56 research outputs found

    DCT Video Compositing with Embedded Zerotree Coding for Multi-Point Video Conferencing

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    In this thesis, DCT domain video compositing with embedded zerotree coding for multi-point video conferencing is considered. In a typical video compositing system, video sequences coming from different sources are composited into one video stream and sent using a single channel to the receiver points. There are mainly three stages of video compositing: decoding of incoming video streams, decimation of video frames, andencoding of the composited video. Conventional spatial domain video compositing requires transformations between the DCT and the spatial domains increasing the complexity of computations. The advantage of the DCT domain video compositing is that the decoding, decimation and encoding remain fully in the DCT domain resulting in faster processing time and better quality of the composited videos. The composited videos are encoded via a DCT based embedded zerotree coder which was originally developed for wavelet coding. An adaptive arithmetic coder is used to encode the symbols obtained from the DCT based zerotree codingresulting in embedded bit stream. By using the embedded zerotree coder the quality of the composited videos is improved when compared to a conventional encoder. An advanced versionof zerotree coder is also used to increase the performance of the compositing system. Another improvement is due to the use of local cosine transform to decrease the blocking effect at low bit rates. We also apply the proposed DCT decimation/interpolation for single stream video coding achieving better quality than regular encoding process at low bit rates. The bit rate control problem is easily solved by taking the advantage the embedded property of zerotree coding since the coding control parameter is the bit rate itself. We also achieve the optimum bit rate allocation among the composited frames in a GOP without using subframe layer bit rate allocation, since zerotree coding uses successive approximation quantization allowing DCT coefficients to be encoded in descending significance order

    Incrustation d'un logo dans un ficher vidéo codé avec le standard MPEG-2

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    Ce mémoire constitue l'aboutissement du projet de recherche de Patrick Keroulas et aborde la notion de compression vidéo, domaine en pleine ébullition avec la démocratisation de l'équipement vidéo et des réseaux de télécommunication. La question initiale est de savoir s'il est possible de modifier le contenu de l'image directement dans un flux binaire provenant d'une séquence vidéo compressée. Un tel dispositif permettrait d'ajouter des modifications en n'importe quel point d'un réseau en évitant le décodage et recodage du flux de données, ces deux processus étant très coûteux en termes de calcul. Brièvement présentés dans la première partie, plusieurs travaux ont déjà proposé une gamme assez large de méthodes de filtrage, de débruitage, de redimensionnement de l'image, etc. Toutes les publications rencontrées à ce sujet se concentrent sur la transposition des traitements de l'image du domaine spatial vers le domaine fréquentiel. Il a été convenu de centrer la problématique sur une application potentiellement exploitable dans le domaine de la télédiffusion. Il s'agit d'incruster un logo ajustable en position et en opacité dans un fichier vidéo codé avec la norme MPEG-2, encore couramment utilisée. La transformée appliquée par cet algorithme de compression est la DCT (Discrete Cosine Transform). Un article publié en 1995 traitant de la composition vidéo en général est plus détaillé car il sert de base à cette étude. Certains outils proposés qui reposent sur la linéarité et l'orthogonalité de la transformée seront repris dans le cadre de ce projet, mais la démarche proposée pour résoudre les problèmes temporels est différente. Ensuite, les éléments essentiels de la norme MPEG-2 sont présentés pour en comprendre les mécanismes et également pour exposer la structure d'un fichier codé car, en pratique, ce serait la seule donnée accessible. Le quatrième chapitre de l'étude présente la solution technique mise en oeuvre via un article soumis à IEEE Transactions on Broadcasting. C'est dans cette partie que toutes les subtilités liées au codage sont traitées : la structure en blocs de pixel, la prédiction spatiale, la compensation de mouvement au demi-pixel près, la nécessité ou non de la quantification inverse. À la vue des résultats satisfaisants, la discussion finale porte sur la limite du système : le compromis entre son efficacité, ses degrés de liberté et le degré de décodage du flux

    1 Comparison of Transform Coding Techniques for Two- Dimensional Arbitrarily-Shaped Images 1

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    Envisioned advanced multimedia video services include arbitrarily-shaped (AS) image segments as well as regular rectangular images. Images segments of the TV weather reporter produced by the chromo-key technique [1] and image segments produced by video analysis and image segmentation[2,3,4] are typical examples of AS image segments. This paper explores efficient intraframe transform coding techniques for general two-dimensional (2D) AS image segments, treating the traditional rectangular images as a special case. In particular, we focus on transform coding of the partially-defined image blocks along the boundary of the AS image segments. We recognize two different approaches — the brute-force transform coding approach and the shape-adaptive transform coding approach. The former fills up the uncovered area with the optimal redundant data such that the resulting transform spectrum is compact. A simple but efficient mirror-image extension technique is proposed. Once augmented into full image blocks, these boundary blocks can be processed by traditional block-based transform techniques like the popular Discrete Cosine Transform (DCT). In the second approach, we change either the transform basis or the coefficient calculation process adaptively based on the shape of the A

    Survey of image-based representations and compression techniques

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    In this paper, we survey the techniques for image-based rendering (IBR) and for compressing image-based representations. Unlike traditional three-dimensional (3-D) computer graphics, in which 3-D geometry of the scene is known, IBR techniques render novel views directly from input images. IBR techniques can be classified into three categories according to how much geometric information is used: rendering without geometry, rendering with implicit geometry (i.e., correspondence), and rendering with explicit geometry (either with approximate or accurate geometry). We discuss the characteristics of these categories and their representative techniques. IBR techniques demonstrate a surprising diverse range in their extent of use of images and geometry in representing 3-D scenes. We explore the issues in trading off the use of images and geometry by revisiting plenoptic-sampling analysis and the notions of view dependency and geometric proxies. Finally, we highlight compression techniques specifically designed for image-based representations. Such compression techniques are important in making IBR techniques practical.published_or_final_versio

    Mining Appearance Models Directly From Compressed Video

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    Joint source-channel multistream coding and optical network adapter design for video over IP

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    Platforms for handling and development of audiovisual data

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    Estágio realizado na MOG Solutions e orientado por Vítor TeixeiraTese de mestrado integrado. Engenharia Informátca e Computação. Faculdade de Engenharia. Universidade do Porto. 200
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