3,854 research outputs found
Multiple description video coding for stereoscopic 3D
In this paper, we propose an MDC schemes for stereoscopic 3D video. In the literature, MDC has previously been applied in 2D video but not so much in 3D video. The proposed algorithm enhances the error resilience of the 3D video using the combination of even and odd frame based MDC while retaining good temporal prediction efficiency for video over error-prone networks. Improvements are made to the original even and odd frame MDC scheme by adding a controllable amount of side information to improve frame interpolation at the decoder. The side information is also sent according to the video sequence motion for further improvement. The performance of the proposed algorithms is evaluated in error free and error prone environments especially for wireless channels. Simulation results show improved performance using the proposed MDC at high error rates compared to the single description coding (SDC) and the original even and odd frame MDC
Erasure Multiple Descriptions
We consider a binary erasure version of the n-channel multiple descriptions
problem with symmetric descriptions, i.e., the rates of the n descriptions are
the same and the distortion constraint depends only on the number of messages
received. We consider the case where there is no excess rate for every k out of
n descriptions. Our goal is to characterize the achievable distortions D_1,
D_2,...,D_n. We measure the fidelity of reconstruction using two distortion
criteria: an average-case distortion criterion, under which distortion is
measured by taking the average of the per-letter distortion over all source
sequences, and a worst-case distortion criterion, under which distortion is
measured by taking the maximum of the per-letter distortion over all source
sequences. We present achievability schemes, based on random binning for
average-case distortion and systematic MDS (maximum distance separable) codes
for worst-case distortion, and prove optimality results for the corresponding
achievable distortion regions. We then use the binary erasure multiple
descriptions setup to propose a layered coding framework for multiple
descriptions, which we then apply to vector Gaussian multiple descriptions and
prove its optimality for symmetric scalar Gaussian multiple descriptions with
two levels of receivers and no excess rate for the central receiver. We also
prove a new outer bound for the general multi-terminal source coding problem
and use it to prove an optimality result for the robust binary erasure CEO
problem. For the latter, we provide a tight lower bound on the distortion for
\ell messages for any coding scheme that achieves the minimum achievable
distortion for k messages where k is less than or equal to \ell.Comment: 48 pages, 2 figures, submitted to IEEE Trans. Inf. Theor
Multi-slot Coded ALOHA with Irregular Degree Distribution
This paper proposes an improvement of the random multiple access scheme for
satellite communication named Multislot coded ALOHA (MuSCA). MuSCA is a
generalization of Contention Resolution Diversity Slotted ALOHA (CRDSA). In
this scheme, each user transmits several parts of a single codeword of an error
correcting code instead of sending replicas. At the receiver level, the decoder
collects all these parts and includes them in the decoding process even if they
are interfered. In this paper, we show that a high throughput can be obtained
by selecting variable code rates and user degrees according to a probability
distribution. With an optimal irregular degree distribution, our system
achieves a normalized throughput up to 1.43, resulting in a significant gain
compared to CRDSA and MuSCA. The spectral efficiency and the implementation
issues of the scheme are also analyzed.Comment: 6 pages, 8 figure
Navigation domain representation for interactive multiview imaging
Enabling users to interactively navigate through different viewpoints of a
static scene is a new interesting functionality in 3D streaming systems. While
it opens exciting perspectives towards rich multimedia applications, it
requires the design of novel representations and coding techniques in order to
solve the new challenges imposed by interactive navigation. Interactivity
clearly brings new design constraints: the encoder is unaware of the exact
decoding process, while the decoder has to reconstruct information from
incomplete subsets of data since the server can generally not transmit images
for all possible viewpoints due to resource constrains. In this paper, we
propose a novel multiview data representation that permits to satisfy bandwidth
and storage constraints in an interactive multiview streaming system. In
particular, we partition the multiview navigation domain into segments, each of
which is described by a reference image and some auxiliary information. The
auxiliary information enables the client to recreate any viewpoint in the
navigation segment via view synthesis. The decoder is then able to navigate
freely in the segment without further data request to the server; it requests
additional data only when it moves to a different segment. We discuss the
benefits of this novel representation in interactive navigation systems and
further propose a method to optimize the partitioning of the navigation domain
into independent segments, under bandwidth and storage constraints.
Experimental results confirm the potential of the proposed representation;
namely, our system leads to similar compression performance as classical
inter-view coding, while it provides the high level of flexibility that is
required for interactive streaming. Hence, our new framework represents a
promising solution for 3D data representation in novel interactive multimedia
services
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