7,327 research outputs found
Towards In-Transit Analytics for Industry 4.0
Industry 4.0, or Digital Manufacturing, is a vision of inter-connected
services to facilitate innovation in the manufacturing sector. A fundamental
requirement of innovation is the ability to be able to visualise manufacturing
data, in order to discover new insight for increased competitive advantage.
This article describes the enabling technologies that facilitate In-Transit
Analytics, which is a necessary precursor for Industrial Internet of Things
(IIoT) visualisation.Comment: 8 pages, 10th IEEE International Conference on Internet of Things
(iThings-2017), Exeter, UK, 201
Approximated and User Steerable tSNE for Progressive Visual Analytics
Progressive Visual Analytics aims at improving the interactivity in existing
analytics techniques by means of visualization as well as interaction with
intermediate results. One key method for data analysis is dimensionality
reduction, for example, to produce 2D embeddings that can be visualized and
analyzed efficiently. t-Distributed Stochastic Neighbor Embedding (tSNE) is a
well-suited technique for the visualization of several high-dimensional data.
tSNE can create meaningful intermediate results but suffers from a slow
initialization that constrains its application in Progressive Visual Analytics.
We introduce a controllable tSNE approximation (A-tSNE), which trades off speed
and accuracy, to enable interactive data exploration. We offer real-time
visualization techniques, including a density-based solution and a Magic Lens
to inspect the degree of approximation. With this feedback, the user can decide
on local refinements and steer the approximation level during the analysis. We
demonstrate our technique with several datasets, in a real-world research
scenario and for the real-time analysis of high-dimensional streams to
illustrate its effectiveness for interactive data analysis
Utilising low cost RGB-D cameras to track the real time progress of a manual assembly sequence
Purpose
The purpose of this paper is to explore the role that computer vision can play within new industrial paradigms such as Industry 4.0 and in particular to support production line improvements to achieve flexible manufacturing. As Industry 4.0 requires “big data”, it is accepted that computer vision could be one of the tools for its capture and efficient analysis. RGB-D data gathered from real-time machine vision systems such as Kinect ® can be processed using computer vision techniques.
Design/methodology/approach
This research exploits RGB-D cameras such as Kinect® to investigate the feasibility of using computer vision techniques to track the progress of a manual assembly task on a production line. Several techniques to track the progress of a manual assembly task are presented. The use of CAD model files to track the manufacturing tasks is also outlined.
Findings
This research has found that RGB-D cameras can be suitable for object recognition within an industrial environment if a number of constraints are considered or different devices/techniques combined. Furthermore, through the use of a HMM inspired state-based workflow, the algorithm presented in this paper is computationally tractable.
Originality/value
Processing of data from robust and cheap real-time machine vision systems could bring increased understanding of production line features. In addition, new techniques that enable the progress tracking of manual assembly sequences may be defined through the further analysis of such visual data. The approaches explored within this paper make a contribution to the utilisation of visual information “big data” sets for more efficient and automated production
Object Recognition Based on Shape and Function: Inspired by Children\u27s Word Acquisition
This paper explores a new approach to computational object recognition by borrowing an idea from child language acquisition studies in developmental psychology. Whereas previous image recognition research used shape to recognize and label a target object, the model proposed in this study added the function of the object resulting in a more accurate recognition. This study makes use of new gaming technology, Microsoft’s Kinect, in implementing the proposed new object recognition model. A demonstration of the model developed in this project properly infers different names for similarly shaped objects and the same name for differently shaped objects
Practical applications of multi-agent systems in electric power systems
The transformation of energy networks from passive to active systems requires the embedding of intelligence within the network. One suitable approach to integrating distributed intelligent systems is multi-agent systems technology, where components of functionality run as autonomous agents capable of interaction through messaging. This provides loose coupling between components that can benefit the complex systems envisioned for the smart grid. This paper reviews the key milestones of demonstrated agent systems in the power industry and considers which aspects of agent design must still be addressed for widespread application of agent technology to occur
Object recognition based on shape and function
This thesis explores a new approach to computational object recognition by borrowing an idea from child language acquisition studies in developmental psychology. Whereas previous image recognition research used shape to recognize and label a target object, the model proposed in this thesis also uses the function of the object resulting in a more accurate recognition. This thesis makes use of new gaming technology, Microsoft’s Kinect, in implementing the proposed new object recognition model. A demonstration of the model developed in this project properly infers different names for similarly shaped objects and the same name for differently shaped objects
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