3,305 research outputs found

    A Review of Verbal and Non-Verbal Human-Robot Interactive Communication

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    In this paper, an overview of human-robot interactive communication is presented, covering verbal as well as non-verbal aspects of human-robot interaction. Following a historical introduction, and motivation towards fluid human-robot communication, ten desiderata are proposed, which provide an organizational axis both of recent as well as of future research on human-robot communication. Then, the ten desiderata are examined in detail, culminating to a unifying discussion, and a forward-looking conclusion

    Challenges in Collaborative HRI for Remote Robot Teams

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    Collaboration between human supervisors and remote teams of robots is highly challenging, particularly in high-stakes, distant, hazardous locations, such as off-shore energy platforms. In order for these teams of robots to truly be beneficial, they need to be trusted to operate autonomously, performing tasks such as inspection and emergency response, thus reducing the number of personnel placed in harm's way. As remote robots are generally trusted less than robots in close-proximity, we present a solution to instil trust in the operator through a `mediator robot' that can exhibit social skills, alongside sophisticated visualisation techniques. In this position paper, we present general challenges and then take a closer look at one challenge in particular, discussing an initial study, which investigates the relationship between the level of control the supervisor hands over to the mediator robot and how this affects their trust. We show that the supervisor is more likely to have higher trust overall if their initial experience involves handing over control of the emergency situation to the robotic assistant. We discuss this result, here, as well as other challenges and interaction techniques for human-robot collaboration.Comment: 9 pages. Peer reviewed position paper accepted in the CHI 2019 Workshop: The Challenges of Working on Social Robots that Collaborate with People (SIRCHI2019), ACM CHI Conference on Human Factors in Computing Systems, May 2019, Glasgow, U

    Dobby: A Conversational Service Robot Driven by GPT-4

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    This work introduces a robotics platform which embeds a conversational AI agent in an embodied system for natural language understanding and intelligent decision-making for service tasks; integrating task planning and human-like conversation. The agent is derived from a large language model, which has learned from a vast corpus of general knowledge. In addition to generating dialogue, this agent can interface with the physical world by invoking commands on the robot; seamlessly merging communication and behavior. This system is demonstrated in a free-form tour-guide scenario, in an HRI study combining robots with and without conversational AI capabilities. Performance is measured along five dimensions: overall effectiveness, exploration abilities, scrutinization abilities, receptiveness to personification, and adaptability

    ΠšΠΎΠ³Π½ΠΈΡ‚ΠΈΠ²Π½ΠΈ процСси, Π΅ΠΌΠΎΡ†ΠΈΠΈ ΠΈ ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ‚Π½ΠΈ ΠΈΠ½Ρ‚Π΅Ρ€Ρ„Π΅Ρ˜ΡΠΈ

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    Π‘Ρ‚ΡƒΠ΄ΠΈΡ˜Π°Ρ‚Π° ΠΏΡ€Π΅Π·Π΅Π½Ρ‚ΠΈΡ€Π° ΠΈΡΡ‚Ρ€Π°ΠΆΡƒΠ²Π°ΡšΠ° ΠΎΠ΄ повСќС Π½Π°ΡƒΡ‡Π½ΠΈ дисциплини, ΠΊΠ°ΠΊΠΎ Π²Π΅ΡˆΡ‚Π°Ρ‡ΠΊΠ° ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ†ΠΈΡ˜Π°, Π½Π΅Π²Ρ€ΠΎΠ½Π°ΡƒΠΊΠΈ, ΠΏΡΠΈΡ…ΠΎΠ»ΠΎΠ³ΠΈΡ˜Π°, лингвистика ΠΈ Ρ„ΠΈΠ»ΠΎΠ·ΠΎΡ„ΠΈΡ˜Π°, ΠΊΠΎΠΈ ΠΈΠΌΠ°Π°Ρ‚ ΠΏΠΎΡ‚Π΅Π½Ρ†ΠΈΡ˜Π°Π» Π·Π° ΠΊΡ€Π΅ΠΈΡ€Π°ΡšΠ΅ Π½Π° ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ‚Π½ΠΈ Π°Π½Ρ‚Ρ€ΠΎΠΏΠΎΠΌΠΎΡ€Ρ„Π½ΠΈ Π°Π³Π΅Π½Ρ‚ΠΈ ΠΈ ΠΈΠ½Ρ‚Π΅Ρ€Π°ΠΊΡ‚ΠΈΠ²Π½ΠΈ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ. Π‘Π΅ Ρ€Π°Π·Π³Π»Π΅Π΄ΡƒΠ²Π°Π°Ρ‚ систСмитС ΠΎΠ΄ симболичка ΠΈ конСкционистичка Π²Π΅ΡˆΡ‚Π°Ρ‡ΠΊΠ° ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ†ΠΈΡ˜Π° Π·Π° ΠΌΠΎΠ΄Π΅Π»ΠΈΡ€Π°ΡšΠ΅ Π½Π° Ρ‡ΠΎΠ²Π΅ΠΊΠΎΠ²ΠΈΡ‚Π΅ ΠΊΠΎΠ³Π½ΠΈΡ‚ΠΈΠ²Π½ΠΈ процСси, мислСњС, Π΄ΠΎΠ½Π΅ΡΡƒΠ²Π°ΡšΠ΅ ΠΎΠ΄Π»ΡƒΠΊΠΈ, ΠΌΠ΅ΠΌΠΎΡ€ΠΈΡ˜Π° ΠΈ ΡƒΡ‡Π΅ΡšΠ΅. Π‘Π΅ Π°Π½Π°Π»ΠΈΠ·ΠΈΡ€Π°Π°Ρ‚ ΠΌΠΎΠ΄Π΅Π»ΠΈΡ‚Π΅ Π²ΠΎ Π²Π΅ΡˆΡ‚Π°Ρ‡ΠΊΠ° ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ†ΠΈΡ˜Π° ΠΈ Ρ€ΠΎΠ±ΠΎΡ‚ΠΈΠΊΠ° ΠΊΠΎΠΈ користат Π΅ΠΌΠΎΡ†ΠΈΠΈ ΠΊΠ°ΠΊΠΎ ΠΌΠ΅Ρ…Π°Π½ΠΈΠ·Π°ΠΌ Π·Π° ΠΊΠΎΠ½Ρ‚Ρ€ΠΎΠ»Π° Π½Π° ΠΎΡΡ‚Π²Π°Ρ€ΡƒΠ²Π°ΡšΠ΅ Π½Π° Ρ†Π΅Π»ΠΈΡ‚Π΅ Π½Π° Ρ€ΠΎΠ±ΠΎΡ‚ΠΎΡ‚, ΠΊΠ°ΠΊΠΎ Ρ€Π΅Π°ΠΊΡ†ΠΈΡ˜Π° Π½Π° ΠΎΠ΄Ρ€Π΅Π΄Π΅Π½ΠΈ ситуации, Π·Π° ΠΎΠ΄Ρ€ΠΆΡƒΠ²Π°ΡšΠ΅ Π½Π° процСсот Π½Π° ΡΠΎΡ†ΠΈΡ˜Π°Π»Π½Π° ΠΈΠ½Ρ‚Π΅Ρ€Π°ΠΊΡ†ΠΈΡ˜Π° ΠΈ Π·Π° создавањС Π½Π° ΠΏΠΎΡƒΠ²Π΅Ρ€Π»ΠΈΠ²ΠΈ Π°Π½Ρ‚Ρ€ΠΎΠΏΠΎΡ€ΠΌΡ„Π½ΠΈ Π°Π³Π΅Π½Ρ‚ΠΈ. ΠŸΡ€Π΅Π·Π΅Π½Ρ‚ΠΈΡ€Π°Π½ΠΈΡ‚Π΅ интСрдисциплинарни ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΈ ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚ΠΈ сС ΠΌΠΎΡ‚ΠΈΠ²Π°Ρ†ΠΈΡ˜Π° Π·Π° создавањС Π½Π° Π°Π½ΠΈΠΌΠΈΡ€Π°Π½ΠΈ Π°Π³Π΅Π½Ρ‚ΠΈ ΠΊΠΎΠΈ користат Π³ΠΎΠ²ΠΎΡ€, гСстови, ΠΈΠ½Ρ‚ΠΎΠ½Π°Ρ†ΠΈΡ˜Π° ΠΈ Π΄Ρ€ΡƒΠ³ΠΈ Π½Π΅Π²Π΅Ρ€Π±Π°Π»Π½ΠΈ ΠΌΠΎΠ΄Π°Π»ΠΈΡ‚Π΅Ρ‚ΠΈ ΠΏΡ€ΠΈ ΠΊΠΎΠ½Π²Π΅Ρ€Π·Π°Ρ†ΠΈΡ˜Π° со корисницитС Π²ΠΎ ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ‚Π½ΠΈΡ‚Π΅ ΠΈΠ½Ρ‚Π΅Ρ€Ρ„Π΅Ρ˜ΡΠΈ

    Improving Search through A3C Reinforcement Learning based Conversational Agent

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    We develop a reinforcement learning based search assistant which can assist users through a set of actions and sequence of interactions to enable them realize their intent. Our approach caters to subjective search where the user is seeking digital assets such as images which is fundamentally different from the tasks which have objective and limited search modalities. Labeled conversational data is generally not available in such search tasks and training the agent through human interactions can be time consuming. We propose a stochastic virtual user which impersonates a real user and can be used to sample user behavior efficiently to train the agent which accelerates the bootstrapping of the agent. We develop A3C algorithm based context preserving architecture which enables the agent to provide contextual assistance to the user. We compare the A3C agent with Q-learning and evaluate its performance on average rewards and state values it obtains with the virtual user in validation episodes. Our experiments show that the agent learns to achieve higher rewards and better states.Comment: 17 pages, 7 figure

    Virtual coaches for healthy lifestyle

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    Since the introduction of the idea of the software interface agent the question recurs whether these agents should be personified and graphically visualized in the interface. In this chapter we look at the use of virtual humans in the interface of healthy lifestyle coaching systems. Based on theory of persuasive communication we analyse the impact that the use of graphical interface agents may have on user experience and on the efficacy of this type of persuasive systems. We argue that research on the impact of a virtual human interface on the efficacy of these systems requires longitudinal field studies in addition to the controlled short-term user evaluations in the field of human computer interaction (HCI). We introduce Kristina, a mobile personal coaching system that monitors its user’s physical activity and that presents feedback messages to the user. We present results of field trials (N = 60, 7 weeks) in which we compare two interface conditions on a smartphone. In one condition feedback messages are presented by a virtual animated human, in the other condition they are displayed on the screen in text. Results of the field trials show that user motivation, use context and the type of device on which the feedback message is received influence the perception of the presentation format of feedback messages and the effect on compliance to the coaching regime
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