6,311 research outputs found

    D4.2 Intelligent D-Band wireless systems and networks initial designs

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    This deliverable gives the results of the ARIADNE project's Task 4.2: Machine Learning based network intelligence. It presents the work conducted on various aspects of network management to deliver system level, qualitative solutions that leverage diverse machine learning techniques. The different chapters present system level, simulation and algorithmic models based on multi-agent reinforcement learning, deep reinforcement learning, learning automata for complex event forecasting, system level model for proactive handovers and resource allocation, model-driven deep learning-based channel estimation and feedbacks as well as strategies for deployment of machine learning based solutions. In short, the D4.2 provides results on promising AI and ML based methods along with their limitations and potentials that have been investigated in the ARIADNE project

    Computational composition strategies in audiovisual laptop performance

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    We live in a cultural environment in which computer based musical performances have become ubiquitous. Particularly the use of laptops as instruments is a thriving practice in many genres and subcultures. The opportunity to command the most intricate level of control on the smallest of time scales in music composition and computer graphics introduces a number of complexities and dilemmas for the performer working with algorithms. Writing computer code to create audiovisuals offers abundant opportunities for discovering new ways of expression in live performance while simultaneously introducing challenges and presenting the user with difficult choices. There are a host of computational strategies that can be employed in live situations to assist the performer, including artificially intelligent performance agents who operate according to predefined algorithmic rules. This thesis describes four software systems for real time multimodal improvisation and composition in which a number of computational strategies for audiovisual laptop performances is explored and which were used in creation of a portfolio of accompanying audiovisual compositions

    A survey of self organisation in future cellular networks

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    This article surveys the literature over the period of the last decade on the emerging field of self organisation as applied to wireless cellular communication networks. Self organisation has been extensively studied and applied in adhoc networks, wireless sensor networks and autonomic computer networks; however in the context of wireless cellular networks, this is the first attempt to put in perspective the various efforts in form of a tutorial/survey. We provide a comprehensive survey of the existing literature, projects and standards in self organising cellular networks. Additionally, we also aim to present a clear understanding of this active research area, identifying a clear taxonomy and guidelines for design of self organising mechanisms. We compare strength and weakness of existing solutions and highlight the key research areas for further development. This paper serves as a guide and a starting point for anyone willing to delve into research on self organisation in wireless cellular communication networks

    Annotated Bibliography: Anticipation

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