62,357 research outputs found

    Mega-TTS: Zero-Shot Text-to-Speech at Scale with Intrinsic Inductive Bias

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    Scaling text-to-speech to a large and wild dataset has been proven to be highly effective in achieving timbre and speech style generalization, particularly in zero-shot TTS. However, previous works usually encode speech into latent using audio codec and use autoregressive language models or diffusion models to generate it, which ignores the intrinsic nature of speech and may lead to inferior or uncontrollable results. We argue that speech can be decomposed into several attributes (e.g., content, timbre, prosody, and phase) and each of them should be modeled using a module with appropriate inductive biases. From this perspective, we carefully design a novel and large zero-shot TTS system called Mega-TTS, which is trained with large-scale wild data and models different attributes in different ways: 1) Instead of using latent encoded by audio codec as the intermediate feature, we still choose spectrogram as it separates the phase and other attributes very well. Phase can be appropriately constructed by the GAN-based vocoder and does not need to be modeled by the language model. 2) We model the timbre using global vectors since timbre is a global attribute that changes slowly over time. 3) We further use a VQGAN-based acoustic model to generate the spectrogram and a latent code language model to fit the distribution of prosody, since prosody changes quickly over time in a sentence, and language models can capture both local and long-range dependencies. We scale Mega-TTS to multi-domain datasets with 20K hours of speech and evaluate its performance on unseen speakers. Experimental results demonstrate that Mega-TTS surpasses state-of-the-art TTS systems on zero-shot TTS, speech editing, and cross-lingual TTS tasks, with superior naturalness, robustness, and speaker similarity due to the proper inductive bias of each module. Audio samples are available at https://mega-tts.github.io/demo-page

    Generation of multi-modal dialogue for a net environment

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    In this paper an architecture and special purpose markup language for simulated affective face-to-face communication is presented. In systems based on this architecture, users will be able to watch embodied conversational agents interact with each other in virtual locations on the internet. The markup language, or Rich Representation Language (RRL), has been designed to provide an integrated representation of speech, gesture, posture and facial animation

    Robust Speaker Recognition Using Speech Enhancement And Attention Model

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    In this paper, a novel architecture for speaker recognition is proposed by cascading speech enhancement and speaker processing. Its aim is to improve speaker recognition performance when speech signals are corrupted by noise. Instead of individually processing speech enhancement and speaker recognition, the two modules are integrated into one framework by a joint optimisation using deep neural networks. Furthermore, to increase robustness against noise, a multi-stage attention mechanism is employed to highlight the speaker related features learned from context information in time and frequency domain. To evaluate speaker identification and verification performance of the proposed approach, we test it on the dataset of VoxCeleb1, one of mostly used benchmark datasets. Moreover, the robustness of our proposed approach is also tested on VoxCeleb1 data when being corrupted by three types of interferences, general noise, music, and babble, at different signal-to-noise ratio (SNR) levels. The obtained results show that the proposed approach using speech enhancement and multi-stage attention models outperforms two strong baselines not using them in most acoustic conditions in our experiments.Comment: Acceptted by Odyssey 202
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