4,173 research outputs found
CAIR: Using Formal Languages to Study Routing, Leaking, and Interception in BGP
The Internet routing protocol BGP expresses topological reachability and
policy-based decisions simultaneously in path vectors. A complete view on the
Internet backbone routing is given by the collection of all valid routes, which
is infeasible to obtain due to information hiding of BGP, the lack of
omnipresent collection points, and data complexity. Commonly, graph-based data
models are used to represent the Internet topology from a given set of BGP
routing tables but fall short of explaining policy contexts. As a consequence,
routing anomalies such as route leaks and interception attacks cannot be
explained with graphs.
In this paper, we use formal languages to represent the global routing system
in a rigorous model. Our CAIR framework translates BGP announcements into a
finite route language that allows for the incremental construction of minimal
route automata. CAIR preserves route diversity, is highly efficient, and
well-suited to monitor BGP path changes in real-time. We formally derive
implementable search patterns for route leaks and interception attacks. In
contrast to the state-of-the-art, we can detect these incidents. In practical
experiments, we analyze public BGP data over the last seven years
A Linear Network Code Construction for General Integer Connections Based on the Constraint Satisfaction Problem
The problem of finding network codes for general connections is inherently
difficult in capacity constrained networks. Resource minimization for general
connections with network coding is further complicated. Existing methods for
identifying solutions mainly rely on highly restricted classes of network
codes, and are almost all centralized. In this paper, we introduce linear
network mixing coefficients for code constructions of general connections that
generalize random linear network coding (RLNC) for multicast connections. For
such code constructions, we pose the problem of cost minimization for the
subgraph involved in the coding solution and relate this minimization to a
path-based Constraint Satisfaction Problem (CSP) and an edge-based CSP. While
CSPs are NP-complete in general, we present a path-based probabilistic
distributed algorithm and an edge-based probabilistic distributed algorithm
with almost sure convergence in finite time by applying Communication Free
Learning (CFL). Our approach allows fairly general coding across flows,
guarantees no greater cost than routing, and shows a possible distributed
implementation. Numerical results illustrate the performance improvement of our
approach over existing methods.Comment: submitted to TON (conference version published at IEEE GLOBECOM 2015
Magic-State Functional Units: Mapping and Scheduling Multi-Level Distillation Circuits for Fault-Tolerant Quantum Architectures
Quantum computers have recently made great strides and are on a long-term
path towards useful fault-tolerant computation. A dominant overhead in
fault-tolerant quantum computation is the production of high-fidelity encoded
qubits, called magic states, which enable reliable error-corrected computation.
We present the first detailed designs of hardware functional units that
implement space-time optimized magic-state factories for surface code
error-corrected machines. Interactions among distant qubits require surface
code braids (physical pathways on chip) which must be routed. Magic-state
factories are circuits comprised of a complex set of braids that is more
difficult to route than quantum circuits considered in previous work [1]. This
paper explores the impact of scheduling techniques, such as gate reordering and
qubit renaming, and we propose two novel mapping techniques: braid repulsion
and dipole moment braid rotation. We combine these techniques with graph
partitioning and community detection algorithms, and further introduce a
stitching algorithm for mapping subgraphs onto a physical machine. Our results
show a factor of 5.64 reduction in space-time volume compared to the best-known
previous designs for magic-state factories.Comment: 13 pages, 10 figure
Stress-Minimizing Orthogonal Layout of Data Flow Diagrams with Ports
We present a fundamentally different approach to orthogonal layout of data
flow diagrams with ports. This is based on extending constrained stress
majorization to cater for ports and flow layout. Because we are minimizing
stress we are able to better display global structure, as measured by several
criteria such as stress, edge-length variance, and aspect ratio. Compared to
the layered approach, our layouts tend to exhibit symmetries, and eliminate
inter-layer whitespace, making the diagrams more compact
Networking - A Statistical Physics Perspective
Efficient networking has a substantial economic and societal impact in a
broad range of areas including transportation systems, wired and wireless
communications and a range of Internet applications. As transportation and
communication networks become increasingly more complex, the ever increasing
demand for congestion control, higher traffic capacity, quality of service,
robustness and reduced energy consumption require new tools and methods to meet
these conflicting requirements. The new methodology should serve for gaining
better understanding of the properties of networking systems at the macroscopic
level, as well as for the development of new principled optimization and
management algorithms at the microscopic level. Methods of statistical physics
seem best placed to provide new approaches as they have been developed
specifically to deal with non-linear large scale systems. This paper aims at
presenting an overview of tools and methods that have been developed within the
statistical physics community and that can be readily applied to address the
emerging problems in networking. These include diffusion processes, methods
from disordered systems and polymer physics, probabilistic inference, which
have direct relevance to network routing, file and frequency distribution, the
exploration of network structures and vulnerability, and various other
practical networking applications.Comment: (Review article) 71 pages, 14 figure
Edge Routing with Ordered Bundles
Edge bundling reduces the visual clutter in a drawing of a graph by uniting
the edges into bundles. We propose a method of edge bundling drawing each edge
of a bundle separately as in metro-maps and call our method ordered bundles. To
produce aesthetically looking edge routes it minimizes a cost function on the
edges. The cost function depends on the ink, required to draw the edges, the
edge lengths, widths and separations. The cost also penalizes for too many
edges passing through narrow channels by using the constrained Delaunay
triangulation. The method avoids unnecessary edge-node and edge-edge crossings.
To draw edges with the minimal number of crossings and separately within the
same bundle we develop an efficient algorithm solving a variant of the
metro-line crossing minimization problem. In general, the method creates clear
and smooth edge routes giving an overview of the global graph structure, while
still drawing each edge separately and thus enabling local analysis
Distributed Computing with Adaptive Heuristics
We use ideas from distributed computing to study dynamic environments in
which computational nodes, or decision makers, follow adaptive heuristics (Hart
2005), i.e., simple and unsophisticated rules of behavior, e.g., repeatedly
"best replying" to others' actions, and minimizing "regret", that have been
extensively studied in game theory and economics. We explore when convergence
of such simple dynamics to an equilibrium is guaranteed in asynchronous
computational environments, where nodes can act at any time. Our research
agenda, distributed computing with adaptive heuristics, lies on the borderline
of computer science (including distributed computing and learning) and game
theory (including game dynamics and adaptive heuristics). We exhibit a general
non-termination result for a broad class of heuristics with bounded
recall---that is, simple rules of behavior that depend only on recent history
of interaction between nodes. We consider implications of our result across a
wide variety of interesting and timely applications: game theory, circuit
design, social networks, routing and congestion control. We also study the
computational and communication complexity of asynchronous dynamics and present
some basic observations regarding the effects of asynchrony on no-regret
dynamics. We believe that our work opens a new avenue for research in both
distributed computing and game theory.Comment: 36 pages, four figures. Expands both technical results and discussion
of v1. Revised version will appear in the proceedings of Innovations in
Computer Science 201
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