6,444 research outputs found

    Colored fused filament fabrication

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    Fused filament fabrication is the method of choice for printing 3D models at low cost and is the de-facto standard for hobbyists, makers, and schools. Unfortunately, filament printers cannot truly reproduce colored objects. The best current techniques rely on a form of dithering exploiting occlusion, that was only demonstrated for shades of two base colors and that behaves differently depending on surface slope. We explore a novel approach for 3D printing colored objects, capable of creating controlled gradients of varying sharpness. Our technique exploits off-the-shelves nozzles that are designed to mix multiple filaments in a small melting chamber, obtaining intermediate colors once the mix is stabilized. We apply this property to produce color gradients. We divide each input layer into a set of strata, each having a different constant color. By locally changing the thickness of the stratum, we change the perceived color at a given location. By optimizing the choice of colors of each stratum, we further improve quality and allow the use of different numbers of input filaments. We demonstrate our results by building a functional color printer using low cost, off-the-shelves components. Using our tool a user can paint a 3D model and directly produce its physical counterpart, using any material and color available for fused filament fabrication

    Cross-layer modeling and optimization of next-generation internet networks

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    Scaling traditional telecommunication networks so that they are able to cope with the volume of future traffic demands and the stringent European Commission (EC) regulations on emissions would entail unaffordable investments. For this very reason, the design of an innovative ultra-high bandwidth power-efficient network architecture is nowadays a bold topic within the research community. So far, the independent evolution of network layers has resulted in isolated, and hence, far-from-optimal contributions, which have eventually led to the issues today's networks are facing such as inefficient energy strategy, limited network scalability and flexibility, reduced network manageability and increased overall network and customer services costs. Consequently, there is currently large consensus among network operators and the research community that cross-layer interaction and coordination is fundamental for the proper architectural design of next-generation Internet networks. This thesis actively contributes to the this goal by addressing the modeling, optimization and performance analysis of a set of potential technologies to be deployed in future cross-layer network architectures. By applying a transversal design approach (i.e., joint consideration of several network layers), we aim for achieving the maximization of the integration of the different network layers involved in each specific problem. To this end, Part I provides a comprehensive evaluation of optical transport networks (OTNs) based on layer 2 (L2) sub-wavelength switching (SWS) technologies, also taking into consideration the impact of physical layer impairments (PLIs) (L0 phenomena). Indeed, the recent and relevant advances in optical technologies have dramatically increased the impact that PLIs have on the optical signal quality, particularly in the context of SWS networks. Then, in Part II of the thesis, we present a set of case studies where it is shown that the application of operations research (OR) methodologies in the desing/planning stage of future cross-layer Internet network architectures leads to the successful joint optimization of key network performance indicators (KPIs) such as cost (i.e., CAPEX/OPEX), resources usage and energy consumption. OR can definitely play an important role by allowing network designers/architects to obtain good near-optimal solutions to real-sized problems within practical running times

    Development and Characterization of Piezoresistive Nanocomposites for Sensing Applications

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    Carbonnanotube basedhybrid nanocomposites are known to exhibit remarkable electrical and mechanical properties with many potentials in strain and damage sensing applications. In this work, we fabricate hybrid nanocomposites with carbon nanotube (CNT) sheet and graphene nanoplatelets (GNP) as fillers with epoxy matrix. An improvement in both electrical conductivity and piezoresistivity is observed with the combination of CNTs and GNPs, indicating the formation of efficient hybrid conductive networks for strain and electrical transfer in the material. Different matrix materials have been compared to investigate the effect ofmatrixand to choose the one that yields increased strains, flexibility, and electromechanical response. The electromechanical behavior of the hybrid composites is investigated both under static and dynamic loading at various frequencies with induced levels of strains, and has shown positive response under all tested conditions. Digital image correlation has been used to investigate the strain variation within the specimen both during static and dynamic testing. As these sensors will be tested for damage sensing in space applications for inflatable habitat under Micrometeoroid and Orbital Debris (MMOD) impact, the sensitivity of the sensor with 3 mm impact holes is evaluated usingfour pointprobe electrical resistivity measurements. An array of these sensorswhen sandwiched between soft good layers in a space habitatcan act as a damage detection layer for inflatable structures. A computer program is developed to determine the event of impact, its severity and the location on the sensing layer for active health monitoring. Outgassing testing has been performed to evaluate the Total Mass Loss (TML) of the nanocomposite in space environment. Our results indicate that these hybrid nanocomposites exhibit a distinct piezo resistive response which can be beneficial for potential strain, vibration, and damage sensing applications

    Intuitive and Accurate Material Appearance Design and Editing

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    Creating and editing high-quality materials for photorealistic rendering can be a difficult task due to the diversity and complexity of material appearance. Material design is the process by which artists specify the reflectance properties of a surface, such as its diffuse color and specular roughness. Even with the support of commercial software packages, material design can be a time-consuming trial-and-error task due to the counter-intuitive nature of the complex reflectance models. Moreover, many material design tasks require the physical realization of virtually designed materials as the final step, which makes the process even more challenging due to rendering artifacts and the limitations of fabrication. In this dissertation, we propose a series of studies and novel techniques to improve the intuitiveness and accuracy of material design and editing. Our goal is to understand how humans visually perceive materials, simplify user interaction in the design process and, and improve the accuracy of the physical fabrication of designs. Our first work focuses on understanding the perceptual dimensions for measured material data. We build a perceptual space based on a low-dimensional reflectance manifold that is computed from crowd-sourced data using a multi-dimensional scaling model. Our analysis shows the proposed perceptual space is consistent with the physical interpretation of the measured data. We also put forward a new material editing interface that takes advantage of the proposed perceptual space. We visualize each dimension of the manifold to help users understand how it changes the material appearance. Our second work investigates the relationship between translucency and glossiness in material perception. We conduct two human subject studies to test if subsurface scattering impacts gloss perception and examine how the shape of an object influences this perception. Based on our results, we discuss why it is necessary to include transparent and translucent media for future research in gloss perception and material design. Our third work addresses user interaction in the material design system. We present a novel Augmented Reality (AR) material design prototype, which allows users to visualize their designs against a real environment and lighting. We believe introducing AR technology can make the design process more intuitive and improve the authenticity of the results for both novice and experienced users. To test this assumption, we conduct a user study to compare our prototype with the traditional material design system with gray-scale background and synthetic lighting. The results demonstrate that with the help of AR techniques, users perform better in terms of objectively measured accuracy and time and they are subjectively more satisfied with their results. Finally, our last work turns to the challenge presented by the physical realization of designed materials. We propose a learning-based solution to map the virtually designed appearance to a meso-scale geometry that can be easily fabricated. Essentially, this is a fitting problem, but compared with previous solutions, our method can provide the fabrication recipe with higher reconstruction accuracy for a large fitting gamut. We demonstrate the efficacy of our solution by comparing the reconstructions with existing solutions and comparing fabrication results with the original design. We also provide an application of bi-scale material editing using the proposed method

    Optical fibre local area networks

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