64 research outputs found

    Providing 3D video services: the challenge from 2D to 3DTV quality of experience

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    Recently, three-dimensional (3D) video has decisively burst onto the entertainment industry scene, and has arrived in households even before the standardization process has been completed. 3D television (3DTV) adoption and deployment can be seen as a major leap in television history, similar to previous transitions from black and white (B&W) to color, from analog to digital television (TV), and from standard definition to high definition. In this paper, we analyze current 3D video technology trends in order to define a taxonomy of the availability and possible introduction of 3D-based services. We also propose an audiovisual network services architecture which provides a smooth transition from two-dimensional (2D) to 3DTV in an Internet Protocol (IP)-based scenario. Based on subjective assessment tests, we also analyze those factors which will influence the quality of experience in those 3D video services, focusing on effects of both coding and transmission errors. In addition, examples of the application of the architecture and results of assessment tests are provided

    Network assisted content protection architectures for a connected world

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    Content protection is a key component for the success of a multimedia services platform, as proven by the plethora of solutions currently on the market. In this paper we analyze a new network scenario where permanent bidirectional connectivity and video-aware encryption technologies allow a trustful operation of ubiquitous end devices. We propose new scalable models for a content protection architecture that may achieve dramatic improvement in robustness, reliability, and scalability. Selective ciphering and countermeasures are included in those models, together with several examples of their application

    Survey on QoE/QoS Correlation Models for Video Streaming over Vehicular Ad-hoc Networks

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    Vehicular Ad-hoc Networks (VANETs) are a new emerging technology which has attracted enormous interest over the last few years. It enables vehicles to communicate with each other and with roadside infrastructures for many applications. One of the promising applications is multimedia services for traffic safety or infotainment. The video service requires a good quality to satisfy the end-user known as the Quality of Experience (QoE). Several models have been suggested in the literature to measure or predict this metric. In this paper, we present an overview of interesting researches, which propose QoE models for video streaming over VANETs. The limits and deficiencies of these models are identified, which shed light on the challenges and real problems to overcome in the future

    Advanced Free Viewpoint Video Streaming Techniques

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    Free-viewpoint video is a new type of interactive multimedia service allowing users to control their viewpoint and generate new views of a dynamic scene from any perspective. The uniquely generated and displayed views are composed from two or more high bitrate camera streams that must be delivered to the users depending on their continuously changing perspective. Due to significant network and computational resource requirements, we proposed scalable viewpoint generation and delivery schemes based on multicast forwarding and distributed approach. Our aim was to find the optimal deployment locations of the distributed viewpoint synthesis processes in the network topology by allowing network nodes to act as proxy servers with caching and viewpoint synthesis functionalities. Moreover, a predictive multicast group management scheme was introduced in order to provide all camera views that may be requested in the near future and prevent the viewpoint synthesizer algorithm from remaining without camera streams. The obtained results showed that even 42% traffic decrease can be realized using distributed viewpoint synthesis and the probability of viewpoint synthesis starvation can be also significantly reduced in future free viewpoint video services

    Optimized Camera Handover Scheme in Free Viewpoint Video Streaming

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    Free-viewpoint video (FVV) is a promising approach that allows users to control their viewpoint and generate virtual views from any desired perspective. The individual user viewpoints are synthetized from two or more camera streams and correspondent depth sequences. In case of continuous viewpoint changes, the camera inputs of the view synthesis process must be changed in a seamless way, in order to avoid the starvation of the viewpoint synthesizer algorithm. Starvation occurs when the desired user viewpoint cannot be synthetized with the currently streamed camera views, thus the FVV playout interrupts. In this paper we proposed three camera handover schemes (TCC, MA, SA) based on viewpoint prediction in order to minimize the probability of playout stalls and find the tradeoff between the image quality and the camera handover frequency. Our simulation results show that the introduced camera switching methods can reduce the handover frequency with more than 40%, hence the viewpoint synthesis starvation and the playout interruption can be minimized. By providing seamless viewpoint changes, the quality of experience can be significantly improved, making the new FVV service more attractive in the future

    Network reputation-based quality optimization of video delivery in heterogeneous wireless environments

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    The mass-market adoption of high-end mobile devices and increasing amount of video traffic has led the mobile operators to adopt various solutions to help them cope with the explosion of mobile broadband data traffic, while ensuring high Quality of Service (QoS) levels to their services. Deploying small-cell base stations within the existing macro-cellular networks and offloading traffic from the large macro-cells to the small cells is seen as a promising solution to increase capacity and improve network performance at low cost. Parallel use of diverse technologies is also employed. The result is a heterogeneous network environment (HetNets), part of the next generation network deployments. In this context, this thesis makes a step forward towards the “Always Best Experience” paradigm, which considers mobile users seamlessly roaming in the HetNets environment. Supporting ubiquitous connectivity and enabling very good quality of rich mobile services anywhere and anytime is highly challenging, mostly due to the heterogeneity of the selection criteria, such as: application requirements (e.g., voice, video, data, etc.); different device types and with various capabilities (e.g., smartphones, netbooks, laptops, etc.); multiple overlapping networks using diverse technologies (e.g., Wireless Local Area Networks (IEEE 802.11), Cellular Networks Long Term Evolution (LTE), etc.) and different user preferences. In fact, the mobile users are facing a complex decision when they need to dynamically select the best value network to connect to in order to get the “Always Best Experience”. This thesis presents three major contributions to solve the problem described above: 1) The Location-based Network Prediction mechanism in heterogeneous wireless networks (LNP) provides a shortlist of best available networks to the mobile user based on his location, history record and routing plan; 2) Reputation-oriented Access Network Selection mechanism (RANS) selects the best reputation network from the available networks for the mobile user based on the best trade-off between QoS, energy consumptions and monetary cost. The network reputation is defined based on previous user-network interaction, and consequent user experience with the network. 3) Network Reputation-based Quality Optimization of Video Delivery in heterogeneous networks (NRQOVD) makes use of a reputation mechanism to enhance the video content quality via multipath delivery or delivery adaptation

    Diseño y Desarrollo de un Sistema de Gestión Inteligente de QoE para Redes HD y Estereoscópicas IPTV

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    [EN] Broadband Internet access connections allow Internet Service Providers (ISP) to offer several types of services to home customers such as data, voice over IP (VoIP), Internet protocol television (IPTV) and now 3D Internet protocol television (3D- IPTV). That is why the number of IPTV service providers is increasing conside- rably in recent years. Thanks to the evolution at many levels of the communication systems, communication networks and devices, to deliver these services is possible, but the maximum quality is not always guaranteed. For this reason, one of the main issues to be considered by the IPTV service providers is to guarantee the Quality of Experience (QoE) perceived by the end user. In order to achieve this goal, in this PhD Thesis we propose an intelligent management system based on inductive prediction methods to guarantee the QoE of the end-user. One of the important aspects to be considered in the development of the management system is to include all the parameters that affect the QoE. With this purpose, we will analyze the parameters that affect the degradation of the video stream received by the end user through the IPTV service. At the network level, we will identify the main parameters which affect the Quality of Service (QoS), such as jitter, delay, lost packets and bandwidth. At the user level, these parameters affect to the subjective perception of the user when watching the video. We also checked that effects derived from the compression, quantization, and bitrate affect this perception too.[ES] Las conexiones de acceso a Internet de banda ancha permiten a los Internet Service Provider (ISP) ofrecer servicios a los hogares tales como datos, Voice on IP (VoIP), TelevisiĂłn sobre IP (IPTV) y actualmente 3D-TV sobre IP (3D-IPTV). Es por esto que el nĂșmero de proveedores de servicios de IPTV estĂĄ aumentando considerable- mente en los Ășltimos años. Gracias a la evoluciĂłn tanto a nivel de sistemas, como de redes de comunicaciĂłn como de dispositivos, la entrega de este tipo de servicios es posible pero no siempre con las mĂĄximas garantĂ­as de calidad. Por este motivo, una de las principales cuestiones a tener en cuenta por parte del proveedor de servicios de IPTV es garantizar la calidad de experiencia (Quality of Experience (QoE)) percibida por el usuario final. Para conseguir este objetivo, en la siguiente tesis doctoral se propone un sistema de gestiĂłn inteligente basado en mĂ©todos induc- tivos de predicciĂłn para garantizar la QoE del usuario final. Uno de los aspectos importantes a tener en cuenta en el desarrollo del sistema de gestiĂłn es el incluir los parĂĄmetros que afectan a la QoE. Para ello, se analizarĂĄn aquellos parĂĄmetros que afecten a la degradaciĂłn del flujo de vĂ­deo recibido por el usuario final a tra- vĂ©s del servicio de IPTV. A nivel de red, se identificarĂĄn dichos parĂĄmetros como aquellos que afectan a la calidad de Servicio (Quality of Service (QoS)) como son el jitter, el retardo, los paquetes perdidos y el ancho de banda principalmente. A nivel de usuario, estos parĂĄmetros afectan a la percepciĂłn subjetiva del usuario al visualizar el vĂ­deo. Comprobamos como efectos derivados de la compresiĂłn, la cuantificaciĂłn, el bitrate, etc, afectan tambiĂ©n a dicha percepciĂłn.[CA] Les connexions d'accĂ©s a Internet de banda ampla permeten als ProveĂŻdors de Ser- vicis d'Internet (ISP) oferir servicis a les llars com ara dades, veu sobre IP (VoIP), TelevisiĂł sobre IP (IPTV) i actualment 3D-TV sobre IP (3D-IPTV). És per açĂČ que el nombre de proveĂŻdors de servicis d'IPTV estĂ  augmentant considerablement en els Ășltims anys. GrĂ cies a l'evoluciĂł tant a nivell de sistemes, com de xarxes de comunicaciĂł com de dispositius, l'entrega d'este tipus de servicis Ă©s possible perĂČ no sempre amb les mĂ ximes garanties de qualitat. Per este motiu, una de les principals qĂŒestions a tindre en compte per part del proveĂŻdor de servicis d'IPTV Ă©s garantir la qualitat d'experiĂšncia (Quality of Experience, QoE) percebuda per l'usuari final. Per a aconseguir este objectiu, en la segĂŒent tesi doctoral es proposa un sistema de gestiĂł intel·ligent basat en mĂštodes inductius de predicciĂł per a garantir la QoE de l'usuari final. Un dels aspectes importants a tindre en compte en el desenrotllament del sistema de gestiĂł es incloure els parĂ metres que afecten la QoE. Per a aixĂČ, s'analitzaran aquells parĂ metres que afecten la degradaciĂł del flux de vĂ­deo rebut per l'usuari final a travĂ©s del servici d'IPTV. A nivell de xar- xa, s'identificaran dits parĂ metres com aquells que afecten la qualitat de Servici (Quality of Service, QoS) com sĂłn el jitter, el retard, els paquets perduts i l'ample de banda principalment. A nivell d'usuari, estos parĂ metres afecten la percepciĂł subjectiva de l'usuari al visualitzar el vĂ­deo. Comprovem com efectes derivats de la compresiĂł, la quantificaciĂł, el bitrate, etc, afecten tambĂ© a dita percepciĂł.CĂĄnovas Solbes, A. (2016). Diseño y Desarrollo de un Sistema de GestiĂłn Inteligente de QoE para Redes HD y EstereoscĂłpicas IPTV [Tesis doctoral no publicada]. Universitat PolitĂšcnica de ValĂšncia. https://doi.org/10.4995/Thesis/10251/65074TESI

    Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization

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    Traditionally, the media consumption model has been a passive and isolated activity. However, the advent of media streaming technologies, interactive social applications, and synchronous communications, as well as the convergence between these three developments, point to an evolution towards dynamic shared media experiences. In this new model, geographically distributed groups of consumers, independently of their location and the nature of their end-devices, can be immersed in a common virtual networked environment in which they can share multimedia services, interact and collaborate in real-time within the context of simultaneous media content consumption. In most of these multimedia services and applications, apart from the well-known intra and inter-stream synchronization techniques that are important inside the consumers playout devices, also the synchronization of the playout processes between several distributed receivers, known as multipoint, group or Inter-destination multimedia synchronization (IDMS), becomes essential. Due to the increasing popularity of social networking, this type of multimedia synchronization has gained in popularity in recent years. Although Social TV is perhaps the most prominent use case in which IDMS is useful, in this paper we present up to 19 use cases for IDMS, each one having its own synchronization requirements. Different approaches used in the (recent) past by researchers to achieve IDMS are described and compared. As further proof of the significance of IDMS nowadays, relevant organizations (such as ETSI TISPAN and IETF AVTCORE Group) efforts on IDMS standardization (in which authors have been and are participating actively), defining architectures and protocols, are summarized.This work has been financed, partially, by Universitat Politecnica de Valencia (UPV), under its R&D Support Program in PAID-05-11-002-331 Project and in PAID-01-10, and by TNO, under its Future Internet Use Research & Innovation Program. The authors also want to thank Kevin Gross for providing some of the use cases included in Sect. 1.2.Montagud, M.; Boronat Segui, F.; Stokking, H.; Van Brandenburg, R. (2012). Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization. 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