3,854 research outputs found

    A multi-hypothesis decoder for multiple description video coding

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    Multiple description video coding for stereoscopic 3D

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    In this paper, we propose an MDC schemes for stereoscopic 3D video. In the literature, MDC has previously been applied in 2D video but not so much in 3D video. The proposed algorithm enhances the error resilience of the 3D video using the combination of even and odd frame based MDC while retaining good temporal prediction efficiency for video over error-prone networks. Improvements are made to the original even and odd frame MDC scheme by adding a controllable amount of side information to improve frame interpolation at the decoder. The side information is also sent according to the video sequence motion for further improvement. The performance of the proposed algorithms is evaluated in error free and error prone environments especially for wireless channels. Simulation results show improved performance using the proposed MDC at high error rates compared to the single description coding (SDC) and the original even and odd frame MDC

    Erasure Multiple Descriptions

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    We consider a binary erasure version of the n-channel multiple descriptions problem with symmetric descriptions, i.e., the rates of the n descriptions are the same and the distortion constraint depends only on the number of messages received. We consider the case where there is no excess rate for every k out of n descriptions. Our goal is to characterize the achievable distortions D_1, D_2,...,D_n. We measure the fidelity of reconstruction using two distortion criteria: an average-case distortion criterion, under which distortion is measured by taking the average of the per-letter distortion over all source sequences, and a worst-case distortion criterion, under which distortion is measured by taking the maximum of the per-letter distortion over all source sequences. We present achievability schemes, based on random binning for average-case distortion and systematic MDS (maximum distance separable) codes for worst-case distortion, and prove optimality results for the corresponding achievable distortion regions. We then use the binary erasure multiple descriptions setup to propose a layered coding framework for multiple descriptions, which we then apply to vector Gaussian multiple descriptions and prove its optimality for symmetric scalar Gaussian multiple descriptions with two levels of receivers and no excess rate for the central receiver. We also prove a new outer bound for the general multi-terminal source coding problem and use it to prove an optimality result for the robust binary erasure CEO problem. For the latter, we provide a tight lower bound on the distortion for \ell messages for any coding scheme that achieves the minimum achievable distortion for k messages where k is less than or equal to \ell.Comment: 48 pages, 2 figures, submitted to IEEE Trans. Inf. Theor

    Multi-slot Coded ALOHA with Irregular Degree Distribution

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    This paper proposes an improvement of the random multiple access scheme for satellite communication named Multislot coded ALOHA (MuSCA). MuSCA is a generalization of Contention Resolution Diversity Slotted ALOHA (CRDSA). In this scheme, each user transmits several parts of a single codeword of an error correcting code instead of sending replicas. At the receiver level, the decoder collects all these parts and includes them in the decoding process even if they are interfered. In this paper, we show that a high throughput can be obtained by selecting variable code rates and user degrees according to a probability distribution. With an optimal irregular degree distribution, our system achieves a normalized throughput up to 1.43, resulting in a significant gain compared to CRDSA and MuSCA. The spectral efficiency and the implementation issues of the scheme are also analyzed.Comment: 6 pages, 8 figure

    Navigation domain representation for interactive multiview imaging

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    Enabling users to interactively navigate through different viewpoints of a static scene is a new interesting functionality in 3D streaming systems. While it opens exciting perspectives towards rich multimedia applications, it requires the design of novel representations and coding techniques in order to solve the new challenges imposed by interactive navigation. Interactivity clearly brings new design constraints: the encoder is unaware of the exact decoding process, while the decoder has to reconstruct information from incomplete subsets of data since the server can generally not transmit images for all possible viewpoints due to resource constrains. In this paper, we propose a novel multiview data representation that permits to satisfy bandwidth and storage constraints in an interactive multiview streaming system. In particular, we partition the multiview navigation domain into segments, each of which is described by a reference image and some auxiliary information. The auxiliary information enables the client to recreate any viewpoint in the navigation segment via view synthesis. The decoder is then able to navigate freely in the segment without further data request to the server; it requests additional data only when it moves to a different segment. We discuss the benefits of this novel representation in interactive navigation systems and further propose a method to optimize the partitioning of the navigation domain into independent segments, under bandwidth and storage constraints. Experimental results confirm the potential of the proposed representation; namely, our system leads to similar compression performance as classical inter-view coding, while it provides the high level of flexibility that is required for interactive streaming. Hence, our new framework represents a promising solution for 3D data representation in novel interactive multimedia services

    Depth-based Multi-View 3D Video Coding

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    Distributed Video Coding for Multiview and Video-plus-depth Coding

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