987 research outputs found

    BRUISE DETECTION IN APPLES USING 3D INFRARED IMAGING AND MACHINE LEARNING TECHNOLOGIES

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    Bruise detection plays an important role in fruit grading. A bruise detection system capable of finding and removing damaged products on the production lines will distinctly improve the quality of fruits for sale, and consequently improve the fruit economy. This dissertation presents a novel automatic detection system based on surface information obtained from 3D near-infrared imaging technique for bruised apple identification. The proposed 3D bruise detection system is expected to provide better performance in bruise detection than the existing 2D systems. We first propose a mesh denoising filter to reduce noise effect while preserving the geometric features of the meshes. Compared with several existing mesh denoising filters, the proposed filter achieves better performance in reducing noise effect as well as preserving bruised regions in 3D meshes of bruised apples. Next, we investigate two different machine learning techniques for the identification of bruised apples. The first technique is to extract hand-crafted feature from 3D meshes, and train a predictive classifier based on hand-crafted features. It is shown that the predictive model trained on the proposed hand-crafted features outperforms the same models trained on several other local shape descriptors. The second technique is to apply deep learning to learn the feature representation automatically from the mesh data, and then use the deep learning model or a new predictive model for the classification. The optimized deep learning model achieves very high classification accuracy, and it outperforms the performance of the detection system based on the proposed hand-crafted features. At last, we investigate GPU techniques for accelerating the proposed apple bruise detection system. Specifically, the dissertation proposes a GPU framework, implemented in CUDA, for the acceleration of the algorithm that extracts vertex-based local binary patterns. Experimental results show that the proposed GPU program speeds up the process of extracting local binary patterns by 5 times compared to a single-core CPU program

    GCN-Denoiser: Mesh Denoising with Graph Convolutional Networks

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    In this paper, we present GCN-Denoiser, a novel feature-preserving mesh denoising method based on graph convolutional networks (GCNs). Unlike previous learning-based mesh denoising methods that exploit hand-crafted or voxel-based representations for feature learning, our method explores the structure of a triangular mesh itself and introduces a graph representation followed by graph convolution operations in the dual space of triangles. We show such a graph representation naturally captures the geometry features while being lightweight for both training and inference. To facilitate effective feature learning, our network exploits both static and dynamic edge convolutions, which allow us to learn information from both the explicit mesh structure and potential implicit relations among unconnected neighbors. To better approximate an unknown noise function, we introduce a cascaded optimization paradigm to progressively regress the noise-free facet normals with multiple GCNs. GCN-Denoiser achieves the new state-of-the-art results in multiple noise datasets, including CAD models often containing sharp features and raw scan models with real noise captured from different devices. We also create a new dataset called PrintData containing 20 real scans with their corresponding ground-truth meshes for the research community. Our code and data are available in https://github.com/Jhonve/GCN-Denoiser.Comment: Accepted by ACM Transactions on Graphics 202

    Study of Computational Image Matching Techniques: Improving Our View of Biomedical Image Data

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    Image matching techniques are proven to be necessary in various fields of science and engineering, with many new methods and applications introduced over the years. In this PhD thesis, several computational image matching methods are introduced and investigated for improving the analysis of various biomedical image data. These improvements include the use of matching techniques for enhancing visualization of cross-sectional imaging modalities such as Computed Tomography (CT) and Magnetic Resonance Imaging (MRI), denoising of retinal Optical Coherence Tomography (OCT), and high quality 3D reconstruction of surfaces from Scanning Electron Microscope (SEM) images. This work greatly improves the process of data interpretation of image data with far reaching consequences for basic sciences research. The thesis starts with a general notion of the problem of image matching followed by an overview of the topics covered in the thesis. This is followed by introduction and investigation of several applications of image matching/registration in biomdecial image processing: a) registration-based slice interpolation, b) fast mesh-based deformable image registration and c) use of simultaneous rigid registration and Robust Principal Component Analysis (RPCA) for speckle noise reduction of retinal OCT images. Moving towards a different notion of image matching/correspondence, the problem of view synthesis and 3D reconstruction, with a focus on 3D reconstruction of microscopic samples from 2D images captured by SEM, is considered next. Starting from sparse feature-based matching techniques, an extensive analysis is provided for using several well-known feature detector/descriptor techniques, namely ORB, BRIEF, SURF and SIFT, for the problem of multi-view 3D reconstruction. This chapter contains qualitative and quantitative comparisons in order to reveal the shortcomings of the sparse feature-based techniques. This is followed by introduction of a novel framework using sparse-dense matching/correspondence for high quality 3D reconstruction of SEM images. As will be shown, the proposed framework results in better reconstructions when compared with state-of-the-art sparse-feature based techniques. Even though the proposed framework produces satisfactory results, there is room for improvements. These improvements become more necessary when dealing with higher complexity microscopic samples imaged by SEM as well as in cases with large displacements between corresponding points in micrographs. Therefore, based on the proposed framework, a new approach is proposed for high quality 3D reconstruction of microscopic samples. While in case of having simpler microscopic samples the performance of the two proposed techniques are comparable, the new technique results in more truthful reconstruction of highly complex samples. The thesis is concluded with an overview of the thesis and also pointers regarding future directions of the research using both multi-view and photometric techniques for 3D reconstruction of SEM images

    Towards a real-time 3D object recognition pipeline on mobile GPGPU computing platforms using low-cost RGB-D sensors

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    In this project, we propose the implementation of a 3D object recognition system which will be optimized to operate under demanding time constraints. The system must be robust so that objects can be recognized properly in poor light conditions and cluttered scenes with significant levels of occlusion. An important requirement must be met: the system must exhibit a reasonable performance running on a low power consumption mobile GPU computing platform (NVIDIA Jetson TK1) so that it can be integrated in mobile robotics systems, ambient intelligence or ambient assisted living applications. The acquisition system is based on the use of color and depth (RGB-D) data streams provided by low-cost 3D sensors like Microsoft Kinect or PrimeSense Carmine. The range of algorithms and applications to be implemented and integrated will be quite broad, ranging from the acquisition, outlier removal or filtering of the input data and the segmentation or characterization of regions of interest in the scene to the very object recognition and pose estimation. Furthermore, in order to validate the proposed system, we will create a 3D object dataset. It will be composed by a set of 3D models, reconstructed from common household objects, as well as a handful of test scenes in which those objects appear. The scenes will be characterized by different levels of occlusion, diverse distances from the elements to the sensor and variations on the pose of the target objects. The creation of this dataset implies the additional development of 3D data acquisition and 3D object reconstruction applications. The resulting system has many possible applications, ranging from mobile robot navigation and semantic scene labeling to human-computer interaction (HCI) systems based on visual information

    Tool for spatial and dynamic representation of artistic performances

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    This proposal aims to explore the use of available technologies for video representation of sets and performers in order to serve as support for composition processes and artistic performer rehearsals, while focusing in representing the performer’s body and its movements, and its relation with objects belonging to the three-dimensional space of their performances. This project’s main goal is to design and develop a system that can spatially represent the performer and its movements, by means of capturing processes and reconstruction using a camera device, as well as enhance the three-dimensional space where the performance occurs by allowing interaction with virtual objects and by adding a video component, either for documentary purposes, or for live performances effects (for example, using video mapping video techniques in captured video or projection during a performance)

    Radiological Society of North America (RSNA) 3D printing Special Interest Group (SIG): Guidelines for medical 3D printing and appropriateness for clinical scenarios

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    Este número da revista Cadernos de Estudos Sociais estava em organização quando fomos colhidos pela morte do sociólogo Ernesto Laclau. Seu falecimento em 13 de abril de 2014 surpreendeu a todos, e particularmente ao editor Joanildo Burity, que foi seu orientando de doutorado na University of Essex, Inglaterra, e que recentemente o trouxe à Fundação Joaquim Nabuco para uma palestra, permitindo que muitos pudessem dialogar com um dos grandes intelectuais latinoamericanos contemporâneos. Assim, buscamos fazer uma homenagem ao sociólogo argentino publicando uma entrevista inédita concedida durante a sua passagem pelo Recife, em 2013, encerrando essa revista com uma sessão especial sobre a sua trajetória

    Efficient 3D Segmentation, Registration and Mapping for Mobile Robots

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    Sometimes simple is better! For certain situations and tasks, simple but robust methods can achieve the same or better results in the same or less time than related sophisticated approaches. In the context of robots operating in real-world environments, key challenges are perceiving objects of interest and obstacles as well as building maps of the environment and localizing therein. The goal of this thesis is to carefully analyze such problem formulations, to deduce valid assumptions and simplifications, and to develop simple solutions that are both robust and fast. All approaches make use of sensors capturing 3D information, such as consumer RGBD cameras. Comparative evaluations show the performance of the developed approaches. For identifying objects and regions of interest in manipulation tasks, a real-time object segmentation pipeline is proposed. It exploits several common assumptions of manipulation tasks such as objects being on horizontal support surfaces (and well separated). It achieves real-time performance by using particularly efficient approximations in the individual processing steps, subsampling the input data where possible, and processing only relevant subsets of the data. The resulting pipeline segments 3D input data with up to 30Hz. In order to obtain complete segmentations of the 3D input data, a second pipeline is proposed that approximates the sampled surface, smooths the underlying data, and segments the smoothed surface into coherent regions belonging to the same geometric primitive. It uses different primitive models and can reliably segment input data into planes, cylinders and spheres. A thorough comparative evaluation shows state-of-the-art performance while computing such segmentations in near real-time. The second part of the thesis addresses the registration of 3D input data, i.e., consistently aligning input captured from different view poses. Several methods are presented for different types of input data. For the particular application of mapping with micro aerial vehicles where the 3D input data is particularly sparse, a pipeline is proposed that uses the same approximate surface reconstruction to exploit the measurement topology and a surface-to-surface registration algorithm that robustly aligns the data. Optimization of the resulting graph of determined view poses then yields globally consistent 3D maps. For sequences of RGBD data this pipeline is extended to include additional subsampling steps and an initial alignment of the data in local windows in the pose graph. In both cases, comparative evaluations show a robust and fast alignment of the input data
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