3,229 research outputs found

    A Nearly Optimal Algorithm for covering the interior of an Art Gallery

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    The problem of locating visual sensors can be often modeled as 2D Art Gallery problems. In particular, tasks such as surveillance require observing the interior of a polygonal environment (interior covering, IC), while for inspection or image based rendering observing the boundary (edge covering, EC) is sufficient. Both problems are NP-hard, and no technique is known for transforming one problem into the other. Recently, an incremental algorithm for EC has been proposed, and its near-optimality has been demonstrated experimentally. In this paper we show that, with some modification, the algorithm is nearly optimal also for IC. The algorithm has been implemented and tested over several hundreds of random polygons with and without holes. The cardinality of the solutions provided is very near to, or coincident with, a polygon-specific lower bound, and then suboptimal or optimal. In addition, our algorithm has been compared, for all the test polygons, with recent heuristic sensor location algorithms. In all cases, the cardinality of the set of guards provided by our algorithm was less than or equal to that of the set computed by the other algorithms. An enhanced version of the algorithm, also taking into account range and incidence constraints, has also been implemente

    Subclass Discriminant Analysis of Morphological and Textural Features for HEp-2 Staining Pattern Classification

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    Classifying HEp-2 fluorescence patterns in Indirect Immunofluorescence (IIF) HEp-2 cell imaging is important for the differential diagnosis of autoimmune diseases. The current technique, based on human visual inspection, is time-consuming, subjective and dependent on the operator's experience. Automating this process may be a solution to these limitations, making IIF faster and more reliable. This work proposes a classification approach based on Subclass Discriminant Analysis (SDA), a dimensionality reduction technique that provides an effective representation of the cells in the feature space, suitably coping with the high within-class variance typical of HEp-2 cell patterns. In order to generate an adequate characterization of the fluorescence patterns, we investigate the individual and combined contributions of several image attributes, showing that the integration of morphological, global and local textural features is the most suited for this purpose. The proposed approach provides an accuracy of the staining pattern classification of about 90%

    Engineering Art Galleries

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    The Art Gallery Problem is one of the most well-known problems in Computational Geometry, with a rich history in the study of algorithms, complexity, and variants. Recently there has been a surge in experimental work on the problem. In this survey, we describe this work, show the chronology of developments, and compare current algorithms, including two unpublished versions, in an exhaustive experiment. Furthermore, we show what core algorithmic ingredients have led to recent successes

    Towards an Iterative Algorithm for the Optimal Boundary Coverage of a 3D Environment

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    This paper presents a new optimal algorithm for locating a set of sensors in 3D able to see the boundaries of a polyhedral environment. Our approach is iterative and is based on a lower bound on the sensors' number and on a restriction of the original problem requiring each face to be observed in its entirety by at least one sensor. The lower bound allows evaluating the quality of the solution obtained at each step, and halting the algorithm if the solution is satisfactory. The algorithm asymptotically converges to the optimal solution of the unrestricted problem if the faces are subdivided into smaller part

    Engineering Art Galleries

    Get PDF
    The Art Gallery Problem is one of the most well-known problems in Computational Geometry, with a rich history in the study of algorithms, complexity, and variants. Recently there has been a surge in experimental work on the problem. In this survey, we describe this work, show the chronology of developments, and compare current algorithms, including two unpublished versions, in an exhaustive experiment. Furthermore, we show what core algorithmic ingredients have led to recent successes

    Polygon Exploration with Time-Discrete Vision

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    With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of useful accuracy does not allow the robot to scan continuously while in motion; instead, it has to stop each time it surveys its environment. This requirement was studied by Fekete, Klein and Nuechter for the subproblem of looking around a corner, but until now has not been considered in an online setting for whole polygonal regions. We give the first algorithmic results for this important algorithmic problem that combines stationary art gallery-type aspects with watchman-type issues in an online scenario: We demonstrate that even for orthoconvex polygons, a competitive strategy can be achieved only for limited aspect ratio A (the ratio of the maximum and minimum edge length of the polygon), i.e., for a given lower bound on the size of an edge; we give a matching upper bound by providing an O(log A)-competitive strategy for simple rectilinear polygons, using the assumption that each edge of the polygon has to be fully visible from some scan point.Comment: 28 pages, 17 figures, 2 photographs, 3 tables, Latex. Updated some details (title, figures and text) for final journal revision, including explicit assumption of full edge visibilit

    Resolução do problema da galeria de arte : um método pråtico e robusto para o posicionamento ótimo de guardas-ponto

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    Orientadores: Cid Carvalho de Souza, Pedro Jussieu de RezendeDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: Nesta dissertação, apresentamos nossa pesquisa sobre o Problema da Galeria de Arte (AGP), um dos problemas mais estudados em Geometria Computacional. O AGP, que Ă© um problema NP-difĂ­cil, consiste em encontrar o nĂșmero mĂ­nimo de guardas suficiente para garantir a cobertura visual de uma galeria de arte representada por um polĂ­gono. Na versĂŁo do problema tratada neste trabalho, usualmente chamada de Problema da Galeria de Arte com Guardas-Ponto, os guardas podem ser posicionados em qualquer lugar do polĂ­gono e o objetivo Ă© cobrir toda a regiĂŁo, que pode ou nĂŁo conter buracos. NĂłs estudamos como aplicar conceitos e algoritmos de Geometria Computacional, bem como TĂ©cnicas de Programação Inteira, com a finalidade de resolver o AGP de forma exata. Este trabalho culminou na criação de um novo algoritmo para o AGP, cuja ideia Ă© gerar, de forma iterativa, limitantes superiores e inferiores para o problema atravĂ©s da resolução de versĂ”es discretizadas do AGP, que sĂŁo reduzidas a instĂąncias do Problema de Cobertura de Conjuntos. O algoritmo foi implementado e testado em mais de 2800 instĂąncias, de diferentes tamanhos e classes. A tĂ©cnica foi capaz de resolver, em minutos, mais de 90% de todas as instĂąncias consideradas, incluindo polĂ­gonos com milhares de vĂ©rtices, e ampliou em muito o conjunto de casos para os quais sĂŁo conhecidas soluçÔes exatas. AtĂ© onde sabemos, apesar do extensivo estudo do AGP nas Ășltimas quatro dĂ©cadas, nenhum outro algoritmo demonstrou a capacidade de resolver o AGP de forma tĂŁo eficaz como a tĂ©cnica aqui descritaAbstract: In this dissertation, we present our research on the Art Gallery Problem (AGP), one of the most investigated problems in Computational Geometry. The AGP, which is a known NP-hard problem, consists in finding the minimum number of guards sufficient to ensure the visibility coverage of an art gallery represented as a polygon. In the version of the problem treated in this work, usually called Art Gallery Problem with Point Guards, the guards can be placed anywhere in the polygon and the objective is to cover the whole region, which may or not have holes. We studied how to apply Computational Geometry concepts and algorithms as well as Integer Programming techniques in order to solve the AGP to optimality. This work culminated in the creation of a new algorithm for the AGP, whose idea is to iteratively generate upper and lower bounds for the problem through the resolution of discretized versions of the AGP, which are reduced to instances of the Set Cover Problem. The algorithm was implemented and tested on more than 2800 instances of different sizes and classes of polygons. The technique was able to solve in minutes more than 90% of all instances considered, including polygons with thousands of vertices, greatly increasing the set of instances for which exact solutions are known. To the best of our knowledge, in spite of the extensive study of the AGP in the last four decades, no other algorithm has shown the ability to solve the AGP as effectively as the one described hereMestradoCiĂȘncia da ComputaçãoMestre em CiĂȘncia da Computaçã
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