5,288 research outputs found
Band Codes for Energy-Efficient Network Coding with Application to P2P Mobile Streaming
A key problem in random network coding (NC) lies in the complexity and energy
consumption associated with the packet decoding processes, which hinder its
application in mobile environments. Controlling and hence limiting such factors
has always been an important but elusive research goal, since the packet degree
distribution, which is the main factor driving the complexity, is altered in a
non-deterministic way by the random recombinations at the network nodes. In
this paper we tackle this problem proposing Band Codes (BC), a novel class of
network codes specifically designed to preserve the packet degree distribution
during packet encoding, ecombination and decoding. BC are random codes over
GF(2) that exhibit low decoding complexity, feature limited and controlled
degree distribution by construction, and hence allow to effectively apply NC
even in energy-constrained scenarios. In particular, in this paper we motivate
and describe our new design and provide a thorough analysis of its performance.
We provide numerical simulations of the performance of BC in order to validate
the analysis and assess the overhead of BC with respect to a onventional NC
scheme. Moreover, peer-to-peer media streaming experiments with a random-push
protocol show that BC reduce the decoding complexity by a factor of two, to a
point where NC-based mobile streaming to mobile devices becomes practically
feasible.Comment: To be published in IEEE Transacions on Multimedi
A framework for P2P application development
Although Peer-to-Peer (P2P) computing has become increasingly popular over recent years, there still exist only a very small number of application domains that have exploited it on a large scale. This can be attributed to a number of reasons including the rapid evolution of P2P technologies, coupled with their often-complex nature. This paper describes an implemented abstraction framework that seeks to aid developers in building P2P applications. A selection of example P2P applications that have been developed using this framework are also presented
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
Hypersparse Neural Network Analysis of Large-Scale Internet Traffic
The Internet is transforming our society, necessitating a quantitative
understanding of Internet traffic. Our team collects and curates the largest
publicly available Internet traffic data containing 50 billion packets.
Utilizing a novel hypersparse neural network analysis of "video" streams of
this traffic using 10,000 processors in the MIT SuperCloud reveals a new
phenomena: the importance of otherwise unseen leaf nodes and isolated links in
Internet traffic. Our neural network approach further shows that a
two-parameter modified Zipf-Mandelbrot distribution accurately describes a wide
variety of source/destination statistics on moving sample windows ranging from
100,000 to 100,000,000 packets over collections that span years and continents.
The inferred model parameters distinguish different network streams and the
model leaf parameter strongly correlates with the fraction of the traffic in
different underlying network topologies. The hypersparse neural network
pipeline is highly adaptable and different network statistics and training
models can be incorporated with simple changes to the image filter functions.Comment: 11 pages, 10 figures, 3 tables, 60 citations; to appear in IEEE High
Performance Extreme Computing (HPEC) 201
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