prediction plays an important role in network management. Least Mean Kurtosis (LMK), which uses the negated kurtosis of the error signal as the cost function, is proposed to predict the self similar traffic. Simulation results show that the prediction performance is improved greatly as compared to the LMS algorithm. Thus, it can be used to effectively predict the real time network traffic. The Differentiated Service (DiffServ) model is a less complex and more scalable solution for providing QoS to IP as compared to the Integrated Service (IntServ) model. We propose to transport MPEG frames through various service classes of DiffServ according to the MPEG video characteristics. Performance analysis and simulation results show that our proposed approach can not only guarantee QoS but can also achieve high bandwidth utilization. As the end video quality is determined not only by the network QoS but also by the encoded video quality, we consider video quality from these two aspects and further propose to transport spatial scalable encoded videos over DiffServ. Performance analysis and simulation results show that this can provision QoS guarantees. The dropping policy we propose at the egress router can reduce the traffic load as well as the risk of congestion in other domains

    Modeling And Dynamic Resource Allocation For High Definition And Mobile Video Streams

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    Video streaming traffic has been surging in the last few years, which has resulted in an increase of its Internet traffic share on a daily basis. The importance of video streaming management has been emphasized with the advent of High Definition: HD) video streaming, as it requires by its nature more network resources. In this dissertation, we provide a better support for managing HD video traffic over both wireless and wired networks through several contributions. We present a simple, general and accurate video source model: Simplified Seasonal ARIMA Model: SAM). SAM is capable of capturing the statistical characteristics of video traces with less than 5% difference from their calculated optimal models. SAM is shown to be capable of modeling video traces encoded with MPEG-4 Part2, MPEG-4 Part10, and Scalable Video Codec: SVC) standards, using various encoding settings. We also provide a large and publicly-available collection of HD video traces along with their analyses results. These analyses include a full statistical analysis of HD videos, in addition to modeling, factor and cluster analyses. These results show that by using SAM, we can achieve up to 50% improvement in video traffic prediction accuracy. In addition, we developed several video tools, including an HD video traffic generator based on our model. Finally, to improve HD video streaming resource management, we present a SAM-based delay-guaranteed dynamic resource allocation: DRA) scheme that can provide up to 32.4% improvement in bandwidth utilization

    Dynamic bandwidth allocation in ATM networks

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    Includes bibliographical references.This thesis investigates bandwidth allocation methodologies to transport new emerging bursty traffic types in ATM networks. However, existing ATM traffic management solutions are not readily able to handle the inevitable problem of congestion as result of the bursty traffic from the new emerging services. This research basically addresses bandwidth allocation issues for bursty traffic by proposing and exploring the concept of dynamic bandwidth allocation and comparing it to the traditional static bandwidth allocation schemes

    Dynamic Bandwidth Allocation for VBR Video Transmission

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    To guarantee quality of service (QoS), the requirements for video transmission, such as delay and cell loss rate (CLR), are very stringent. These constraints are difficult to meet if high network utilization is desired. In this paper, dynamic bandwidth allocation algorithms are proposed to improve the bandwidth utilization. The first approach based on scene change identification, in which the bandwidth is allocated based on the maximum and mean bandwidth of the scene, is applicable to delivering pre-recorded videos. The second approach, in which the bandwidth is adjusted based on the current frame size, is on-line and can be used to deliver real-time videos on-line. When the bandwidth deviation is large enough, the bandwidth renegotiation process is triggered. Compared with CBR service, network utilization can be improved significantly for the same CLR. In general, to achieve a very low CLR and high bandwidth utilization, the renegotiation frequency may become high. Algorithms, which are proven to be effective in reducing the renegotiation frequency while keeping the bandwidth utilization at a reasonable level, are also proposed

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    Lossless video multiplexing for transport over communication networks.

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    by Chan Hang Fung.Thesis (M.Phil.)--Chinese University of Hong Kong, 1997.Includes bibliographical references (leaves 62-68).Chapter 1 --- Introduction --- p.1Chapter 1.1 --- Overview of video transmission --- p.1Chapter 1.2 --- Previous work on lossless video transmission --- p.4Chapter 1.3 --- Central theme of thesis ´ؤ Lossless video Aggregation --- p.5Chapter 1.4 --- Organization of thesis --- p.9Chapter 2 --- Framework of LVAS --- p.11Chapter 2.1 --- Review: Transporting single VBR stream using a CBR channel --- p.11Chapter 2.2 --- Lossless aggregation of VBR streams --- p.14Chapter 3 --- Minimization of Buffer Size --- p.17Chapter 3.1 --- A theoretical approach ´ؤ Dynamic programming --- p.19Chapter 3.2 --- A practical heuristic ´ؤ Backward Equalization --- p.21Chapter 3.3 --- Simulation results of the heuristic method --- p.24Chapter 4 --- Bit-rate allocation with fixed buffer --- p.28Chapter 4.1 --- Problem formulation --- p.28Chapter 4.2 --- Different bit-rate scheduling methods --- p.33Chapter 4.3 --- Speed up using point sampling technique --- p.39Chapter 4.4 --- Simulation results --- p.44Chapter 5 --- Call Admission and Interactive Control for Video Aggregation --- p.50Chapter 5.1 --- Call admission issues --- p.50Chapter 5.2 --- Interactive Control --- p.53Chapter 5.3 --- CBR and ABR hybrid --- p.54Chapter 5.4 --- Simulation results --- p.55Chapter 6 --- Conclusions and Future research --- p.57Chapter 6.1 --- Future Research Suggestions --- p.58Chapter 6.2 --- Publications --- p.60Bibliography --- p.6

    ATOM : a distributed system for video retrieval via ATM networks

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    The convergence of high speed networks, powerful personal computer processors and improved storage technology has led to the development of video-on-demand services to the desktop that provide interactive controls and deliver Client-selected video information on a Client-specified schedule. This dissertation presents the design of a video-on-demand system for Asynchronous Transfer Mode (ATM) networks, incorporating an optimised topology for the nodes in the system and an architecture for Quality of Service (QoS). The system is called ATOM which stands for Asynchronous Transfer Mode Objects. Real-time video playback over a network consumes large bandwidth and requires strict bounds on delay and error in order to satisfy the visual and auditory needs of the user. Streamed video is a fundamentally different type of traffic to conventional IP (Internet Protocol) data since files are viewed in real-time, not downloaded and then viewed. This streaming data must arrive at the Client decoder when needed or it loses its interactive value. Characteristics of multimedia data are investigated including the use of compression to reduce the excessive bit rates and storage requirements of digital video. The suitability of MPEG-1 for video-on-demand is presented. Having considered the bandwidth, delay and error requirements of real-time video, the next step in designing the system is to evaluate current models of video-on-demand. The distributed nature of four such models is considered, focusing on how Clients discover Servers and locate videos. This evaluation eliminates a centralized approach in which Servers have no logical or physical connection to any other Servers in the network and also introduces the concept of a selection strategy to find alternative Servers when Servers are fully loaded. During this investigation, it becomes clear that another entity (called a Broker) could provide a central repository for Server information. Clients have logical access to all videos on every Server simply by connecting to a Broker. The ATOM Model for distributed video-on-demand is then presented by way of a diagram of the topology showing the interconnection of Servers, Brokers and Clients; a description of each node in the system; a list of the connectivity rules; a description of the protocol; a description of the Server selection strategy and the protocol if a Broker fails. A sample network is provided with an example of video selection and design issues are raised and solved including how nodes discover each other, a justification for using a mesh topology for the Broker connections, how Connection Admission Control (CAC) is achieved, how customer billing is achieved and how information security is maintained. A calculation of the number of Servers and Brokers required to service a particular number of Clients is presented. The advantages of ATOM are described. The underlying distributed connectivity is abstracted away from the Client. Redundant Server/Broker connections are eliminated and the total number of connections in the system are minimized by the rule stating that Clients and Servers may only connect to one Broker at a time. This reduces the total number of Switched Virtual Circuits (SVCs) which are a performance hindrance in ATM. ATOM can be easily scaled by adding more Servers which increases the total system capacity in terms of storage and bandwidth. In order to transport video satisfactorily, a guaranteed end-to-end Quality of Service architecture must be in place. The design methodology for such an architecture is investigated starting with a review of current QoS architectures in the literature which highlights important definitions including a flow, a service contract and flow management. A flow is a single media source which traverses resource modules between Server and Client. The concept of a flow is important because it enables the identification of the areas requiring consideration when designing a QoS architecture. It is shown that ATOM adheres to the principles motivating the design of a QoS architecture, namely the Integration, Separation and Transparency principles. The issue of mapping human requirements to network QoS parameters is investigated and the action of a QoS framework is introduced, including several possible causes of QoS degradation. The design of the ATOM Quality of Service Architecture (AQOSA) is then presented. AQOSA consists of 11 modules which interact to provide end-to-end QoS guarantees for each stream. Several important results arise from the design. It is shown that intelligent choice of stored videos in respect of peak bandwidth can improve overall system capacity. The concept of disk striping over a disk array is introduced and a Data Placement Strategy is designed which eliminates disk hot spots (i.e. Overuse of some disks whilst others lie idle.) A novel parameter (the B-P Ratio) is presented which can be used by the Server to predict future bursts from each video stream. The use of Traffic Shaping to decrease the load on the network from each stream is presented. Having investigated four algorithms for rewind and fast-forward in the literature, a rewind and fast-forward algorithm is presented. The method produces a significant decrease in bandwidth, and the resultant stream is very constant, reducing the chance that the stream will add to network congestion. The C++ classes of the Server, Broker and Client are described emphasizing the interaction between classes. The use of ATOM in the Virtual Private Network and the multimedia teaching laboratory is considered. Conclusions and recommendations for future work are presented. It is concluded that digital video applications require high bandwidth, low error, low delay networks; a video-on-demand system to support large Client volumes must be distributed, not centralized; control and operation (transport) must be separated; the number of ATM Switched Virtual Circuits (SVCs) must be minimized; the increased connections caused by the Broker mesh is justified by the distributed information gain; a Quality of Service solution must address end-to-end issues. It is recommended that a web front-end for Brokers be developed; the system be tested in a wide area A TM network; the Broker protocol be tested by forcing failure of a Broker and that a proprietary file format for disk striping be implemented

    Buffering strategies and bandwidth renegotiation for MPEG video streams

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    This paper confirms the existence of short-term and long-term variation of the required bandwidth for MPEG videostreams. We show how the use of a small amount of buffering and GOP grouping can significantly reduce the effect of the short-term variation. By introducing a number of bandwidth renegotiation techniques, which can be applied to MPEG video streams in general, we are able to reduce the effect of long-term variation. These techniques include those that need the a priori knowledge of frame sizes as well as one that can renegotiate dynamically. A costing algorithm has also been introduced in order to compare various proposals against each other
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